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Old 12-04-2013, 06:21 AM   #1
aleXtric
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Dispenser Detpacks

I think you should be able to upgrade dispensers into detpacks here is how it would work.

First a member of your team has to go to an opposing teams dispenser and get the launch codes.

Second that person has to take the launch codes to a friendly spy so the spy can decode them.

Third the spy has to hand them off to a scout so the scout can deliver them in a timely fashion to the Engineer.

Fifth the engineer has to solve a small puzzle and enter the launch codes into his dispenser.

Sixth a demoman has to come over and activate the dispenser into a detpack.

Seventh it explodes after 5 seconds.

Thank you.


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[hadez] altering launchcodes
[hadez] Engineer helmet flashlight cloud
[hadez] radioactive disguises
[hadez] Ghost SGs
[cake] launchable?
[cake] Pyro needed to light the fuse.
[largoc] Engineer jetpack.
[largon] CSI medic
[alex] heavy wepon minion friends
[rdrt] 30 second time travel feature
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Old 12-04-2013, 06:33 AM   #2
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a couple things need to be fixed for this to work.

The launch codes have to be different every time or the engineer would be able to figure them out once and have infinite dispencerpacks with the help of a -BSU demoman.

also when the dispencerpack goes off the engineer(if his helmet flashlight is on) should have a cloud around him(like a slowfield) that protect him from the explosion. Also the exoplosion radious should be radioactive for 15 seconds and change all of the people who run through the radiation disgused as a random class and a random color including civilians and green and yellow teams.

If the dispencerpack destroys the SG then a ghost SG can pop up at any time where that SG used to be but just to scare the oppenent, it cant shoot.

some good additions?
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Old 12-04-2013, 06:35 AM   #3
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Guys, we should, we should call squeek the SANE train, because he's SO ON his rails.
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Old 12-04-2013, 06:51 AM   #4
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Quote:
Originally Posted by aleXtric View Post
Fifth the engineer has to solve a small puzzle and enter the launch codes into his dispenser.
Only if I can actually launch the dispenser into the enemy base. You'd need to stack 2 jumppads under the dispenser to accomplish this.
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Old 12-04-2013, 07:32 AM   #5
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Every class needs to be involved, how can we accomplish this? As it stands now it is too easy to make dispenser detpack
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Old 12-04-2013, 07:34 AM   #6
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Pyro needed to light the fuse.
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Old 12-04-2013, 07:48 AM   #7
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I feel like if the scout unzips the bottoms of his pants off into shorts he shouldnt be allowed to deliver the launch codes

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Old 03-10-2014, 04:08 AM   #8
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Engineer should be able to build a jetpack that he can ride to escape the explosion.
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Old 03-10-2014, 04:09 AM   #9
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Medic is needed to do a fingerprint analysis so that the engineer can be cleared for setting off the det.
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Old 03-11-2014, 09:37 PM   #10
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Wish I could have my 30 seconds of life back.
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Old 03-12-2014, 12:06 AM   #11
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If Heavy Weapons Man helps lift dispenser detpack during implementation of detonation sequence he is gifted with minions of Baby Light Weapons Boys (up to 30 of them)
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Old 03-12-2014, 12:09 AM   #12
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updated original post to include new additions. GREENLIGHT this and UPDATE with this!!!
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Old 03-12-2014, 02:11 AM   #13
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When it blasts off, it will split into several tiny ballistic missiles and track anyone with a radiotag that the sniper tagged.

(Do we have all the classes now?)

Oh wait. Civilian. Hmmmmmmm.
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Old 03-12-2014, 03:09 AM   #14
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MEGAUMBRELLA-GHOST MINI BOSS!!!!!!!!!!!!!!!!
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Old 03-12-2014, 10:14 AM   #15
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MEGAUMBRELLA-GHOST MINI BOSS!!!!!!!!!!!!!!!!
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Old 04-28-2014, 08:26 PM   #16
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I say instead of dispenser as a choice.. You put in a land mines and trip wires weeeee
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