07-07-2009, 01:31 PM | #1 |
Join Date: Jul 2009
Location: NL - Almelo
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Fortress server connection issues
I installed a server according to this guide.
Server: 2.4 GHz AMD cpu 1GB Mem 100/100 MBit connection 30GB free on the disk volume Windows XP SP2 (Windows 'Firewall' disabled) HLDStool --> newest version FF 2.3 Server The server is at an off site location Installation: Code:
d:\HLServer\hldsupdatetool.exe -command update -game hl2mp -dir d:\HLServer Code:
d:\HLServer\srcds.exe -console -game FortressForever +maxplayers 16 +exec server.cfg +map ff_well Code:
//!! BDFC FORTRESS !! SERVER.CFG hostname " !! [BDFC] Fortress Server !!" //==================================================== sv_password "<HIDDEN>" rcon_password "<HIDDEN>" //==================================================== mp_timelimit 30 mp_friendlyfire 1 //==================================================== cr_scout 0 // Scout class limit. -1 for none allowed cr_sniper 1 // Sniper class limit. cr_soldier 0 // Soldier class limit. cr_demoman 0 // Demoman class limit. cr_medic 0 // Medic class limit. cr_hwguy 1 // HWGuy class limit. cr_pyro 0 // Pyro class limit. cr_spy 1 // Spy class limit. cr_engineer 2 // Engineer class limit. //==================================================== sv_rcon_maxfailures 3 sv_alltalk 0 sv_voiceenable 0 //==================================================== mp_allowspectators 1 mp_footsteps 1 sv_mincmdrate 0 sv_maxcmdrate 80 sv_minupdaterate 10 sv_maxupdaterate 100 sv_minrate 2000 sv_maxrate 20000 sv_unlag 1 sv_maxunlag 0.3 sv_spectatorchat 1 sv_cheats 0 sv_allowupload 1 sv_allowdownload 1 sv_voicecodec vaudio_speex sv_specaccelerate 5 sv_specspeed 2 //==================================================== log on sv_logbans 1 // Log bans? sv_logecho 0 // Log echos? sv_logfile 1 // Make logfile sv_log_onefile 1 Ports opened in FW: 27005 - 27020 TCP 27005 - 27020 UDP Issue: The server is visible in the server list online on the clients. When I connect to the server I can see on the console that I'm connected, my Steam ID validated etc. But on my client it hangs at about 4 'blocks' on the loading screen. When I connect to a different server I have no probs. The weird thing is that a friend of mine CAN connect to the server without probs. What did I try: * Both Client & Server in DMZ: no result * Re-install FF on Server & Client FF: no result * Sv_lan 0 parameter: no result * Starting the server with the +ip parameter: no result I'm kinda running out of ideas The weird thing is that even DMZ didn't solve my problem... And a friend of mine can connect without problems, he also connects via the internet (not via LAN). |
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07-07-2009, 04:15 PM | #2 |
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is it hanging on the "sending client info" part? And how long do you give it before giving up?
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07-07-2009, 04:27 PM | #3 | |
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Quote:
I let it 'connect' for about 10 ~ 15 mins to see if it actually did something. My friend confirms that ingame it says 'Lord Pain joined the game'. I'm not sure if this is a client or a server issue thou |
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07-07-2009, 04:53 PM | #4 |
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This sounds like a client issue. Try doing the stuff in this(click) thread and see if it helps you.
Edit: if not then we'll try some other stuff.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 07-07-2009 at 04:53 PM. |
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07-07-2009, 05:15 PM | #5 | |
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Quote:
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07-07-2009, 05:23 PM | #6 |
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yeah test out the heapsize too...that shit helped me out sooo much on load times!
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07-08-2009, 01:04 AM | #7 |
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Are you hosting the server at home on the same router you use for your gaming rig?
If so make sure the server and your client aren't trying to use the same port. In your servers startup parameters use -port 27016 |
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07-08-2009, 08:42 AM | #8 | |
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Quote:
Edit: I increased the heapsize to 512MB and must say the overall performance of the client is much much better... Due to maintenance on the internet connection of the server, I can't it out on our own server Last edited by lordpain; 07-08-2009 at 09:16 AM. |
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07-08-2009, 04:01 PM | #9 |
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np, let us know when you are able to test.
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07-15-2009, 09:20 AM | #10 |
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Small update:
We decided to start from the ground up with new hardware. The hardware will be installed today and we'll start rebuilding it this afternoon. So hopefully we can see this problem resolved tonight
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07-15-2009, 04:28 PM | #11 |
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Right, we got a machine & software up and running again....
But when I connect to it I am still stuck at the loading screen after 4 'blocks' of loading?? I R confused
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*BEEP BEEP* Chew on my sentrygun Last edited by lordpain; 07-15-2009 at 04:30 PM. |
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07-15-2009, 08:31 PM | #12 |
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Have you tried connecting through the console?
It also might be worth a shot to not load the banned config even though I doubt it will help anything. |
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07-16-2009, 08:02 AM | #13 | |
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Quote:
I'll try the connect via console in a sec Edit: Connecting via the console doesn't work... I was thinking... The garbage of stuff not found during the server startup shouldn't be a problem I suppose?
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*BEEP BEEP* Chew on my sentrygun Last edited by lordpain; 07-16-2009 at 08:11 AM. |
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07-16-2009, 04:29 PM | #14 |
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07-17-2009, 04:42 AM | #15 |
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I probably missed it but whats the server IP in question? Are you hosting this at home or on a box someplace?
Edit: did you install 2.2 first then the 2.3 patch?
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07-17-2009, 10:35 AM | #16 | |
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Quote:
I changed the password for the FF server to: tempFF IP: 195.169.213.39:27015 If needed you can contact me on steam via steam account name: fanghorn Edit: Ofcourse I installed 2.2 full first and upgraded it with 2.3
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*BEEP BEEP* Chew on my sentrygun Last edited by lordpain; 07-17-2009 at 10:42 AM. |
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07-17-2009, 09:06 PM | #17 |
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Hmmm tried some other stuff today like changing some server parameters...
The ones like: sv_mincmdrate 0 sv_maxcmdrate 80 sv_minupdaterate 10 sv_maxupdaterate 100 sv_minrate 2000 sv_maxrate 20000 sv_unlag 1 sv_maxunlag 0.3 Still no improvement
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07-17-2009, 10:28 PM | #18 |
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I connected to your server just fine so it's defiantly a client issue. Not sure why you can connect to others and not your own. try -debug and let it time out when you try to connect. games/fortressforever/properties/set launch options/ -debug
This should create a .mdmp when your client crash's.
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07-18-2009, 08:25 AM | #19 | |
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Quote:
Install the 2.2 full, then install the 2.3 patch. No debug dump As my client won't time-out nor crash. But I receive the following on the client console: Received fragment out of order: 35/3 Received fragment out of order: 35/3 Received fragment out of order: 35/3 Received fragment out of order: 35/3 Received fragment out of order: 35/3 Received fragment out of order: 35/3 etc etc etc
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07-18-2009, 09:47 AM | #20 |
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Sounds like you have packet loss.
Try these steps in order (if one doesn't work go to the next step): 1) If you are using wireless try connecting directly to your router. - If fixed: Somehow losing packets over air. 2) If you are wired directly to the router try connecting directly to the modem. - If fixed: Your router has a problem. + Try switching the port the cable plugs into. + Try resetting your router to factory settings. + Try upgrading the routers firmware. + Try a different router. 3) Try a different cat5 cable. 4) Try a different ethernet card. 5) Try a different modem. Last edited by hlstriker; 07-18-2009 at 09:52 AM. |
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