Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-10-2010, 07:32 PM   #1
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Snipers! They don't belong.

I have a level of intellectual honesty, therefore when I am bettered or bested, I admit defeat and am often complimentary with a level of admiration. If I am playing a Team Fortress game, and another Soldier comes from seemingly nowhere and gibs me with a rocket, then I move on. This applies to embarrassing situations as well. No matter how many crowbar wielding Scouts kill me while I am a Heavy, I will always be honest and admit my defeat.

However, when it comes to Snipers, I do not admit defeat. I do not feel that anyone playing Sniper in any game except a given few (Red Orchestra and Sniper Elite, for they both contain realistic physics, which acts as a huge con to snipers) is actively engaging in personal improvement or any challenge. I feel that Sniper is the 'de facto' class for people who can't fit with the actual flow of things. Now, am I saying Sniper takes no skill? Fuck no! Anyone who can pop a concing Scout out of the sky on Aardvark like he was a clay pigeon is absolutely skilled. I'm saying that doesn't belong.

Anyway, Let's look at some pros and cons.

SNIPER'S PROS:
  1. Range privelege and advantage over every other class.
  2. The most powerful weapon in the game.
  3. A native wallhack on survivors
  4. A crippling legshot to keep enemies at bay

SNIPER'S CONS:
  1. Weak in terms of health and armor
  2. No good backup weapon

Now, I would argue that Sniper's cons are very minimal considering his pros. Why does he need to worry about his health and armor with an inherent range advantage over the other classes? Why worry about that when his opponents can't even defend themselves without having to close the distance, in the process getting legshot and radio-tagged and beaten up by other enemies. Why does he need to worry about his health and armor when he has the most powerful weapon in the game to dramatically compliment his consistency-breaking range? Does he necessarily need a good backup weapon? In the rare chance someone gets through, he doesn't need a good backup weapon.

Every class other than the Sniper takes a level of personal danger when they address other classes that fight in their range limitations. The Heavy Weapons guy is inherently stronger than the Medic, but the Medic still has the immediate ability to fight back. It comes down to the skill between the two individuals. A battle between a Sniper with an immediate advantage versus a Soldier who has to first close the distance to actually kill the Sniper is in no way a test of skill. It's like Fischer beating a six year old in a game of chess. The Sniper takes little risk yet has all the spoils. On a side note, it is an interesting observation, but many Snipers hang out near their spawn to deem you a spawn camper when you kill them. I was banned from quite a few servers for 'spawn camping' Snipers who camped at their spawn doors on 2Fort and Well. I guess even they realize they're playing a class that needs to be cheap to win.

So, how do we lessen the problem? Currently, the Sniper has no real downside. For his huge advantages, you would expect a huge downside. His health and armor are not downsides. This isn't going to balance him, but it's a start. The Sniper can't have his cake and eat it too, so to speak. That's what's happening now. So here is what has to happen:

REMOVE RANGE PRIVILEGE KEEP POWERFUL WEAPON
~ OR ~
KEEP RANGE PRIVILEGE REMOVE POWERFUL WEAPON


Again, this is a start toward balance. The Sniper would keep a powerful weapon if he lost his range, but it would need to be fixed so he's not gibbing people the second they show up. Sniper should be rewarded for aim consistency instead of getting a weapon that just deals a shitload of damage if he just hits them once. I would prefer the following:

The Sniper should be called 'Sharpshooter' and he should function as a medium range class. His pro is that he would have a railgun that dealt huge amounts of damage the closer he is to the target or became more powerful for each consistent hit. The downside is that he has terrible health and armor. His huge advantage (a railgun that works fine at medium range, but better at close) is balanced (in theory) with a huge disadvantage: He has to get close to really shine with it (though not necessary) putting himself at risk.

PROTIP
: THIS IS NOT A SUGGESTION THREAD, BUT A BRAINSTORM/DEBATE/CONTEMPLATE/ETC THREAD. I have nowhere else to put it, so don't LOCK it.

What do you think?

Last edited by Bridget; 01-10-2010 at 08:23 PM.
Bridget is offline  


 

Tags
argument, balance, long range, mechanics, sniper


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:03 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.