05-20-2008, 08:00 PM | #1 |
Fortress Forever Staff
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[Released Beta 2] FF_Vertigo_b2 (update may26)
Release of Beta 2. Hopefully this time i squashed bugs with new lua coding and so on. If the problems still happen, im going to be in trouble. I jazzed up the cap points, though, im not sure i like it and i may change it for next release. Give it a whirl and let me know via pms or the forums anything thats good or bad.
This is a small style AvD map based off the counterstrike version de_vertigo. I think its best played with 6 - 10 players. Anything more, and i think it would get laggy/spammy. (im not sure though i havent tested over 4v4) I really want to see this map played in pubs, i think it gives a different feel then other AvD maps, and i think will be good for new players. Special thanks to squeek. I couldnt have done it without him. Now a special thx to trepid_jon as well! (there is a secret grenade pack with one gren2. Listen for sounds, they mean things! Plywood is important!) Download Here:http://www.mediafire.com/?mx2vddwt2bz Last edited by Green Mushy; 05-26-2008 at 06:51 AM. |
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05-20-2008, 08:10 PM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
If you host it, they will come.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-20-2008, 08:10 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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nice!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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05-20-2008, 08:19 PM | #4 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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oh shit i love the cap platform on cp3. you should do that for all of them, even the penis shaped cp2
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Etzell: Skanky Etzell: The Wings are fucking fantastic Etzell: They really are Etzell: But even SAYING that makes me want to vomit Last edited by Skanky Butterpuss; 05-20-2008 at 08:35 PM. |
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05-20-2008, 08:34 PM | #5 |
Regular or Menthol?
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o` Posts Rated Helpful 0 Times
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Exactly what the game needs. Good work.
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I'll blow a hole in your face, then go inside and sleep like a baby. Walt Kowalski ---------------------------------------------------------------------------------------- : Mulch_faf (WIP) : FF_Sahara_b1 : |
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05-20-2008, 08:51 PM | #6 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Up and running on the UGC server (fast dl) if anyone would like to check it out, the pw is ugcserv
EDIT: Mirror for you up on the UGC FF Files Page.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 05-20-2008 at 08:58 PM. |
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05-20-2008, 09:07 PM | #7 |
Community Member
Server Owner
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Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Will check this out soon
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05-20-2008, 09:20 PM | #8 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I think I played another version (it was called "map5" in the server) and that version was a bit buggy (sometimes doors wouldn't open, etc). I'll definately check this one out!
(Also, shooting barrels around is fun, but why you can clip through them? It's much more fun to score a barrel kill on an enemy than shoting them around... =D) |
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05-20-2008, 11:05 PM | #9 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Nice map, good fun for small games.
Bit buggy in places, but thats what beta's are for . Looking forward to more. I think it just crashed the server though we were on though
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Preferable to death. But only just...
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05-21-2008, 02:03 PM | #10 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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wheres the dowload link :S, but anyway one off my clanmates
strat i think talked to Greenmushy for the map before its final version and we did play it sometimes. And i have to tell that this map populates a server very quicly and plp stay and play it till the end! Ideal sized map! dunno if is fixed, but in the map5 version, sometimes the doors would not open. |
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05-21-2008, 04:02 PM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-21-2008, 05:19 PM | #12 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Played this on zE's server the other day. Fun little map. On round 2 we had 3 engies and 1 soldier, and we were defending against 6 offense pretty solidly. It finally fell apart when our solly went offense, so it was 3 engies vs 6 or 7 offense. They finally broke through!
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05-21-2008, 10:25 PM | #13 |
Fortress Forever Staff
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Looks pretty cool from the screenshots. I haven't played it yet, but vertigo was one of my favorite CS maps. You still have the scream when people fall?
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05-21-2008, 10:34 PM | #14 | |
Join Date: Mar 2008
Class/Position: Medic Affiliations: {FYC} Posts Rated Helpful 0 Times
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Quote:
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05-26-2008, 07:00 AM | #15 |
Fortress Forever Staff
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Released Beta 2.
Download it here: http://www.mediafire.com/?mx2vddwt2bz Its the same link in the first post, i just wanted to get the thread moving again. |
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05-26-2008, 07:12 AM | #16 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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W00t, go green!
Did you end up adding the roof section? (Where the crane is at) |
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05-26-2008, 07:53 AM | #17 |
Join Date: Dec 2007
Location: NZ
Class/Position: Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Looks awsome.
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05-26-2008, 06:32 PM | #18 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-27-2008, 07:31 AM | #19 |
Fortress Forever Staff
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So, we did a beta test. Guess what, its still bugged. I produced an epic failure. The thing that gets me, is that the gameplay is so good, and everybody likes it, yet its the map thats buggy/unplayable. I have a couple theorys i will try via lua and hammer, but if i exhaust those avenues and it still failes. Bad things will start happening, like me abandoning project, or making drastic changes.
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05-27-2008, 07:33 AM | #20 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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:/ Well lets hope you fix this, fun map
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