01-18-2007, 04:02 PM | #61 |
Join Date: Jul 2006
Location: Missouri
Posts Rated Helpful 0 Times
|
Get closer, or, aim slightly up so it'll arch up then back down. I'm sure in 2fort that one could aim a little up and still manage to fire from one balchony to another.
|
|
01-18-2007, 04:29 PM | #62 | |
Join Date: Dec 2004
Location: Bournemouth, England
Posts Rated Helpful 0 Times
|
Quote:
I prefer to kill them |
|
|
01-18-2007, 05:02 PM | #63 | |
Fear teh crowbar.
Retired FF Staff
|
Quote:
|
|
|
01-18-2007, 05:58 PM | #64 | |
Join Date: Dec 2006
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-18-2007, 06:13 PM | #65 |
Join Date: Jul 2006
Location: Missouri
Posts Rated Helpful 0 Times
|
Bringing the Snipers tracers back up. What are the major pros and cons? How would you (as a beta tester) like to see it changed? buffed? debuffed?
|
|
01-18-2007, 06:16 PM | #66 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
|
I'm not a beta tester!
Pros: You can wallhack em! Cons: Kills FF I'm just kidding. However, in my opinion, I believe that it should be tweaked a bit. Possibly not give the exact location after being tracked...instead, the dev team can think of a different feature to tell the sniper where his enemy is. |
|
01-18-2007, 07:18 PM | #67 |
Join Date: Jan 2005
Location: Texarkana, Texas
Posts Rated Helpful 0 Times
|
What I don't understand is how you can call BS on or complain about something that you haven't even seen firsthand or how it even acts in game. I'm sure there is a reason that the Pyro's IC fires the way it does. If it would have sucked, don't you think it would have been changed by now back to the classic way? Don't be so quick to jump the gun with the negativity.
|
|
01-18-2007, 07:30 PM | #68 | |
Fear teh crowbar.
Retired FF Staff
|
Quote:
|
|
|
01-19-2007, 01:01 AM | #69 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
its that mold that's really gonna get on my tits upon release. some people are going to want to port their skillset from TFC straight over from TFC to FF, but its just not going to fucking happen like that. i hope people will accept change like they do in TF2, because valve threw the whole TF mold out the window.
if you want TFC, by all means play TFC. this is FF. with regard to the tag/tracer, i think a periodic audio pulse/beep accompanied by a flashing sprite/dynamic light would be interesting to try. the current box implementation gives away an exact location, which i think is a bit much. |
|
01-19-2007, 08:01 AM | #70 | |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-19-2007, 09:52 AM | #71 |
Join Date: Jul 2005
Location: Tampon, FL
Posts Rated Helpful 0 Times
|
not trying to put anything in lost's mouth (fucking perverts), but i think he just means that even they have been having trouble trying to recondition the way they play clan style 5v5. ultimately the goal is to have every class suitable for clan play, but its still hard to get out of that 7 year old habit of med vs solly
|
|
01-19-2007, 12:40 PM | #72 | ||
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
01-19-2007, 12:47 PM | #73 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
i've said this a million times but quite simply, i think it boils down to the maps. snipers like open areas. the only open area in most maps is the midmap. usually, the midmap is just a straight length where snipers can see each other, and this is where the whole sniperwars thing came from. if amendments were made to new maps to allow snipers to have an open field to shoot from, then i think there would be more demand for such a skill.
|
|
01-19-2007, 01:28 PM | #74 |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
I read it but it just seemed a load of rubbish and an excuse not to use sniper, but each to their own.
Mervaka, I sort of agree, but look at a map like well, rock2 or, dare I say it, High_flag, which rocks with a sniper! |
|
01-19-2007, 01:29 PM | #75 |
Fear teh crowbar.
Retired FF Staff
|
Ghost put it straight out there.
In addition, Merv and I played with the tags yesterday and found they won't interfere in sniper battles in the slightest either. |
|
01-19-2007, 02:50 PM | #76 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
at least on 2fort
|
|
01-19-2007, 06:19 PM | #77 | |
Useless
Retired FF Staff
|
Quote:
__________________
Look at all those dead links. |
|
|
01-19-2007, 10:27 PM | #78 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
hence i said most maps, and not all. yes, i had my thoughts trained on 2fort. yes, 2fort sucks for snipers making a contribution to the game.
we had a playtest not long ago where someone was in the silo on well at the far end tagging incoming enemies. it was tre cool! and rock2 is even more awesome with snipers. |
|
01-19-2007, 10:39 PM | #79 |
Join Date: Feb 2005
Location: England
Posts Rated Helpful 0 Times
|
On the subject of Rock2, has anything happened to improve the design of the map? The current TFC version takes far too long to get from base to base and the whole attack has to go through one small doorway which is next to a resup; its an absolute nightmare to attack and pretty boring to defend.
I'm sure a lot of people still love it and there's a lot of things I like about the map but I don't think it works for clan or pub play in TFC anymore. Anything changing? |
|
01-20-2007, 03:48 AM | #80 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
|
Sadly, Rock 2 hasn't recieved much attention. I wouldn't expect it for first release.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|