06-12-2005, 06:14 PM | #541 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Yay verily.
Back to the point... |
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06-13-2005, 02:58 AM | #542 | |
Join Date: Feb 2005
Location: A Small Box
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Re: Boredom and crowbars.
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Even with a pre-drawn fist. I would love to see CUD do something CRAZY with it. (Take it away Cud!) |
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06-13-2005, 06:20 AM | #543 |
Join Date: Jun 2005
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i dont like any of them except the first lot of the back to back pointy FF with blood and stuff on, but then i saw some guy wearing a FF t-shirt last night so i think thats a ripoff of something else :P
try harder everyone ! or get them to rename the game to something else, fortress forever kinda sucks cock tbh |
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06-13-2005, 10:57 AM | #544 |
Join Date: Mar 2005
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I think drtom should be hired to create a flash intro!
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06-13-2005, 12:41 PM | #545 | |
Join Date: Jun 2005
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Quote:
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06-14-2005, 09:37 AM | #546 |
Join Date: Jun 2005
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ok drhak im really sorry !
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06-14-2005, 11:45 AM | #547 |
Join Date: May 2005
Location: UK
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now now drh0m, not everyone gets your brand of humour :P
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06-14-2005, 12:19 PM | #548 |
Join Date: Feb 2005
Location: kidderminster, uk
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drtom is just misunderstood ;(
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06-14-2005, 02:39 PM | #549 |
Join Date: Feb 2005
Location: A Small Box
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... and drunk off his rear end
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06-15-2005, 04:36 PM | #550 |
Join Date: Jun 2005
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Heres a background I made for Fortress Forever in my spare time.
(Yeah I know the font for the writing sucks, had nothing better to use) |
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06-15-2005, 07:46 PM | #551 |
Join Date: Jun 2005
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thats so ace if your monitors smaller than my phone :P
knock up some bigger ones ! |
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06-28-2005, 06:57 PM | #552 |
Join Date: Mar 2005
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06-28-2005, 06:59 PM | #553 |
Join Date: Jun 2005
Location: Canada
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Make a 1600 x 1200 version! Pah, I'm sticking with dr_nick's dark medic background for now.
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06-28-2005, 07:01 PM | #554 |
Join Date: Mar 2005
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bit difficult with 1024x768 pixel screenshots isn't it
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06-28-2005, 07:02 PM | #555 |
Join Date: Jun 2005
Location: Canada
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Resizing is your friend.
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06-28-2005, 07:03 PM | #556 |
Join Date: Mar 2005
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And mega quality loss is your enemy
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06-28-2005, 07:05 PM | #557 |
Join Date: Jun 2005
Location: Canada
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Technically you can counteract the quality loss with a minor sharpening.
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06-28-2005, 07:07 PM | #558 |
Join Date: Mar 2005
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I know understand how your post count is 100+ after 4 days :P
Try it, stretch a 1024x768 image to 1600x1200 and try and get it, not even same quality, but something decent, then post it here |
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06-28-2005, 07:13 PM | #559 | |
Join Date: Jun 2005
Location: Canada
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Quote:
And I stretched some of the images in the media section - only things that are highly detailed and/or computer generated lose massive amounts of quality. Things such as the pyro concept get slightly blurrier, but not so much that it's unbearable. |
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06-28-2005, 07:17 PM | #560 |
Join Date: Mar 2005
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I didn't use any concept art in there tho did I
I'm not saying it's not possible, it may be and I've missed it somehow, but I'd like to see one, any, of the media screenies (ingame ones ofc) stretched to 1600x1200 without quality loss or at least have a decent quality I won't believe it untill I c it tho :P |
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