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Old 03-03-2008, 04:07 PM   #1
puppychow
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Impressions

After getting my vid card issue resolved, I was finnaly able to play a bit this weekend. My comments will probably be redundant, but what the hell...

*Seen back and forth discussion about the spy cloak, and if its hard or easy to see. Plain as daylight to me. Suggest make 100% invis while still, and harder to see while moving. To balance, perhaps cloak takes off health, or can only cloak when + cwertain amount of health

*Sniping is harder in FF than TFC and thats good

*Demo feels great

*What a job on the pyro - fun fun fun class. Powerful. A nice change. Wondering if too powerful.

*I think jump pads are silly.

*SSG and Spanner sounds still feel weak

*I know its being addressed, but the only thing imo that feels like is keeping this from being an elite mod and getting even more players are the animations. In the current state it's just really bad. I know blood sweat and tears were put into this game and someone worked hard as hell on those, but they just look extremely amateur-ish and noclipy. Fix that, do some PR and people will come and stay.

Overall, incredible.

Last edited by puppychow; 03-03-2008 at 04:18 PM.
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Old 03-03-2008, 04:09 PM   #2
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Quote:
Originally Posted by puppychow
*What a job on the pyro - fun fun fun class. Powerful. A nice change. Wondering if too powerful.
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Old 03-03-2008, 04:10 PM   #3
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care to expound on that mr rolly eyes?
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Old 03-03-2008, 04:15 PM   #4
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agree with most of that. gameplay wise we just need a bit more tweaking and a new sniper imo - it's funny how ppl aren't used to seeing a game in development blow relatively v minor issues way out of proportion all the time lol. then yeah, we need some new player animations pls! i have no doubt that the gameplay stuff will get there (damascus) v soon, so we just need someone who can animate (there was a guy offering his services a few weeks back, so hopefully he's working on it right now?!)...
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Old 03-03-2008, 04:19 PM   #5
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Quote:
Originally Posted by puppychow
care to expound on that mr rolly eyes?
LOL
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Old 03-03-2008, 04:52 PM   #6
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In my humble opinion, i think the demo man is just a little too powerful. And tweak the blast radius damage on the rocket. It makes the solly a bit too powerful as well. It doesnt have to be a major reduction, ever so slightly
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Old 03-03-2008, 06:14 PM   #7
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Know why I think sollys are overpowered? Because of that rocket push. I mean come on, if you get hit, you fly up the air, and then it's just piece of cake for him to kill you right away. Remove the rocket push on enemies and solly will be balanced IMO. (BTW I play solly when I practice with e0)
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Old 03-03-2008, 06:33 PM   #8
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IMO area of damage for rockets is too big. Maps are small, made with small corridors, and soldier do nothing except spamming rockets everywhere. That sucks, seriously, and when I started playing FF I would leave if I didnt find spy enjoying. Seriously, soldiers are overpowered. If soldiers push wouldnt exist, and soldier couldnt carry like 80 rockets and had lower armour it would be good. Think. What's the point of playing hw or pyro, when you can shoot rocket to deliver high damage and push people in the air when
a-pyro) you have to wait 3 seconds when you prime grenade TO get lvl 3 burn, thank to which you CAN kill soldier, while he doesnt have to wait, he just spam rockets and get you away from him. Pointless.
b- hwguy) when you will shoot him he will move, you wont and if he'll die you most likely die too. Pointless here too, because hwguy is slow.
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Old 03-03-2008, 07:05 PM   #9
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Quote:
Originally Posted by Adamido
IMO area of damage for rockets is too big. Maps are small, made with small corridors, and soldier do nothing except spamming rockets everywhere. That sucks, seriously, ...
well, thats the way the dev-team works, ... first, they give off-classes the speed-of-light (which makes punishment of high-pingers even worse), then they realise something needs to be done to challage those superman-offense, and so they picked out the soldier-class (surprise surprise) and give him those megarockets... while all the other classes were demoted to clowns.
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Old 03-03-2008, 07:38 PM   #10
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I like the idea of 100% invisible for cloaking and not moving. But that by itself would probably need a timer, like you couldn't just stand there for an hour fully cloaked.

How about a 10 second timer for full invisibility when you are not moving, then it reverts back to your regular cloak? And it would be a meter that would be able to recharge so you could get a few second full cloak if you wanted.
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Old 03-03-2008, 07:50 PM   #11
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Nope, its too complicated :P. Just give him a total invisiblity when standing still, and that will be enough. And by total invisiblity I meant no draw for spy model.
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Old 03-03-2008, 07:55 PM   #12
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Hear hear, I agree on that. Full cloak won't unbalance things, and a timer wont help, since there isn't that much difference between a standing cloaked spy and an invisible spy anyway.
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Old 03-03-2008, 08:13 PM   #13
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The worst thing is that if you're dont make cloak 100% invisible, some people will still see you. That sucks, srsly.
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Old 03-03-2008, 08:17 PM   #14
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Quote:
Originally Posted by puppychow
care to expound on that mr rolly eyes?
Sure.

The range required to do that insane damage is incredibly close. The class is, effectively, a suicide bomber that is only good at taking out classes. Other classes can fill that role just as good and can do more to boot.

Simply because you haven't learned an effective way to take out the pyro does not mean he is any good/does too much damage.
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Old 03-03-2008, 08:31 PM   #15
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*I think jump pads are silly.

I agree.
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Old 03-03-2008, 08:35 PM   #16
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Quote:
Originally Posted by Credge
Sure.

The range required to do that insane damage is incredibly close. The class is, effectively, a suicide bomber that is only good at taking out classes. Other classes can fill that role just as good and can do more to boot.

Simply because you haven't learned an effective way to take out the pyro does not mean he is any good/does too much damage.
boy you sure do post with preconceived notions and nastiness don't you! i wasn't saying this out of frustration, just was an opinion. and he's not a suicide class...corners are his friend, and flame jumps can get you out of a squeeze in a jiff.
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Old 03-03-2008, 10:51 PM   #17
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Quote:
Originally Posted by Credge
Sure.

The range required to do that insane damage is incredibly close. The class is, effectively, a suicide bomber that is only good at taking out classes. Other classes can fill that role just as good and can do more to boot.

Simply because you haven't learned an effective way to take out the pyro does not mean he is any good/does too much damage.
Oh come on! You are always Sniper this, Pyro that, Spy something else. All classes are useful, and the ones you don't consider them useful are even more fun to play than the ones you consider the backbone of everything.

Here, some people play for fun. You play in a elite level, it's cool, but stop saying that because they aren't used in competitive play they suck. I don't think that killing a HW in 3 seconds is underpowered or kamikaze. You can kill Soldiers with the Pyro in a middle sized room and you can prevent him hitting you with rockets by simply hovering with the flamer. I've done it. IC from far away (LV1), jump above him while spraying with the flamer (LV2), drop a napalm (LV3), spray for a second more and he's dead. And you almost didn't need to slow down!
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Old 03-04-2008, 04:25 AM   #18
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Originally Posted by Handym
Know why I think sollys are overpowered? Because of that rocket push. I mean come on, if you get hit, you fly up the air, and then it's just piece of cake for him to kill you right away. Remove the rocket push on enemies and solly will be balanced IMO. (BTW I play solly when I practice with e0)

Booooooooring.

All the fun in soldier is the ability to juggle... Reduce the radius if you like but take away the push? Hell no.
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Old 03-04-2008, 04:34 AM   #19
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I thought Spy was 100% invisible when he's not moving? I've certainly seen Spys stop moving and can't see a damn thing. Could be because I'm on DX 8.1 on hardware though...
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Old 03-04-2008, 04:37 AM   #20
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I disagree

Quote:
Originally Posted by Handym
Know why I think sollys are overpowered? Because of that rocket push. I mean come on, if you get hit, you fly up the air, and then it's just piece of cake for him to kill you right away. Remove the rocket push on enemies and solly will be balanced IMO. (BTW I play solly when I practice with e0)
I usually play as offie, and i can tell u that in the v.2 the offie owns a lot more than it did in v1.2. So if offie is faster/concs are powerful why should soldier be downgraded.. Compare it with TFC where in some maps with a good defense u sometimes didnt even touch in the flag.. lolz look at FF..theres always caps.. that means that offie is stronger which i agree..but don't ask for reduce push cuse that would weak def more than it is already..
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