09-14-2007, 11:35 AM | #101 |
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Posts Rated Helpful 1 Times
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This mod is awesome.
Hell, it could possibly be better then TF2! (We'll have to wait and see). My favourite class so far has been the sniper because I've been popping so many headshots. Still have to try Engineer and Demo. Off to do that now Thanks FF guys for an awesome game |
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09-14-2007, 12:26 PM | #102 |
RAH!
Join Date: Mar 2007
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Great release. A lil rufer around the edges than I thought it would be but non the less the game is really great.
My first map was cornfield which is really good it was even better in the fact Uncle Argon was on the server too helping people how to play! Loving all the remakes and I really like ardvark! |
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09-14-2007, 12:39 PM | #103 |
SourceMod User
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Definitely LOVE the feel...I normally HATE playing light classes like Medic, but I found myself loving playing medic...this coming from an old school TFC D Solly whore.
Yes the 45 degree thing is a little annoying, but it makes for interesting rounds when you're Winston Churchhill in Hunted! I escaped with a 45 Degree view of the world, and also died swinging against a Sniper at a 45 degree angle...makes dodging nails quite tricky! The only two things I noticed as a medic that kinda threw me a little off... The range of the SG is a little long. The initial target seems like it can hit you from seemingly anywhere. On shutdown2 I was able to trigger an SG from the corner of the 2nd floor (right before the bend to the wooden plank) from where the sniper deck was. I'll Screeny it next time, but that seems a little long to me. The Heavy at a distance seems to have really good aim with the AC. I dunno if this is intentional or if its just something that needs to be tweaked, but in aardvark I can be hit pretty often by an enemy HWG from the other side of the map before I conc off the respawn deck. Other than that...I noticed no issues that made me want to cry foul. The one server I was in was having issues with their elevators killing everyone that got on them, and their doors were all screwed up, but I dunno if that was a FF issue or just a unique server issue. Otherwise, an AMAZING job. |
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09-14-2007, 12:52 PM | #104 |
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Posts Rated Helpful 1 Times
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1. One word: ragdoll
2. concing up the ramp in aardvark = 1337. 3. getting tranq'ed rocks too. Last edited by Glider; 09-14-2007 at 01:19 PM. |
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09-14-2007, 12:56 PM | #105 | |
Guest
Posts Rated Helpful 1 Times
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Quote:
I take this all back, a streak of bad servers gave me a BAD impression. Played for a few hours this morning and it ran beautifully. The ONLY thing I miss is 2Fort and the ONLY things that are messed up (Major ones for myself) are the doors and elevators. GREAT JOB SO FOR ON FORTRESS FOREVER Last edited by BaliAgha; 09-14-2007 at 01:38 PM. |
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09-14-2007, 12:57 PM | #106 |
Diver
Join Date: Mar 2007
Location: East Riding of Yorkshire
Posts Rated Helpful 0 Times
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Downloaded over last night but at work today so not had chance to play. Can someone post which maps this comes with inthe release pack?
Please? v |
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09-14-2007, 01:00 PM | #107 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
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aardvark
hunted push cz2 dustbowl cornfield well sd2 2morforever crossover monkey push dm 2fort (note 2fort is a placeholder map with FF credits in it) |
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09-14-2007, 01:00 PM | #108 |
Join Date: Mar 2007
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i think the actual 2fort was supposed to be the credits but they screwed up with the texture resolution
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09-14-2007, 01:04 PM | #109 |
Join Date: Apr 2007
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1st impressions - very impressed
Spy--- now a class that is more lethal then just ha ha ha foooled uuuu not plaid yet though Scout--- n/a pyro--- burn! more damage taken from them not yet plaied as though Soldier--- all around the same, nailgrenade slower shooting but stronger nails ?!?! cant tell hw--- all around the same... ac gun charge up a big big bonus.. takes a skill to master proper terms and conditions engy--- takes some geting used to building at a press of a button however that is better then funky menus - emp splash damage the same ? cant tell without more time in game medic--- n/a same as before maybe a bit more stronger? still not plaied demo--- same as before , maybe a bit less on the nade shooting distance ?!?! need to play to see n/a sniper--- never have plaied as him much, from what i got snipered from i can say he is on par, slower recharge on sniper ? unable to know without more time playing maps----- the maps are not direct ports so you might find yourself being thrown off a bit say on dustbowl but other then 2fort i say they are all in good order , from what i can tell.. 2fort on the other hand is not really 2fort from tfc as i wash hoping, it plays out more like the tf version if i remember correctly only in the tf one the flag room was far back, ( or am i thinking another map ? ) anyhow that should not be a problem because i know others are working on a source ported version , the game is great fun and brings be right back in line with the challenge and fun of what was the fortress mods enjoy ! |
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09-14-2007, 01:31 PM | #110 |
Proper bo!
Join Date: Mar 2007
Location: Northampton, England
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My first impression was (playing monkey):
"red vs green? good job I'm not colourblind! Wait a sec..." That aside, everything is awesome. |
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09-14-2007, 01:38 PM | #111 |
the pumps dont work
Join Date: Mar 2007
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i dont like the new monkey fr :<
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09-14-2007, 01:39 PM | #112 | |
Diver
Join Date: Mar 2007
Location: East Riding of Yorkshire
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Quote:
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09-14-2007, 01:52 PM | #113 | |
Join Date: Mar 2007
Location: Manchester
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09-14-2007, 02:14 PM | #114 |
Join Date: Mar 2007
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I wouldnt let Uncle Argon teach you how to play. That will put you at a disadvantage right from the start. If anyone wants real FF lessons, I will try and get my steam working by tommorow. I still havnt played release yet lol
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09-14-2007, 02:57 PM | #115 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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First impressions:
-New pyro is AMAZING. Truly a force to be reckoned with now. His weakness is still long range (which is balanced), but he is pretty lethal up close. I love the crazy screaming you can make people do too. The flamethrower jetpack thing is also awesome. -HW Guy seems to be doing more damage than he did in TFC. He also seems to have more range. Will write more later--class now. |
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09-14-2007, 03:00 PM | #116 |
Jailbreak Beta Tester
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No teleporters
Glitchy doors For the rest it's awesome |
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09-14-2007, 03:17 PM | #117 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
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Well teleporters suck, so that's not problem :P
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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09-14-2007, 03:22 PM | #118 | |
OHH! OHHH NOOO!
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Beta Tester Join Date: Mar 2007
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Quote:
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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09-14-2007, 03:39 PM | #119 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
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First Impressions-
After, I stopped playing from the lagging, max slot server on Push, I was looking around the server list , the second time, oh! found a 1/22 slot server with the map as Monkey. So I joined, and went on green , started to run around, 1 guy on red, was having 1v1 until like 7-8 other people joined in the next 5/7 minutes. It was a blast!, ending with score of 20|57 Damnit, I shoulda took a picture of my headless body by my lvl 3 sg, lol. FF is sweeeeeeeeet [Like I said before, just needs a training mode or bots for offline only]
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09-14-2007, 03:51 PM | #120 | |
Join Date: Mar 2007
Location: Manchester
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