05-04-2008, 05:20 AM | #1 |
Stuff Do-er
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Pitfall Optimization
Did a bit of work. Download and test the FPS.
Has the FPS increased overall? In which places has it increased (and by how much)? In which places are there still problems? ff_pitfall_fps1 This is just an FPS test build; it is not meant for playtesting.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-04-2008, 05:57 AM | #2 |
Nade Whore
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ff_training? GET TO IT!
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05-04-2008, 07:55 AM | #3 |
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05-04-2008, 09:39 AM | #4 |
Stuff Do-er
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Thanks geo. Could you try the same areas, but with these console commands?
mat_drawwater 0 r_3dsky 0 r_drawparticles 0 Each seperately would be best. I don't need screens, just average FPS values from the yard. So like: Now: 100 fps Water off: xxx fps 3dsky off: xxx fps Particles off: xxx fps All 3 off: xxx fps Thanks.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-05-2008, 01:39 AM | #5 |
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Would help if all those shots were taken on the original map also to compare fps improvements. Who knows what FPS he got on the old one?
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05-05-2008, 04:34 AM | #6 |
Keep On Keepin' On
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Now: 170-180 fps
Water off: 200-220 fps 3dsky off : 170-180 fps Particles off: 170-180 fps All 3 off : 230-240 fps |
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05-05-2008, 05:11 AM | #7 | |
Stuff Do-er
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-05-2008, 05:42 AM | #8 |
Keep On Keepin' On
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This is what i get on the original release.
Now: 150-160 fps Water off: 200-210 fps 3dsky off : 170-180 fps Particles off: 170-180 fps All 3 off : 210-220 fps *all this was taken from one spot underneath the window looking directly towards the center of the yard. Happy to help squeek. I <3 this map... too bad it hardly gets play time :\ |
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05-05-2008, 12:57 PM | #9 |
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areaportals do help quite a bit btw. Might wanna try using them (seemed as though you hadn't yet). I think your choice of displacement and detail brushes and generally the way you have done the front of the base isn't necessarily the way I'd have done it (not to say that I would be right). Seems to draw more of the inside of the base than it should be. A few more stratigically placed hint brushes would sort some bits out too. In my level I chose to put layers of hint brushes across my midmap at heights above jump height as some leafs at the front of the bases go quite high and cause it to render quite a few things that the player cant actually see.
I'm guessing you understand how all these leafs and things work. I'd paste my fps but I'm at home on my old PC.. FF isnt that playable! Though please take what I say atm with a pinch of salt, busy 5 days and was out last night drinkin, not recovered yet. Need to get back to good uni PC with some fresh eyes. Love the map though, really enjoyed it in TFC, not played it in years. |
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05-05-2008, 02:42 PM | #10 |
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Yeah elmo...I don't think Squeek did the original pitfall, just the remake for FF so he didn't really have any artistic freedom.
Glad to see your working on this squeek...I'll try to get you some values asap.
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05-05-2008, 05:17 PM | #11 | |
Stuff Do-er
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-05-2008, 05:42 PM | #12 |
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no no you got me wrong satan
I didnt mean how it looks. It looks great. I mean the choice he made of which brushes should (or shouldn't) be details/displacements/world geom for optimisation purposes And squeel I have a feeling that you wouldnt see much improvement with area portals unless it was already optimised to a reasonable level before hand, with correct world geometry and hint placement. hard to explain what I mean. I think you'll understand. I dont mean to be sounding critical, I want to help I cant be sure whats what without seeing the vmf - had to figure it out using mat_leafvis r_drawdisp etc etc. I only have a vague idea of how hes put it all together.
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05-05-2008, 06:37 PM | #13 | ||
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-05-2008, 07:48 PM | #14 |
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yeah man as I said I can only speculate on how things have been done and why! That does explain alot and now I understand your problem.
Brush limits suck. I'm at 94% on my map now. Need people to convert things into props for us mappers - trying to learn 3dsmax so I can do it myself. Luckily living with 2 games design students means they can teach me. Still takes a while though |
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05-05-2008, 11:52 PM | #15 | |
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