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Old 06-22-2007, 04:13 PM   #21
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a update will be soon
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Old 06-22-2007, 04:35 PM   #22
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Needs moar lazers.
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Old 06-22-2007, 04:45 PM   #23
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You linked to the same screenshot twice, by the way.
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Old 08-10-2007, 05:31 AM   #24
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I know
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Old 08-19-2007, 07:45 PM   #25
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Old 09-10-2007, 04:58 AM   #26
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Quote:
Originally Posted by Teh Hwoling Manz
ok thanks for the picture but this isn't a joke thread so please take your jokes else where
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Old 09-10-2007, 05:31 AM   #27
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Where is your artistic touch here Darkness?

Why arent there any trees comin outa the wall?
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Old 09-10-2007, 06:28 AM   #28
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Better have the secret course!
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Old 09-10-2007, 09:29 AM   #29
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Quote:
Originally Posted by Coronius
Where is your artistic touch here Darkness?

Why arent there any trees comin outa the wall?
Give the guy a break we all learn by messing about it takes a long time to make something good.
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Old 09-10-2007, 08:09 PM   #30
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I was expecting an abomination, but you've improved a lot! A LOT. As in, immeasurably so. Good job.
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Old 09-11-2007, 03:01 AM   #31
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He has a decent start. I hope that he will put a lot more work into. A lot of the geometry is very boxlike. There aren't many details that make the map interesting. I'm sure it would play fine. Keep at it and when you think a room is done, go work on another part of your map and then come back. You might not like the idea of scrapping some of the stuff you have made to make it more detailed, but it will be appreciated by everyone who plays your map.

Basically, take all of the constructive criticism not as an insult but as a way to improve your map. You need to really think about geometry and your textures too. Some of those are stretched and blurry.
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Old 09-11-2007, 10:27 PM   #32
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Quote:
Originally Posted by NoComply
He has a decent start. I hope that he will put a lot more work into. A lot of the geometry is very boxlike. There aren't many details that make the map interesting. I'm sure it would play fine. Keep at it and when you think a room is done, go work on another part of your map and then come back. You might not like the idea of scrapping some of the stuff you have made to make it more detailed, but it will be appreciated by everyone who plays your map.

Basically, take all of the constructive criticism not as an insult but as a way to improve your map. You need to really think about geometry and your textures too. Some of those are stretched and blurry.
You don't know me

geometry? its all curved cause Curves are sexy. Sure your not looking at the TFC map version?
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Old 09-11-2007, 11:02 PM   #33
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I like it.
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Old 09-19-2007, 07:12 PM   #34
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http://forums.thecatacombs.net/showt...90#post1566490


UPDATE ABOVE
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Old 09-19-2007, 07:31 PM   #35
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The hallways look bit too stretched.
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Old 09-19-2007, 07:47 PM   #36
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Looks nice, I think what the other guy was trying to say on the other forum is that it needs some variation in the long walls, openings to an outside area or whatever takes your fancy are good.

Some other ideas would be adding a small room to the middle of a corridor and adding features inside of it like arches and windows, you could do other things like adding computer consoles or anything else as long as it fits in with the rest. These sorts of features need not interfere with gameplay if they are behind a force field or fence or ...?

Its looking excellent its a solid base upon which you can work adding further detail and having a bit of fun. Curves are not the be all and end all of architecture, but they can be used to great effect to emphisise certain features. For example; the room may have sharp jagged shapes mostly, but near the objective there may be lots of curved features. Of course lighting comes into this too, a slightly different saturation (read strength) of colour near the object can cause the player's eye towards it and inform them where to go.
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Old 09-20-2007, 01:31 AM   #37
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Quote:
Originally Posted by Donny
The hallways look bit too stretched.
Stretched how so? texture ? or length?
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Old 12-19-2007, 05:06 PM   #38
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When is this one coming out?
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Old 06-22-2008, 07:29 AM   #39
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: \ want it!
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Old 04-27-2015, 02:53 AM   #40
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Someone needs to get on this.
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