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Old 10-30-2006, 05:22 PM   #21
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Try and get a team with 10 players avail most night? You have to bare in mind server capabilities too!
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Old 11-01-2006, 10:46 AM   #22
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It'd be fun to see 2v2s in large maps. Like 2 clans work together as one team. You could get 10-16 people on a team that way.
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Old 02-18-2007, 09:33 AM   #23
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Quote:
Originally Posted by Nezumi
It'd be fun to see 2v2s in large maps. Like 2 clans work together as one team. You could get 10-16 people on a team that way.
Hmm what about some more 1v1v1v1's, I didn't feel that there were enough 4 team maps in TFC. This is probably due to engine limitations but with the source engine supporting up to 64 players you could get some 6v6v6v6 (24 player) or 8v8v8v8 (32 player) going on... Sure it wouldn't be as serious as a 1 v 1 clan match but it'd be damn fun and you'd need to employ some good team work to come out the victor.
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Old 02-18-2007, 04:43 PM   #24
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Quote:
Originally Posted by Wlvy
I have actually noticed on a lot of threads about maps being based around offence. There are a lot of maps being made at the moment, but please, mapping community - remember theres a defence too and if you create massive (but also stunning) flag rooms and halls etc, the map will be unplayed in terms of clan matches.

Always remember why maps like well/2fort/shutdown2/monkey etc are so successfull. Yes - theres nice spaces and creative work (limited by an HL1 engine!) but theres also choke points, that aren't unpassable vs a good sol, while being passable with a degree of skill and/or teamwork. Think of 2fort for my last point, infact all entrances to the flag room are choke points and people sometimes think 2fort is a boring map. But one fuck up by defence, or one good peice of teamplay / individual brilliance will open up the map.

With gren radius being tweaked I feel it will be a harder game to play but thats what I also want as well, its too easy to sit at top ramp on sd2 and prime a gren every x amount of time (I usually ~10s after I see an enemy offy death message) and take enough health off to finnish with 1 rocket shot or a couple shottys.

Although if grens are weakened to much, its going to make playing FL sol in the said positions a lot lot harder. Although I'm looking forward to the challenge. Not really complaining either, just commenting on what foxtrick (hello btw) has said.

I honestly feel that the best community maps will come out after a main release. After the mappers themselves have played the product and seen what seems to work and what doesn't.

Im rambling
I think you're gonna like ff_dropdown, it's kinda small in size but not too small (better played 9v9 imo) and it's got nice choke points. I can't wait to test it out in league play situation.
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Old 02-20-2007, 08:32 AM   #25
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Quote:
Originally Posted by Agret
Hmm what about some more 1v1v1v1's, I didn't feel that there were enough 4 team maps in TFC.
There was a lack of support for all 4 teams in TFC. From what I remember one team didn't work properly in all situations, and there was a general lack of yellow/green textures. From what I'm hearing, this won't be a problem in FF.

So other mappers had better get on the ball and make 3/4 team maps.
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Old 02-20-2007, 12:02 PM   #26
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Ah alright cool, that should definately add some variety to the gameplay.
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