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Old 07-22-2007, 08:50 PM   #181
Circuitous
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How could you use the wrong subject?
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Look at all those dead links.
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Old 07-22-2007, 08:57 PM   #182
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i did too lol
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Old 07-22-2007, 09:02 PM   #183
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Quote:
Originally Posted by Circuitous
How could you use the wrong subject?

I missed the part where it said the forum nickname and steam id were supposed to be the subject. So I labeled it "Beta Test Application". Am I still in the running or am I stuck either re writing it or waiting for the real release. (which wouldn't be too bad, it IS the "final push")

Edit: the steam id and forum nickname are in the email though.
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Old 07-22-2007, 09:19 PM   #184
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Originally Posted by SAM
The thing is that beta testing positions are one of the few true catch-22 positions left in the world. Testers without previous experience are almost never hired and open betas are therefore the only way for most people to get experience short of having just happened to be around for years and be good friends with the dev team. I think what you did and how the beta functioned is more relevant than whether it was open or closed. I was in the closed supcom beta and that had already progressed to the point of checking for balance and just finding the very very rare remaining showstoppers, but when I was in the open planetside and raven shield betas I spent more time writing reports than actually playing. It all really comes down to the state of the game and what you did while you were there imho.
yeah yeah, but what I meant is that usually on open betas most people just play the game, without giving any feedback, that`s what pisses me off..people just try to show that they have experience in beta-testing when all they did was playing the game and complaining to themselves how that unfinished thing sucked hard..
I mean, I dont have any experience on beta testing, but I really hope that I get in, anyway, it wont be the end of the world if I dont, I just like to know that I can help in anyway I can.
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Old 07-22-2007, 09:19 PM   #185
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the application process was an intelligence test

sorry you are now hereby banned from FF forever
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Old 07-22-2007, 09:57 PM   #186
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Well, if the game sucks and they're testers then it's their fault. The devs coded it right, they're the ones that are supposed to find out what's broken and where.
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Old 07-22-2007, 10:06 PM   #187
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Originally Posted by SAM
Well, if the game sucks and they're testers then it's their fault. The devs coded it right, they're the ones that are supposed to find out what's broken and where.
Stupid comment of the Thread award goes to... SAM! congrats.

Alot of bugs will not be found until months after release, some bugs may not be able to be fixed its not all soely on the testers or on the Devs... Hell look at CSS how long has that been out and they are still issuing bug fixes every other week.
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Old 07-22-2007, 10:17 PM   #188
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It's almost impossible to make any piece of software entirely bugfree. Testers can also help improve a game overall by constructively critising the gameplay. That relies on good communication between the developers and testers though, which I doubt is a problem on the FF team. (Yes I have applied to the tester position ).
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Old 07-22-2007, 10:18 PM   #189
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Quote:
Originally Posted by SAM
Well, if the game sucks and they're testers then it's their fault. The devs coded it right, they're the ones that are supposed to find out what's broken and where.
Guess you didn't get my post at all ):
I was not talking about the game, I was talking about the testers... (:
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Old 07-22-2007, 10:50 PM   #190
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Quote:
Originally Posted by SAM
Well, if the game sucks and they're testers then it's their fault. The devs coded it right, they're the ones that are supposed to find out what's broken and where.
"I know less about game development than anyone" award. Congrats!
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Old 07-22-2007, 11:06 PM   #191
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All three of you win the "I can't understand simple english and like being pathetic trolls and assuming the most absurd conclusion to justify flaming someone" award. Stick it on to the shelf next to the other 400 odd copies of itself, misery loves company.

I'm not talking about the Svencoop 400 snarks down the toilet causing a crash bug, I'm talking about readily apparent showstoppers that can only be missed by testers outright not testing like Insurgency's <insert gun>-not-reloading-in-this-version and bullet trajectory issues. Not things that you can't hold against them for not finding. If fortress forever has a universal (as in every player gets it) glitch where the game crashes if medics heal someone who is on fire then obviously that's something the testers should have caught.

But hey don't mind reality, just keep posting based on whatever strange version of the universe exists only in the minds of forum trolls. I'm always looking for a good excuse to test out image macros in response.

Last edited by SAM; 07-22-2007 at 11:12 PM.
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Old 07-22-2007, 11:12 PM   #192
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Making friends are we?

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Old 07-22-2007, 11:19 PM   #193
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Quote:
Originally Posted by SAM
Well, if the game sucks and they're testers then it's their fault. The devs coded it right, they're the ones that are supposed to find out what's broken and where.
Quote:
Originally Posted by SAM
All three of you win the "I can't understand simple english and like being pathetic trolls and assuming the most absurd conclusion to justify flaming someone" award. Stick it on to the shelf next to the other 400 odd copies of itself, misery loves company.

I'm not talking about the Svencoop 400 snarks down the toilet causing a crash bug, I'm talking about readily apparent showstoppers that can only be missed by testers outright not testing like Insurgency's <insert gun>-not-reloading-in-this-version and bullet trajectory issues. Not things that you can't hold against them for not finding. If fortress forever has a universal (as in every player gets it) glitch where the game crashes if medics heal someone who is on fire then obviously that's something the testers should have caught.

But hey don't mind reality, just keep posting based on whatever strange version of the universe exists only in the minds of forum trolls. I'm always looking for a good excuse to test out image macros in response.
Sam, if that's what you meant you should have been more specific in your initial comment. Don't shoot others down for not being mind-readers.
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Old 07-22-2007, 11:24 PM   #194
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Quote:
Originally Posted by SAM
All three of you win the "I can't understand simple english and like being pathetic trolls and assuming the most absurd conclusion to justify flaming someone" award. Stick it on to the shelf next to the other 400 odd copies of itself, misery loves company.

I'm not talking about the Svencoop 400 snarks down the toilet causing a crash bug, I'm talking about readily apparent showstoppers that can only be missed by testers outright not testing like Insurgency's <insert gun>-not-reloading-in-this-version and bullet trajectory issues. Not things that you can't hold against them for not finding. If fortress forever has a universal (as in every player gets it) glitch where the game crashes if medics heal someone who is on fire then obviously that's something the testers should have caught.

But hey don't mind reality, just keep posting based on whatever strange version of the universe exists only in the minds of forum trolls. I'm always looking for a good excuse to test out image macros in response.
You win the "Thinks people can read intent into a snarky 2-line response" award.
Quote:
Originally Posted by SAM
Well, if the game sucks and they're testers then it's their fault. The devs coded it right, they're the ones that are supposed to find out what's broken and where.
Point out any part of that statement that talks JUST about game breaking bugs, and not all bugs.
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Old 07-22-2007, 11:37 PM   #195
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omg omg omg
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Old 07-22-2007, 11:48 PM   #196
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Baby Jesus started to cry once SAM figured out how to register again.
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Old 07-22-2007, 11:54 PM   #197
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what would be good to know is the integrity of the game. like what to look for. there are many things i could look for, but if the problems been solved ya kno no need in repeating what someone already said. truth is open beta testing does not count as beta testing. its kinda like hey... yeah come look at the game and we will HOPE you give feedback.

their method of locking down the amount of people is a good idea. i put that i have no expierence in beta testing because i know open betas do not count. regardless.
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Old 07-23-2007, 12:00 AM   #198
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With no doubt they will most likely be using a web-designed program to report and explain bugs, so at the least it will require a player with common intelligence in order to use the search button to see of any "like" bugs have been found.

Course out of all the testing I've done, Unreal2 XMP had the best system, but by the time I joined the testing, it was just about complete(And no one played the game anyways.)
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Old 07-23-2007, 12:03 AM   #199
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They should have a forum that can only be seen by devs and testers, and the testers submit bug reports in there. Therefor, the search system is already in place, and all you have to do is play with the forum masks.
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Old 07-23-2007, 12:28 AM   #200
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Quote:
Originally Posted by Thor-Stryker
With no doubt they will most likely be using a web-designed program to report and explain bugs, so at the least it will require a player with common intelligence in order to use the search button to see of any "like" bugs have been found.

Course out of all the testing I've done, Unreal2 XMP had the best system, but by the time I joined the testing, it was just about complete(And no one played the game anyways.)
What would really be nifty is some way of getting a complete snapshot of what the engine was doing at some point, that would basically eliminate the guesswork from reproducing bugs since you could just boot it up in the SDK and watch everything go through frame by frame. It's probably never going to happen until we have some sort of crystalline based limitless quantum flux capacitor processor coming standard with every computer but it's a nice pipe dream.
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