11-07-2007, 02:16 AM | #21 |
Join Date: Oct 2007
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Ill try that
But how can you reduce the light thing? Is there a way to make a big model to fit one light and this will light things up |
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11-07-2007, 02:57 AM | #22 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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check da properties I don't quite follow you.
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11-07-2007, 08:32 PM | #23 |
Join Date: Oct 2007
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Well i dont want 1000 lights for my map i still want it to be bright but less lights How is this possible?
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11-07-2007, 08:49 PM | #24 |
Join Date: Sep 2007
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texture lighting on all the ceilings with a high lightmap scale.
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11-07-2007, 11:52 PM | #25 |
Join Date: Oct 2007
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Ok thanks so
1)I have the whole lua done 2)I can actully have hard jumps.(might save for different map i'm not sure. 3) i know how to add lights 4)and water correctly. Over all i really am excited that i am doing so good with my 2nd map. (Ahhh dang i jinxed my self) |
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11-08-2007, 01:23 AM | #26 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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yea take your time foamy make it look good. the jumps so far are looking good though keep up the good work.
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11-08-2007, 01:48 AM | #27 | |
Join Date: Oct 2007
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How do you make lights different colars do you just do this?
Quote:
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11-08-2007, 02:51 AM | #28 |
Join Date: Jul 2007
Location: Los Angeles
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Yeah, it's part of the brightness value, the four numbers represent values for red, green, blue and intensity (I think, anyway...) Much easier to just select a color on the chart and then copy / paste the number value after for later lights.
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11-08-2007, 10:22 PM | #29 |
Join Date: Oct 2007
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http://fortress-forever.com/forum/sh...ad.php?t=12864
You guys have to read this IT SUCKS BALLS!! *Foamy starts to cry* :'( |
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11-09-2007, 03:27 AM | #30 |
Join Date: Oct 2007
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We'll no more maps from me...
Hammer is being a piece of crap. It wont launch... Some error. Its gay hammer is useless now. We'll No more maps from me for awhile untill i get this hammer thing fixed.. *edit I might be saved because of the auto saved file. Still have to fix hammer. |
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11-17-2007, 02:28 AM | #31 |
Join Date: Oct 2007
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any one know when they update source sdk again?
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01-08-2008, 07:23 PM | #32 |
Retired FF Staff
Join Date: Mar 2007
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Whats the status on this map?
is it still 15 %?
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01-12-2008, 01:37 AM | #33 |
Join Date: Oct 2007
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Its negitive 15
Because i dont know how to fix the hammer i know u need a file or something but i tryed getting it from steam forms but i can never find it :/ |
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01-12-2008, 02:08 AM | #34 |
Retired FF Staff
Join Date: Mar 2007
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I know dick about hammer but did you try deleting it and reinstalling? Steam hopefully fixed their download.
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01-12-2008, 02:22 AM | #35 |
Join Date: Oct 2007
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yes i did it didnt work though its so stupid
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01-12-2008, 05:55 AM | #36 |
Retired FF Staff
Join Date: Mar 2007
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Thats ok I turned hammer on and it spit at me told me to turn it the fuck off I wasn't qualified.
EDIT: If you tell me the file name maybe I have it in my hammer files?
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01-12-2008, 08:02 PM | #37 |
Join Date: Oct 2007
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it says i am missing gameinfo.txt
Gay as hell ^ |
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01-12-2008, 08:19 PM | #38 |
Not set it up properlah?
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01-13-2008, 06:39 AM | #39 |
Retired FF Staff
Join Date: Mar 2007
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I got this from Gambit you might try it. Go to this path
C:\Program Files\Valveold\Steam\SteamApps\brokenballs\sources dk\bin\ep1\bin\GameConfig.txt And add this to it at the top right under games. Where it says account name put your account name. { "Fortress Forever" { "GameDir" "c:\program files\valve\steam\steamapps\SourceMods\FortressFor ever" "hammer" { "GameData0" "c:\program files\valve\steam\steamapps\SourceMods\FortressFor ever\fortressforever.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\valve\steam\steamapps\c:\program files\valve\steam\steamapps\accountname\source sdk base\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_ff_teamspawn" "BSP" "c:\program files\valve\steam\steamapps\accountname\sourcesdk\bin\vbsp.exe" "Vis" "c:\program files\valve\steam\steamapps\accountname\sourcesdk\bin\vvis.exe" "Light" "c:\program files\valve\steam\steamapps\accountname\sourcesdk\bin\vrad.exe" "GameExeDir" "c:\program files\valve\steam\steamapps\c:\program files\valve\steam\steamapps\accountname\source sdk base" "MapDir" "c:\program files\valve\steam\steamapps\accountname\sourcesdk_content\hl2\mapsrc" "BSPDir" "c:\program files\valve\steam\steamapps\SourceMods\FortressFor ever\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
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01-13-2008, 04:52 PM | #40 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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the gameinfo.txt is different, do this for me:
1.) make sure that you have the gameconfig.txt setup correctly(see above) 2.) actually go in and play FF 3.) verify there is a "gameinfo.txt" in the sourcemods/fortressforever" directory
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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