06-28-2006, 03:02 PM | #1 |
Join Date: May 2006
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Enough is enough?
Enough is enough?
Everyday this game goes unreleased the more and more it becomes less likely to become anything. More and more games come out every day/week/month, to think they can make this mod and have it be a success 2 years after the release of HL2 is just not likely. I honestly don’t see FF being anything more than another website with yet another mod unreleased and talked about to highly. FF looks great...but that’s it, LOOKS. Seems like that’s all FF is.. a "Slide Show". If anyone remembers the early Counter-Strike days, they released CS when it was HARDLY playable but yet it was still playable and people DID play it, how can a game become popular when its only a “Slide Show”… Why is it FF teams decision to keep every under wraps like it’s a top secret project… just release what you have cause your “Slide Shows” looks like you have most of the mod finalized… With all the new MMORPGS coming out and the ones that are already out the player base for games like FF, CS, DoD and others decline little by little. If you haven’t noticed the gaming community is starting to see that MMORPG's are the way to go since they get money every month. Games like HL2 and such even see this and have started the Episodes, Marketing scam… You must do something with FF before it gets to late and out dated. Please start something soon or you will have wasted your time from the very beginning. |
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06-28-2006, 03:11 PM | #2 |
Join Date: Apr 2006
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CS had the advantage of being the first of its kind.
We have said, many times, that there is no point in releasing FF until it is polished enough. There are many, many fortress games - Quake TF, TFC, Quake 3 Fortress, Enemy Territory Fortress, Quake 4 Fortress, Unreal Fortress... The list goes on. For FF to succeed we need to at least match what all those other mods have to offer. Why would you want to play a buggy, unfinished FF when stuff like Q3F is about 20x more polished? |
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06-28-2006, 03:15 PM | #3 |
Join Date: Jan 2005
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Not again... please. They are not going to release a game if its not completed! Just sit and wait for the official release and you'll be glad you waited (granted it meets its expectations). Its like reading a book or watching a movie, people just wanna cut to the chase and wanna know what happens and who dies, but if you wait for it, the result is usually alot more rewarding.
Also, your note about MMO's, i agree, they're probably the most popular game genre around atm, but what do you expect the dev team to do? Change FF to 'The world of fortress' where you choose a char and level him up to lvl 100... i dont think so . FPS always have a gap in the market because not everybody actually enjoys MMO's, and even those that do enjoy them, get bored eventually. |
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06-28-2006, 03:18 PM | #4 | |
Join Date: May 2006
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06-28-2006, 03:20 PM | #5 | |
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06-28-2006, 03:26 PM | #6 | |
Join Date: Mar 2005
Location: Europe
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If it fails, I still have my TFC |
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06-28-2006, 03:32 PM | #7 |
Join Date: Dec 2004
Location: Manchester, Uk
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Please start deleting threads like this, these impatient kids are getting right on my tits.
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06-28-2006, 03:34 PM | #8 | |
Join Date: May 2005
Location: Changes every few months
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As for the HL2 mod community, I think many well-made, high quality mods will come out and flop. Why? Because the community wanting moded games is dying. Even the FF team has said how mods now have to be polished and unique. With games like Crysis coming out, modding and even mapping can quickly become things of the past. FF will be a great game, but the HL2 community will have taken off to other games - MMO games, professionally-produced FPS games in an ever-growing industry, and so on. I'm really excited about FF, but I don't expect it to be much bigger than Dystopia is right now, with less than half-a-dozen full servers at peak times. This all isn't the FF team's fault, so 'flaming' them won't do any good. If you cant take it, get lost. Those of us who are fortress die-hards will stick with it till they release and get tons out of it, and bask in one of the great last hurrahs of the dying modification community. |
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06-28-2006, 03:36 PM | #9 | |
Fear teh crowbar.
Retired FF Staff
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If these guys had the resources that big-name developers had, then it would be a guarantee that FF would be done much quicker, especially if the men making it had a nice hefty salary to go along with the development. They're working their balls off already on their free time, imagine how much progress could be made if it was their job.
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Take a look through the lists of completed HL2 mods and tell me how many have a strong player base. I'll even provide you with a list so you can make your comparisons but I'll save you the time. None. And here is where I got that information. That chart gives detailed statistics of players, servers, and hours played, as you can see, the official mods are doing the best, but the pre-Source versions are doing the best, at the time this graph was made anyways. I'm sure it changes depending on the time of day, but even so, its staggering to see how much work goes into the best HL2 mods and to see how little recognition they get. Primarily for the reason Balls and FC pointed out, if the game isn't finished, most likely people won't stick around to play it, especially if its not a new idea. |
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06-28-2006, 04:26 PM | #10 | |
Join Date: Mar 2006
Location: Maryland
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06-28-2006, 05:05 PM | #11 | |
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06-28-2006, 05:31 PM | #12 |
Join Date: Jan 2005
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Well, he was definatley right about one thing though, your impatient.
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06-28-2006, 05:31 PM | #13 |
Join Date: Mar 2005
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Bali, check out Defrag's dev journal regarding HL2 mods (it's the really really long one)...
You got to think from the modding perspective before you start yappin'. Modding isn't as simple as it used to be, especially now that everything is on Source. People expect better mods because of the capabilities of Source, and it takes a while for people to understand these capabilities. If the dev team were professional developers getting paid, then yes I would be upset at this moment...but thats not the case. But even so, think how long its been since CS:Source has been out...it was only until earlier this year that all the models were put into the game (although the Valve guys are tied up in multiple projects). Great things take time, and its easy to see that with this mod (all the models, weapons, skins, textures, maps, etc. take up a lot of time, not to mention coding everything from scratch). So what if this comes out after another engine is released? Sure, the engine is pretty flashy, but if you start developing for that engine, another one is going to come out mid-development that's even more flashier, and so you're perpetually stuck in a cycle. BTW, I've yet to see an MMORPG that visually impresses me like HL2 did. I mean, take WoW for example, its very very cartoonish and doesn't have that great of detail on all its models. The only RPG that has impressed me visually was Oblivion, but thats not an MMO. I can guarantee you that FF will have a good following, probably the biggest following of any third-party mod that's released for Source (besides Black Mesa). These guys will definately have a larger base than the Dystopia people, especially since those still playing TFC hardcore has basically pledged themselves over to playing for FF (it will even resurrect players who have retired). The dev team isn't worried about all those other games out there hurting FF's chances, so why should you? It'll be done when it's done. |
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06-28-2006, 05:40 PM | #14 |
Join Date: Jun 2005
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He does have a point, the playerbase for hl2 mods is dwindling. There is not as much excitement about new and in-development mods anymore, but to be fair it's been two years since hl2 was released. I think no matter how polished ff is, the longer it takes to release, the smaller the number of potential players it will have.
Which might be fine for the dev team, which has gained valuable experience along the way, but I really don't want a repeat of etf where you could probably count the number of players on public servers at any time of the day using two hands. |
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06-28-2006, 05:47 PM | #15 | |
Join Date: May 2006
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Thanks for the replies, you don’t not have to address me separately anymore. My best wishes to the FF team, hope to see updates soon as I’m sure we all would like..but then again things take time and the world is not perfect, I understand. |
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06-28-2006, 05:49 PM | #16 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Sorry, but this thread isn't really different from the many others asking for the same thing. The devs have gotten the message, but they have already decided the path FF will take. We all want to be playing FF asap, but threads such as this aren't going to help.
If you want to vent (not flame), please use the "Bitch about updates" thread. |
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