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Old 08-19-2009, 08:07 PM   #1
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Blizzcon

Anyone going to this or any of you buying your e-pass for your murloc marine? Either way, have any of you heard about the supposed leaks about the next x-pack?

Forgot about the linky.
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Old 08-19-2009, 09:04 PM   #2
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A whole bunch of my friends and I tried to get tickets this year, but we couldn't get any.

One of us made it to the front of the queue and was in the check out process but it fucked up and she couldn't get the tickets.

I'll be watching the intrarwebz for news at the very least.

I went to BlizzCon '05 and '07. Haven't been able to go to '08 or this year because of the massive flood of more people wanting to go.
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Old 08-20-2009, 07:59 PM   #3
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I'm just going to not go on the internet as a whole over these next few days to ensure that I don't hear anything. Then, my cousins and I are going to watch various presentations like we did last year, read up on news, and have nerdgasms primarily at D3. I will say, though, that if the new WoW expansion is slated for a 2010 release I'm going to stab everybody on this forum through the internet.

I'd rather have my D3.
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Old 08-20-2009, 11:04 PM   #4
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D3 and SC2, hailz yeah.

I'd put money on them pushing another WoW xpack something fierce though. That's too fat of a cow not to milk for as long as possible. Hopefully not before the other two but you can never tell.
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Old 08-21-2009, 12:54 AM   #5
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I foresee the following when it comes to upcoming Blizzard releases...

StarCraft II: Wings of Liberty
World of Warcraft: Cataclysm (pending xpac title)
StarCraft II: Heard of the Swarm
Diablo III
StarCraft II: Legacy of the Void

I base that on the fact that D3 isn't nearly as far along as we'd hope for it to be, they've got alot more work to do before it's anywhere near ready for release, let alone the fact that they haven't even announced all the classes yet.
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Old 08-21-2009, 01:00 AM   #6
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Quote:
Originally Posted by Anshinritsumai View Post
let alone the fact that they haven't even announced all the classes yet.
which is getting annoying as hell!
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Old 08-21-2009, 01:11 PM   #7
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I think they're further along than we think they are. Their website doesn't match the content that almost everybody knows about yet. They've been severely lacking behind in this department. I think that's because they'll have a big reveal at this Blizzcon.

Two classes, the next few areas (desert is confirmed), inventory system rehaul (tetris is back, another confirmed), stat types, some vague idea of the main enemy via awesome FMV, and then a whole bunch of really boring things that no one will care about.
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Old 08-21-2009, 02:06 PM   #8
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Do you think they'll have 5 classes in the initial release of D3? Barbarian, wizard/sorcerer, paladin, rogue (that damned archer woman, whatever she is) and what else?

I imagine it'll have a WoW style of talent and skill selection, allowing you to customize even more so than D2. And hopefully unlike WoW, they won't throw it worthless talents you gotta buy to get the good shit... fuckers.

One thing we can count on is an awesome game though, Blizz knows their shit when it comes to that.
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Old 08-21-2009, 04:59 PM   #9
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Yeah, they've said there will be 5.

They've also said the only class they've brought back is the Barb. The rest are going to be 'new'. Of course, the wizard isn't new, just a restyling. The Witch Doctor is pretty new, though. He seems like a mix between a summon necro and a elemental druid. Pretty neat stuff.

Since they've said they won't be using any classes in the past games for the next two and are possibly reserving past classes for an expansion.

http://kotaku.com/5039711/only-the-b...-in-diablo-iii

http://en.wikipedia.org/wiki/Diablo_...racter_classes

There are also tons of stuff about it elsewhere.

So, with that being said, they need to have a range/melee hybrid like the amazon/rogue. After that, I imagine the next class will be very unique as I doubt they'll go for a pally type class right off the bat.

Here's what they have so far:

Barbarian
Witch Doctor (Necromancer/Druid)
Wizard (Sorceress while having a different play style)
???
???

I imagine one of those ??? will be range/melee hybrid and the other will be a caster/melee hybrid.

As for the tree system it's a mix of WoW and Diablo 2. You need X number of points in a tree before advancing to the next tier of skills. At least that's how it was at last Blizzcon and this years Gamescon. So, unlike in D2 where you could spend one point in a prerequisite and wait until you were X level to use the next skill, you need X number of points in a tree before advancing to the next. Very much a WoW style system.

You can look at the skill trees of the Wizard and Barbarian as they were a while back and see a lot of the useless WoW style fluff they've added, but I think they've changed a lot of that.

http://diablo3x.com/classes/wizard/talent-tree

As you can see, it's a pure hybrid of WoW and D2, but it seems a lot more restrictive. This could have changed though. I imagine they'll go over the system in more detail at this years Blizzcon.

My biggest fear is that they'll load everyone up with more passives than you can shake a stick at.
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Old 08-21-2009, 09:11 PM   #10
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World of Warcraft: Cataclysm - Expansion 3 announced, pretty much all the leaked info was true.

Diablo III - New class, Monk, announced. A cross between a Buddhist Monk and European Orthodox Monk.

Starcraft 2 - Nothing really new, though the beta was dated for sometime this year and release in 2010.
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Old 08-21-2009, 10:53 PM   #11
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[ World of Warcraft: Cataclysm ]

General
- Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
- A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
- Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.

Path of the Titans
- Talent trees won't be extended, you will just get 5 more talent points.
- The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
- A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.

Archeology
- Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.

Deathwing
- Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
- Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
- His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
- The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.

New races - Worgens
- Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
- Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
- Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
- Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
- One of the Worgen racial will be Dark Flight, a short duration sprint

New Races - Goblins
- Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
- The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
- As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
- Racial - Rocket Belt will have multiple functionnalities, you can use it to launch yourself forward or launch rockets at targets.

The World
- Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
- The Wailing Caverns are now a lush and verdant Area.
- Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
- The Horde finally conquered Southshore.
- Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
- Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
- We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
- Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
- 7 new zones will be added: Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
- The Worgens and Goblins starting zone level goes from 1 to 15.
- Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.
- Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
- Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
- Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and his now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
- Twilight Highlands will feature Grim Batol.
- Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
- Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
- Deepholm isn't really connected to Azeroth, the connection is where Deathwing
- The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.

Dungeons & Raids
- The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
- Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
- Grim Batol will have a level-up dungeon and a raid instance.
- Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
- The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
- Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.

Player vs. Player
- Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
- Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
- Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
- New arena maps will be added.





[ Screenshots ]

http://static.mmo-champion.com/mmoc/.../ss1_hires.jpg
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[ Artwork ]
http://static.mmo-champion.com/mmoc/.../ss1_hires.jpg
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http://static.mmo-champion.com/mmoc/...ss39_hires.jpg
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Old 08-22-2009, 12:59 AM   #12
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That looks awesome!
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Old 08-26-2009, 12:02 AM   #13
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I quite like the cataclysm stuff. The WoW world was always pretty bland (nothing I hadn't seen before) and, while this isn't anything that new, I would much rather play in a destroyed, or altered, version of a world I find dull than the same boring world.

However, the gameplay...

Anyway, back to something that actually matters to me.

I'm shocked that they actually called the class Monk after they said no more past game classes in this game after announcing the Barb. However, they seem to have forgotten about the Monk from the unofficial D1 expansion =\. I don't know if that's a particularly good thing or not. At least they still don't hold that as cannon, which is fine and a good enough excuse as to calling it the monk.

As for the class, I have mixed feelings. The class reveal trailer was pretty cool, but the lack of an insane cinematic was kinda =\ but the action and feel was great. Them showing the combat was pretty nice.

*I'm adding this bit in as an edit as I became sidetracked and didn't finish the thought*

The idea for the class is interesting. His reflect projectiles skill will most certainly be useful in a group situation while still being useful in a solo environment.

*That was the edit*

It seems all of Act 2, the desert act (again), will be about deceit. Also, Beliel is in the game.

My prediction is this:

Beliel, the lord of lies, posed as Tyrael and urged us to destroy the World Stone. I predict that Diablo will make another appearance in the game as the destruction of the world stone didn't actually slay Diablo but instead made him immortal.

I also think we'll fight angels in this games Act 4.
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