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02-10-2009, 07:31 PM | #1 |
Join Date: Feb 2009
Location: Georgia, USA
Class/Position: Soldier / Sniper Gametype: CTF/rocketjump Posts Rated Helpful 0 Times
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a new player looking for some suggestions.
I just joined FF, first off id like to say that I love it and the feeling sticks true to the good old days of TFC.
Ive been gone from TFC type play for about 5 years and im getting well... owned. I need some help on recapturing some of the skill i used to have. im currently relearning soldier and sniper but what i really need help with is on defense. I find that some skilled scouts are going so fast through the base that i cant get to them before they are out of the base and back into their own. i just played a game of aardvark in which a scout was able to pick up and capture the flag within 10 seconds. is there any way i can try and stop this? |
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02-10-2009, 07:54 PM | #2 |
Darknight
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
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The classic way to start learning soldier (or at least the path I chose) is to start positioning yourself in really awkward positions for the enemy to get passed and stop them with a mixture of aim and blocking. After a while you'll start picking up confidence and getting used to the speed of play and feel you can either move out of the choke point a little (making it more challenging for you, and more fun to play against you) or find harder positions to play in to practice.
I found that after a while of doing this I wouldn't want to completely block the choke point 'cause I'd always enjoy trying to hit slightly harder shots. Sadly, it's mostly practice in getting used to predicting movements - I'm sure someone else will have some better advice as to how this can be done. Also, a decent pair of headphones can be helpful. Sound is your friend, if you're not already using it to your advantage. |
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02-10-2009, 07:59 PM | #3 |
Join Date: Apr 2008
Posts Rated Helpful 2 Times
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02-10-2009, 10:33 PM | #4 | |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Quote:
Yes. Encourage communication with your team on incoming enemies, pick an engineer's sentry gun you'd like to help defend, use nailgrens to block off areas when you move off to resupply, be dependable in the position you're playing whithin your team's defense. If need be, you can switch to O and take out heavier D classes and SG's on the enemy defense side. |
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02-12-2009, 01:00 AM | #5 |
Darknight
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
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Hint: airshots wont particularly be your friend. ^^
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02-12-2009, 11:37 AM | #6 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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yeah lol, if you're having to go for airshots then you've got it v wrong. the rly good soldiers always make it look so simple. they use their positioning/movement/resource-monitoring to beat the enemy before they've even fired at them, always trying to manipulate the situation to leave themselves the simplest of shots that least compromises their defence as a whole.
it's all about learning to play the percentages as part of a team, so always be thinking what you can do to make the best use of your resources to help your team. if that means sitting blocking a doorway and doing your best to dm without leaving the chokepoint while repeatedly having grens thrown at you by the enemy offy then so be it! |
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02-12-2009, 12:07 PM | #7 |
Join Date: Nov 2008
Location: West Midlands. UK
Class/Position: Soldier/Demo/Medic Gametype: Capture the Flag Affiliations: #teamfail Posts Rated Helpful 1 Times
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Watch some of the american FF soldier demos
Then just don't ever do anything they show in their avis. All joking aside, what Caesium says really. I find soldier all about timing, timing your resups and when to die etc. I for one will only resup once I know 3 are already dead in which case that only leaves the possibility of one coming through your posistion. It depends on the type of offy you're playing too, if you're playing against medics who have to splash 2/3 grenades at you to get past, just sit back and take it they're getting into the fr with nothing and wasting time. BLOCK pretty self explainatory really. Try unbinding your grenade key on public servers or in gathers and learn to play soldier without grens, you'll be less reliant in the long run. Always go for the sure shot, no one really cares if you spend 15 minutes going for missed airshots then hitting one really good one, everyone will just think you're shit. Mix up your weapons, don't just fire 4 rockets, for an experienced medic it's easy to predict a soldiers rockets when he just fires rockets at you. Shoot a rocket, swap to ssg then swap back to rocket, this technique works better if you have fast switch enabled. For the most part of it, you can transfer any soldier skill over from TFC to FF, you just have to learn to deal with the fast pace of scouts and medics using jump pads. |
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02-23-2009, 06:41 PM | #8 |
Don't believe the hype
D&A Member
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I had exactly the same thing, I hadn't played TFC for a long time, It just takes practise I guess.
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I'm back! who cares? In-game: Flow. |
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02-23-2009, 06:57 PM | #9 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I agree that airshots are only to be used in certain circumstances, in most cases, it's the wrong play.
I am of the camp that you practice how you play, if you want to excel at aim_map, practice it. If you want to excel at pub play, practice that, if you want excel at organized play, practice that! It's too bad there aren't any "fun scrims" going on like FYC used to do, that 9v9 was the first ever FF match for me and it got me hooked. |
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02-23-2009, 09:38 PM | #10 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Everyone got to busy to do anymore fyc stuff
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02-24-2009, 01:11 AM | #11 |
Join Date: Apr 2008
Posts Rated Helpful 2 Times
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airshots are sometimes the only way you can stop a concing scout or medic, and to disagree with credge <3 faster you kill them the more time you have to reload your shiet. its circumstantial i guess.
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02-24-2009, 12:01 PM | #12 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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It all depends on your loadout, if you're out of shells, then yeah, go for the airshot. Personally, I would shoot the scout 2x with the super shotty and call his inc so someone else can finish him off.
Pyros on the other hand, a great canidate for catching a heat-seeking queer rocket. |
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02-24-2009, 02:35 PM | #13 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I would much rather hold a medic up in a hallway for 10 seconds before killing him than kill him right off, every time.
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