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01-23-2010, 11:01 PM | #1 |
Fortress Forever Staff
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FF_Catharsis_b3 ( May 15th )
A few weeks ago i felt like starting a personal project. It is a security ctf map.The map has not been tested at all, and all gameplay is purely theoretical. Im bad at displacements, and i did the lighting very quickly just to get a beta ready for release. I feel the aesthetic work i plan on doing will take a long time, and i want to first see how it plays before committing a lot of time to it. If the map does well in pickups, you can expect a better looking version. As always, critiques are welcomed. ( you must press use to deactivate the security, which is a bit buggy, but i think there is a fix coming in the lua next patch)
Download:http://www.ffpickup.com/files/ff_catharsis_b3.zip Last edited by Green Mushy; 11-17-2010 at 06:22 AM. |
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01-23-2010, 11:42 PM | #2 |
D&A Member
Beta Tester Join Date: Mar 2009
Gametype: CTF Posts Rated Helpful 1 Times
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seems nice.
siden-ish flagroom o.O and other stuff waiting it to be uploaded to servers |
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01-24-2010, 12:38 AM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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cool clean textures, really well done : )
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01-24-2010, 06:35 AM | #4 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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looks really nice man
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01-24-2010, 04:43 PM | #5 |
shloomp
Beta Tester
Join Date: Mar 2008
Location: UHEUHEUHUEH
Class/Position: hhehehheh Gametype: uAEHUAHEHUHUA Affiliations: [S&N] [2D2C] +M|M+ ^vi Posts Rated Helpful 2 Times
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I like the architecture, keep it up Mushy!
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01-24-2010, 05:14 PM | #6 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Looks like tons of fun.
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01-25-2010, 12:09 PM | #7 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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Could you elaborate on what gameplay you are trying to acheive? What existing map do you think this is most similar to? How do you want it to be defended, classes and positions? Is the challenge for the offy supposed to be mainly in getting security, getting to the flag, or getting the flag out of the base?
Depending on what you're trying to acheive the following suggestions may be bad or good:
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01-29-2010, 10:10 PM | #8 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I was playng this map in public server, and as a sniper i respwned 2 times in the enemy base :P plz fix that fast
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02-04-2010, 03:46 AM | #9 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Officially my new favorite map, fun on offense as well as defense. It looks great already but if you had plans to add even more detail that would be awesome, can't wait.
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03-07-2010, 09:42 PM | #10 |
Fortress Forever Staff
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I compiled a beta2 and put the link in the first post. I tried to make the map a lot more D friendly. I added some more detailed lighting. Displacements are not my friend and ill work on those in a future beta if this goes well. Feel free to air any grievances about changes, ill be happy to discuss them.
Im also curios as to why euros are not playing this? |
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03-07-2010, 10:04 PM | #11 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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same way us dudes dont play medieval and other euro maps :P
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