01-17-2007, 10:45 AM | #41 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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i wouldnt call it a rocket anymore.. its a cannon after all! its a projectile now!
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01-17-2007, 11:39 AM | #42 |
Join Date: Mar 2005
Location: Europe
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Why is the IC rocket/projectile affected by gravity? What are the benefits of such a feature?
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01-17-2007, 11:45 AM | #43 |
Join Date: Dec 2004
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What are not the benefits? It differentiates it from the soldier's main weapon and stops really annoying and pointless spam in midmap. + a 100 other things, I guess; apply the big squidgy thing between your ears to it.
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01-17-2007, 11:48 AM | #44 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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well i'm guilty to spamming the IC across the 2fort balconies in TFC. it fucks snipers up a treat, to the point where they change to medic and try to infect me!
its for the best, and allows some cool shots over stuff! |
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01-17-2007, 11:53 AM | #45 | |
Join Date: Dec 2004
Location: Bournemouth, England
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Quote:
- Although in a way its a nerf, they can counteract it by buffing it another way, such as more damage. This means it becomes more useful but not just another RPG clone. At a guess... |
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01-17-2007, 12:01 PM | #46 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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its far more useful as a ballistic projectile! combined with the splash radius, its great at damaging stuff over walls. seriously, when you try it you'll love it!
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01-17-2007, 12:10 PM | #47 |
Join Date: Dec 2004
Location: Bournemouth, England
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That sounds cool, one can imagine standing just below the sniper deck on 2fort and popping some mortars on the snipers heads, while they cant get at an angle to hit you.
Could also be good for a number of situations, taking out SG's on a platform for instance. |
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01-17-2007, 12:35 PM | #48 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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its incredibly useful for firing at platforms overhead!
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01-17-2007, 12:57 PM | #49 |
Join Date: Mar 2005
Location: Europe
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Sounds interesting. Watching the video from the latest media update, it doesn't look severely affected (like the pipe launcher is) so maybe it is beneficial overall and includes a new skillset to learn for the pyro. All good : )
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01-17-2007, 02:18 PM | #50 |
Join Date: Jan 2005
Location: Ireland
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i say, a video clip of it in action would be most beneficial
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01-17-2007, 08:11 PM | #51 |
Useless
Retired FF Staff
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So if you fire it directly upwards it comes down relatively soon? Like... it won't hit the map's ceiling?
__________________
Look at all those dead links. |
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01-17-2007, 08:24 PM | #52 |
Join Date: Mar 2006
Location: Pennsylvania
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Is the soldier's RPG affected by gravity?
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01-17-2007, 08:38 PM | #53 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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If so ^, that would totally suck.
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01-17-2007, 09:06 PM | #54 | |
Join Date: Dec 2005
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Quote:
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01-18-2007, 01:36 AM | #55 | ||
Fear teh crowbar.
Retired FF Staff
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Quote:
Quote:
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01-18-2007, 02:05 AM | #56 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Lost, thanks for letting us know that FF is saved! (no rocket gravity shit!)
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01-18-2007, 03:41 AM | #57 | |
Join Date: Dec 2005
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Quote:
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01-18-2007, 06:30 AM | #58 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Nope, there's still a ceiling in TFC.
It sounds like the grenade thingy on the SMG ala HL1 and 2. (which hits the ceiling too, btw) |
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01-18-2007, 01:07 PM | #59 |
Fear teh crowbar.
Retired FF Staff
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It can still hit the ceiling, like on dev_2fort because its just a copy of the original but on all of the other maps I've played so far, the only boundaries I've hit are the map edges.
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01-18-2007, 02:14 PM | #60 |
Join Date: Apr 2006
Location: Newark, NJ
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I think that is BS for the IC cannon. It is supposed to be a counter to snipers. How are you gonna counter snipers with your IC when your projectiles are affected by gravity and theirs are not? Bullshit. ):
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