09-18-2010, 08:03 PM | #81 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Yeah, let me up your access.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-18-2010, 08:11 PM | #82 |
Gets tickled by FF
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Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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muhahaha, slowly taking over now perfect position to start abusing! haha
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 09-18-2010 at 08:11 PM. |
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09-18-2010, 08:25 PM | #83 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Oh God. What have I done?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-24-2010, 11:21 PM | #84 |
Fortress Forever Staff
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I wanna make an FF map. Come on, Jesse, let's make something.
Or play some sc2... |
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09-24-2010, 11:32 PM | #85 |
internet user
Fortress Forever Staff
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Posts Rated Helpful 42 Times
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09-25-2010, 02:15 AM | #86 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
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Plz make skate or osaka. That is all.
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09-25-2010, 07:01 AM | #87 |
Fortress Forever Staff
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All I've wanted to do for the past 2 years is work on FF in my spare time. But then when I come across spare time, I just end up doing other shit.
I think I finally got worn down by the monotony of a remake. Should have had more fun with new ideas and features when I had the chance to keep it all more interesting. To be honest, I think that is FF's core problem. Never truly having fun with the cool ideas everyone had or specific features of the game itself. Always waiting for this or that until the awesome shit can be worked on. Pure remakes can eat shit and die. FF is supposed to be about bringing TF to modern times, evolved into something more fun and appealing without losing its soul. Maybe I'll get a chance to work on FF again at some point, but I'm done hoping for that. Whatever happens, happens. "If he dies...he dies." I have no idea what everyone's doing right now. I used to keep track, but I haven't lately. I'm sure it's some good shit. But the thing is, at this point, FF needs an overhaul and something different. Perhaps a sequel, haha. But not. Like, keep what it is now, but just branch off and make a totally evolved version FF. Separate mod based on the current codebase and whatnot. Or not a full FF-clone-but-different mod, but maybe just a smaller side mod. Like a simple galcon-like RTS using FF shit, or a 3rd person platformer using the class abilities or something. Maybe a short singleplayer campaign all about one class. Just pump some life into FF without only focusing on the monotonous death that is core FF development. I dunno, that all sounds crazy. Crazy awesome. |
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09-25-2010, 08:13 AM | #88 |
Beta Tester
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Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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ah so this is why ff staff retire. now i get it. not asking for a specific but is this 2.5 coming out soon like in the next couple weeks/months or like sometime after christmas. not a specific as i know you want to stay way from that. but how close it is relasitcally. (as say a best guess.)
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 09-25-2010 at 09:11 AM. |
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09-25-2010, 02:03 PM | #89 |
NeoNL
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Noone knows WiFiDi
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09-25-2010, 03:06 PM | #90 |
Gets tickled by FF
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not even us
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09-25-2010, 07:31 PM | #91 |
Banned
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2.5 probably won't be out any time soon. The development team isn't that active. They don't focus together as a team on one single thing; individual developers are doing their own thing. They have no idea what needs to be fixed (because they fail/refuse to acknowledge community feedback unless it fits what they were planning to do anyway), so they spend most of their time just adding new stuff instead of fixing old stuff, and most of the time this new stuff is unwarranted.
If they're not doing that, they spend a ton of time brainstorming or responding to threads with things like "This is definitely something we'd like to do eventually." yet, no offense, but we all know they will never actually get around to it. Sometimes, they do work together and roll out some new change at a quick pace for testing, but eventually they get caught up in another idea they have and abandon all the other work-in-progress for said idea, which is usually a waste of time, resource, and is subject to the same eventual neglect over another "shot in the dark" implementation they imagine will fix something. I know this sounds like I'm being a dick, but it's just my observation. The development environment is boring. You guys have no direction, no incentive to please your consumer (probably because of zero profit motive), and as a result, the game suffers. Patches get released once a year. They address only minor problems. The vicious cycle of the knowledge problem continues. Another year of development played "in the dark" with poor allocation of resources due to not knowing (whether out of genuine ignorance or willful stubbornness) what your consumer desires or has complaints about. I think that's the heart of the matter, though. You guys are full of yourselves. You are stubborn and unwilling to consider the community because you're the development team. You made this game, so you should know what's good or bad for it, right? What does the community know? Nothing; They're stupid. Yeah, I'm sure Stalin thought the same when he was bringing about happiness and rainbows in the Soviet utopia. lol Last edited by Bridget; 09-25-2010 at 07:36 PM. |
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09-25-2010, 07:49 PM | #92 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Mr. Community, could you create a list of changes the community wants?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-25-2010, 08:28 PM | #93 |
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I'm one stick in a bundle. Why not create a thread on it? Here's a (short) list of priorities I have ironed out just by going through my own list and the general/projects forum.
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09-25-2010, 09:06 PM | #94 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Notable exceptions: Sniper overhaul, pyro changes, and bots. EDIT: Plus, I notice that all of those things you also happen to want. Is this your wishlist or the community's?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-25-2010 at 09:13 PM. |
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09-25-2010, 10:51 PM | #95 | |
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Scenario 1: The community is divided and a lot of people want similar changes as me, while a significant portion want the exact opposite changes I do. A fair assumption, however if that were the case, there should have been SOME things thrown my way. D could have gotten weaker in some ways, stronger in others. It got weaker across the board, patch after patch, so obviously my opinions were not being represented. This means that if the community was in fact divided on this issue, obvious favoritism was given to one side, intentionally or not. Scenario 2: My opinions on AvD and D put me in a very small minority. A possible scenario, if for the wrong reasons. I've personally had friends try FF, enjoy it, then completely abandon it by 2.1 because D was so crippled. Many forum threads in the past suggest D issues were very controversial. A LOT of players have left, although their reasons probably vary. Evidence suggests this hasn't always been true, and considering how robust 1.0 was, it suggests that the original devs didn't think this way either. So if I am in a small minority, it's because favoritism towards one side has contributed to many people having similar views abandoning the game. Scenario 3: I'm delusional and the game is fine and balanced and has been for a while. An easy assumption to test. When I can play 30 random games of AvD and win 90-100% of the time I'm on O and lose almost as many while on D; or play I/D rounds that are OVER in under 3 minutes, that means the game is seriously skewed. This didn't happen in TFC and it didn't happen in older versions, so that means it's happening due to poor gameplay changes. Scenario 4: The community may make for some amusing ideas, but in reality ideas are implemented only slightly better than random, which purely by chance, has led to heavily favoring the exact opposite of my views. I've seen some threads speculating on this, but I don't know the internal workings of what happens at the dev level. This is a possibility, in which case arguing what the "community" wants is irrelevant. So you can argue that Bridget doesn't represent the community, but it's become painfully clear that a portion of the community has been ignored or neglected for years. Don't get me wrong, 2.5 could be a step in the right direction, it's just frustrating that it's taken this long to get almost ANY concession along these lines. Last edited by chilledsanity; 09-25-2010 at 10:57 PM. |
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09-25-2010, 11:09 PM | #96 |
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Also for what it's worth, I looked over Bridget's list, and I find the majority of it to be stuff I'm neutral about, with a few items I think are absolutely essential. It's certainly a better list than any actual changelog I've seen thus far.
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09-29-2010, 08:22 AM | #97 | |
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I have no objections to Bridget's list, all look like sensible suggestions. Must have taken some time to write out - I think its a good list.
Glad to hear from squeek that all those things are/have been considered and are close to being implemented.
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10-07-2010, 10:29 PM | #98 |
internet user
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thing that gets me is it's ok for him to list his personal desire of game changes, but no one else gets to do that if they are different from his. like he is the only valid person in the community. with that said i agree with most things except shit like teleporters. I personally don't like D being progressively lamesauce, engy issues either. some of the 'cheap mechanics' would be quite hard to fix on a note.
anyway, everything considered |
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10-07-2010, 10:44 PM | #99 | |
Pew pew ze beams
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And i would add, a server cvar of 0/1 of mp_autojointeam also and put bully voice on the rest of the stuff like medic request D : And Plz dont simplify the game, get rid of guns and stuff, TF2 bri have 10 times more weapons avaible . P, about bots plz dont make it avaible to servers, it would only help kill the game. Last edited by zE; 10-07-2010 at 10:49 PM. |
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10-08-2010, 06:45 AM | #100 | ||||||||||||||||||
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My 2c on listed suggestions. (for what it's worth)
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Yes but, tough to implement. Nothing more annoying than being the first to join say "red" play your butt off to put the red team in a winning position and you then get auto changed to balance teams. |
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