05-27-2011, 10:54 PM | #21 | ||
Heartless Threadkiller
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As for the suggestion about the "MG"(MultiGun), I would like to see this implemented as well. It would require a measure of teamwork.
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05-27-2011, 10:59 PM | #22 |
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Apparently we're not allowed to imagine what could be anymore... *&£#* you go on as if it was a definite. Forget free speech.. we cant even freely think.
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05-27-2011, 11:20 PM | #23 | |
Heartless Threadkiller
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Quoting who you are refering to would help, Elmo.
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05-27-2011, 11:21 PM | #24 |
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You know what you can do? Give the Sentry Gun some counter measures. Have it zap motherfucking rockets and pipes and grenades out of the sky if they get too close. Make it slow so it can't contend with spam. That's a start.
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05-27-2011, 11:59 PM | #25 |
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General annoyance at idiocy. Annoyance because I don't want to refreign from talking about fun ideas with the public, all because of a select few lowering the tone.
"I'd rather the sg was amended before such things are put in" and yes I 100% agree, who doesn't? Immediatly whining with an attitude problem only agitates people (such as myself) and completely destroys the tone of the thread from that moment on. I dunno, maybe its just me?? But the attitude and snidey remarks simply isn't needed - EVER. I don't disagree that those it agitates should refreign from responding in the manner they have, but it always starts out with the same kind of unnessesarily toned comments from the same select few. In a ideal forum, I'd like to think that with the consideration that the sg needs fixing first and everyone in agreement, the thread would carry on with nice ideas about what could be implemented after. Come on - use your heads and stop the idiotic behaviour. Just think how it might have been had someone just simply said "please fix the sg before doing any work on this".. "yeah I agree".. "yeah I agree, but heres an idea anyway" Raynian gets a gold star for his decent post - thank you.
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05-28-2011, 12:03 AM | #26 |
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Anyway... let the ideas flow. I think we got the idea the majority want the sg fixed first before anything is actually considered for implementation.
I like gwars radar idea in general too Hadn't noticed it before now.
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05-28-2011, 12:07 AM | #27 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Or -- god forbid -- the new buildable interacts with and/or helps balance the SG.
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05-28-2011, 12:36 AM | #28 |
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NOPE! It's just too much to comprehend squeek. Consensus is, just fix sg first... Anyway I agree and would like to do as majority wants in this case.
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05-28-2011, 01:06 AM | #29 | |
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I'm hoping the new hwguy can replace the function of the sg however, so it might be moot point now. I'm still mystified how things work with balance development however. |
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05-28-2011, 01:08 AM | #30 |
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Not well.
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05-28-2011, 01:13 AM | #31 |
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Hi, I'm new........what's wrong with the SG? Is it too effective?.....less effective?......broken? I wish I was smarter......somebody help me
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05-28-2011, 01:20 AM | #32 |
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General consensus is that it's not powerful enough in one way or another. Go look at a fair few threads on the matter... they're around somewhere I promice. Usually derailed threads tho... like this one!?
Back on track.. now? lol P.S. I love your siggy!
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05-28-2011, 01:34 AM | #33 |
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LOL? You want people to just gently suggest fixing the Sentry Gun like they have done for literally years now? Do you think these "snide" comments are coming from nowhere? Perhaps they're because you haven't done shit to address the problem and certain people are getting ticked off? That's the problem with you guys. It's always someone else. You waste time constantly trying to persuade people to stop reacting a certain way instead of just simply fixing the fucking problem that causes them to complain in the first place.
A new buildable that assists the Sentry Gun is stupid too. One of the problems with the gun now is that it's difficult to build and maintain unless you're some pickup God with an ace team keeping spam off of it. Now players will have to waste their time building some new buildable as a safety net for their Sentry, so when they drop their Sentry, this new buildable gets spammed? God, what a redundant overcomplicated mess of an idea. Just fix the gun itself and stop beating around the bush. Thread derailment isn't my fault. I made my point, and everyone within a five mile radius had to jump on my dick because of the way I sarcastically made it. If you guys aren't bitching about my walls of text, then you're bitching about my short but smug remarks. I can't win either way with you bozos. |
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05-28-2011, 01:38 AM | #34 |
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I agree. Sentry is as week as piss.
A smidgin of extra push would go a long way to fixing this. Played some TFC the other day as demo and a level 1 sentry is capable of pushing you back if you leave your feet (i.e jumping, bunny hoppin', etc.). In FF any scout, medic, spy can bunny-hop straight into the teeth of a sentries fire and drop grens in the case of the latter 2. p.s. Y'all still a Troll Bridget Last edited by Ventry(Leo Wainker); 05-28-2011 at 01:39 AM. |
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05-28-2011, 08:49 AM | #35 |
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Bridget. You have beef with developers for balancing. I've never altered gameplay code (anything that affects balancing) and I ever don't intend to cause I don't believe I'd have the first clue how to go about balancing it. So as far as I'm concerned, you can't have beef with me. Or are you gonna just scream at our new webdeveloper for gameplay changes too?
The above post shows you don't get my point, the attitude ISN'T needed, EVERY THREAD is not the place for you to make a stand as you so feel the need to do. You've said it a thousand times already - we get it. Now stop... |
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05-28-2011, 09:16 AM | #36 |
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Bridget: My guess is your tone might get you banned again, no matter how correct your points are. You'd probably be more effective just pointing out the specifics of what's wrong with other people's statements.
As for adding a new buildable, as an NG, I love the idea of having SOMETHING else to build, anything. I'm actually not against something working with the sg, but since the sg has been crippled for 3 years, it does seem like lunacy to develop a completely new mechanic BEFORE trying to address the old issue. As for ideas, I think something that could act as a destructible barrier would be good, like a small sandbag wall or pile. Maybe have it immune against gunfire, but not explosives. |
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05-28-2011, 10:09 AM | #37 |
Stuff Do-er
Lua Team
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It still doesn't make any sense to act like we'd prioritize a new buildable over trying to balance the SG, or even that we'd somehow have to choose between those two things.
EDIT: As Bridget pointed out, a new buildable will likely require coding, modeling, animating, testing, balancing, tweaking, etc, etc, etc. So, don't expect it anytime soon. It's never a bad thing to be thinking about it though. I personally like the idea of buildable barriers or something like that, so that the engi can interact with the geometry of the map or build forts and stuff. It sounds fun, but I think there might be some problems that would need solving (walling in the flag might be too powerful, griefing with walls [and the fix for griefing, friendly players not clipping with it, might make it overpowered?], etc).
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05-28-2011, 11:20 AM | #38 | ||
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EDIT: Another option would be to have sandbag barriers anywhere, but that can be dismantled by melee. Teammate melee could dismantle them far faster than enemy melee. Last edited by chilledsanity; 05-28-2011 at 01:18 PM. |
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05-28-2011, 03:17 PM | #39 | |
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Things I would like see tested for the Sentry Gun are:
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05-28-2011, 03:23 PM | #40 | ||
Heartless Threadkiller
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This thread isn't about knocking on the problems of the SG, or any other issues with the game. It's about kicking around new ideas, that may or may not ever end up in the game. That said.... let the creativity flow, and let's come up with some neat ideas. You never know, your idea may make it into the game! I put forth an idea in the Beta forums, so I may as well drop it here as well: I construct that houses a small "bot". It has to be within a certain range(and not buildable in Spawn areas) of other buildables to be usable. Roughly the size of a dispenser, it is linked to the buildables within it's range. If they begin taking damage, the "bot" leaves it's base, and proceeds to the buildable under attack(nearest if multiple constructs are being damaged). It carries ~150 cells, and repairs the buildable under attack until it is either destroyed, or runs out of cells. If the base is destroyed, so is the "bot". The "bot" carries no weapons or ammo. One more thing on this topic... if you see an idea you like, give it a
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