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Old 01-23-2010, 11:01 PM   #1
Green Mushy
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FF_Catharsis_b3 ( May 15th )

A few weeks ago i felt like starting a personal project. It is a security ctf map.The map has not been tested at all, and all gameplay is purely theoretical. Im bad at displacements, and i did the lighting very quickly just to get a beta ready for release. I feel the aesthetic work i plan on doing will take a long time, and i want to first see how it plays before committing a lot of time to it. If the map does well in pickups, you can expect a better looking version. As always, critiques are welcomed. ( you must press use to deactivate the security, which is a bit buggy, but i think there is a fix coming in the lua next patch)

Download:http://www.ffpickup.com/files/ff_catharsis_b3.zip










Last edited by Green Mushy; 11-17-2010 at 06:22 AM.
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Old 01-23-2010, 11:42 PM   #2
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seems nice.
siden-ish flagroom o.O and other stuff

waiting it to be uploaded to servers
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Old 01-24-2010, 12:38 AM   #3
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cool clean textures, really well done : )
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Old 01-24-2010, 06:35 AM   #4
GenghisTron
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looks really nice man
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Old 01-24-2010, 04:43 PM   #5
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I like the architecture, keep it up Mushy!
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Old 01-24-2010, 05:14 PM   #6
moosh
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Looks like tons of fun.
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Old 01-25-2010, 12:09 PM   #7
Sidd
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Quote:
Originally Posted by Green Mushy View Post
all gameplay is purely theoretical.
Could you elaborate on what gameplay you are trying to acheive? What existing map do you think this is most similar to? How do you want it to be defended, classes and positions? Is the challenge for the offy supposed to be mainly in getting security, getting to the flag, or getting the flag out of the base?

Depending on what you're trying to acheive the following suggestions may be bad or good:
  1. Remove most of the metal from the flagroom.
  2. Seal off the far lower flagroom entrance, either entirely or with d team lasers.
  3. Add a sneaky water route from midmap for sneaking.
  4. Move the spawn (not certain where to). I don't like the long walk out of the base or turning 180 when you get there.
  5. Take away the laser above the flag, so you can drop down even when sec is up.
  6. Remove some of the railings around the green water hole.
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Old 01-29-2010, 10:10 PM   #8
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I was playng this map in public server, and as a sniper i respwned 2 times in the enemy base :P plz fix that fast
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Old 02-04-2010, 03:46 AM   #9
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Officially my new favorite map, fun on offense as well as defense. It looks great already but if you had plans to add even more detail that would be awesome, can't wait.
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Old 03-07-2010, 09:42 PM   #10
Green Mushy
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I compiled a beta2 and put the link in the first post. I tried to make the map a lot more D friendly. I added some more detailed lighting. Displacements are not my friend and ill work on those in a future beta if this goes well. Feel free to air any grievances about changes, ill be happy to discuss them.

Im also curios as to why euros are not playing this?
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Old 03-07-2010, 10:04 PM   #11
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same way us dudes dont play medieval and other euro maps :P
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