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Old 07-03-2006, 04:51 AM   #21
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Plus superjer knows where I live. He'd come over here and bitch slap me if I tried.

Not that I would. The name isn't up for debate.

The walls and skybox I might do something about.
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Old 07-03-2006, 08:42 AM   #22
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hey looks fun.
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Old 07-03-2006, 12:27 PM   #23
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Quote:
Originally Posted by kam
you cant port a map and change its name
that's plagiarism of sorts
plus its disrespectful
a bit like that rhianna song then. why the fuck didnt she rip off tainted love so much then change the name?
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Old 07-03-2006, 12:34 PM   #24
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WISH I KNEW WHAT YOU WERE TALKING ABOUT WHOOPS CAPS
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Old 07-03-2006, 12:43 PM   #25
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harhar. some rnb song. dunno how internationally known it is
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Old 07-03-2006, 01:29 PM   #26
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oh rnb that explains it
i heard some song recently that completely rips off my sharona
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Old 07-03-2006, 07:50 PM   #27
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someone is getting emotional here
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Old 07-03-2006, 10:41 PM   #28
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Quote:
WISH I KNEW WHAT YOU WERE TALKING ABOUT WHOOPS CAPS
Oh Kam, I'm glad you're on the green team
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Old 07-04-2006, 10:02 PM   #29
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Those artists aren't ripping off other artists per say, they are sampling which seems to be very popular in rap/hip hop/R&B. They need permission to use or reproduce the older productions.

Anyways, this is a very popular map and I'd agree with Nezumi about the name. Though it could obviously have a better name, its known for this one. Otherwise, I like the design, nice and simple.
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Old 07-16-2006, 02:42 AM   #30
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noob alert!!

I don't know how to open the consel in dm, shoudn't it be the "~" key thats what it is in other games.
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Old 07-16-2006, 02:55 AM   #31
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Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Make sure "Enable developer console (~)" is checked in your options.

Options -> Keyboard tab -> Advanced.. button
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Old 07-16-2006, 03:40 AM   #32
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thanks so much, you are a life saver...well sort of....
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Old 07-16-2006, 03:52 AM   #33
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OK!!

Serious gameplay update!

One of the devs said recently that it will be possible to access a players velocity with LUA. I'm hoping it will also be possible to parent an entity to players. If both things function as I want them to, then I'm going to parent a trigger_hurt to the feet of every player, so that basically if you land on someone you'll hurt them. The thing is, the damage on the trigger hurt will be scaled by a players velocity. I'm thinking (v-20)*2, where v is the vertical component of your velocity in mph. If you're going less than 20 mph, you don't do any damage. If you're going 70 mph (which is about how fast you're moving when you're falling down from being launched) you'll likely kill someone if you land on them. This way players are rewarded for landing directly on someone's head, whereas in awp_snowsk337 if a skeet landed on a shooters head they would die instead of landing safely.
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Old 07-16-2006, 09:09 AM   #34
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Sweet, I hope that you can get that to work.
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Old 07-17-2006, 09:41 AM   #35
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Also, if I can, it'll make the plookit koopa-stomping noise from mario bros. if you kill someone.
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Old 07-17-2006, 02:16 PM   #36
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ROFLMAO!! haha so funny, but this isn't tf2
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Old 07-17-2006, 02:43 PM   #37
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turn on the radio ffs kam
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Old 07-17-2006, 06:02 PM   #38
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you know thats not gonna happen
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Old 07-18-2006, 05:16 AM   #39
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Hey, look every one...

...valk's back...
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Old 07-18-2006, 06:22 AM   #40
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I still play this map in CS quite a lot (albeit tir_pigeon). I'll be interested to see how it works in FF, but you definitely need to get weapon drops in there somehow. Being spies and able to disguise sounds like a nice touch, though.

Hope you can make it less buggy than the original too :P
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