07-26-2007, 05:54 PM | #121 |
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Circ, it looks like the lip at the FD is gone now... can you confoim this?
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07-26-2007, 09:30 PM | #122 |
Useless
Retired FF Staff
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The what?
I played monkey_l like once in my life. |
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07-26-2007, 09:55 PM | #123 | |
Join Date: Mar 2007
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Quote:
You don't know what you're missing. |
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07-26-2007, 10:04 PM | #124 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
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the angled corner deals are still there
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07-26-2007, 10:07 PM | #125 | |
Useless
Retired FF Staff
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07-27-2007, 11:26 AM | #126 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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Quote:
The only change I didnt like was the stepped ceiling corner in this shot: http://www.fortress-forever.com/media/ff_monkey0009 because i used to conc in the front door then conc off of the curved ceilning to get propelled straight down at the T junction to hop round the corner with lightning speed. Also a good one to use if the flag is laying about in this room. Unfortunately you cant do these moves any more because you just crash into the steps on the ceiling. |
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07-27-2007, 12:54 PM | #127 |
Custom mapper
Join Date: Mar 2007
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The tree in the back left snags the player if you conc to water or something similar and could do with being clipped. http://www.fortress-forever.com/media/ff_monkey0009
All of the monkies are slightly off the wall by something like 1 or 2 units you can see if you look along the wall from the corner. |
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07-27-2007, 01:42 PM | #128 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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...just have to alter your concing strategy then so as not to hit the tree
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07-27-2007, 02:14 PM | #129 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
2 to 1 on leet players rampsliding off the trees in the yard somehow.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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07-27-2007, 02:42 PM | #130 | |
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Quote:
And Circ... my bad, I just assumed you were familiar with Monkey... on each side of the FD are little lips (think schtop, but turned 90 degrees) that you can hit if you conc from your own FD. Hitting it right will send you skimming around the corner in midair. It's pretty much the only way for a scout to ovecome a decent HW at the FD. |
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07-27-2007, 02:58 PM | #131 | |
Join Date: Mar 2007
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07-27-2007, 03:20 PM | #132 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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http://www.fortress-forever.com/media/ff_monkey0005 although I think theyre at a slightly differnet angle, you can still use them for a boost round the corner. |
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07-27-2007, 03:23 PM | #133 | |
Custom mapper
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07-27-2007, 03:29 PM | #134 | ||
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Quote:
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07-27-2007, 04:12 PM | #135 |
BT King ^^
Join Date: Mar 2007
Location: Mulch_Trench
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Looks amazing. Great job.
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07-27-2007, 07:27 PM | #136 | |
Useless
Retired FF Staff
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Quote:
Yeah I used those a couple times on some concs and got some fucking insane speed off 'em. Kept hitting the wall because I'm not used to it yet. |
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07-27-2007, 07:34 PM | #137 |
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Yeah that tight little turn takes some practice. It's definately there for a reason though.
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07-27-2007, 10:17 PM | #138 |
Custom mapper
Join Date: Mar 2007
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that sounds seriously cool! How about having a schtop style (small) ramp accross the entrance aswell would be neat.
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07-27-2007, 10:33 PM | #139 |
Useless
Retired FF Staff
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Or you can use the bridge, which has plenty of room.
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07-28-2007, 12:30 AM | #140 |
Guest
Posts Rated Helpful 1 Times
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Just popping in to say that this map look fucking gorgeous, never played the TFC version so don't know how it plays.
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