10-21-2007, 01:31 AM | #1 | |||||||
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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FF_ANDEVER (WIP -- Found the Files!!)
--Edit
mediafire link to files ----------- Status: Gonna take the time to finish this off and polish it instead of making a beta thats not close to finished yet. WOrking on lights atm, which I haven't played with much yet so I'm learning as I go. Having some problems figuring out how to make the inside prettier, mappers block I guess lol. Planned to have this out by Halloween as atleast beta and done by patch day (lol psycic), but now I think I will take my time on it, maybe work on some other maps that I don't plan to make as pretty, or atleast turn a bunch of my planned maps into base_gametypes for people (got like 10 listed atm). New pic! Quote:
Been working on this for a while, started it a long time ago then picked it up again when FF released, and atm it is almost ready for Beta. These shots are a little old, not much changed, but they came out kinda dark (I fixed them up some), so I will most likely replace these all when I make a beta release. Onto the goods Quote:
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THINGS TODO: Make Gas Chamber give the player that hit the button kills (hopefully) Tweak Terrain Tweak Lights Work on sounds some Hud Icons Finish Doorways Fix up rooftops Finish Detail Loading Map (needs work still) NoBuilds Makes things prettier inside Fix 3d sky Adjust LUA (pickups etc) Water (kinda messy still) Finish Rain (logic timer has it going from light to full rain and back again, too short needs to be more random and longer rain times for each) Misc Tweaks DONE (for now): Fly Throughs (overview and interest) Power Cables Buttons Give Points Finish Center Smoke Weed [CHECK] Most of this I can do after a beta I think though. I will mess with it more and lan test it with my bro a few times before I make a beta compile. My full LUA that I have atm is posted in that thread, if you know how to make the trigger hurts give players kills, or just want to help optimize it, post in that thread please ;P Last edited by Major Lee High; 04-18-2015 at 07:43 PM. Reason: Files |
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10-21-2007, 10:01 AM | #2 |
Join Date: Sep 2007
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Love it, great theme.. i was waiting for something like this!
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10-21-2007, 12:50 PM | #3 |
Join Date: Sep 2007
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Looking great, one little comment on the atmosphere, its a bit to grey and dull, hope you can implement some nice fancy lighting or something
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10-21-2007, 06:42 PM | #4 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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i like what you did with the name
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10-21-2007, 11:18 PM | #5 | ||
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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Quote:
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It is rainy and foggy though, late evening or night, so I do want it to be kinda grey. |
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10-22-2007, 11:29 AM | #6 |
Join Date: Mar 2007
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the late night rain and fog cause the atmospheric lighting to be gray, but a bit more yellow and contrast (spotlights where you see the cones on the walls, ...) on the lights will give the bases a little more color
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10-22-2007, 03:06 PM | #7 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
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I see what you did with the name xD.
Looking good!
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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10-23-2007, 03:35 AM | #8 |
When patch will out?
Join Date: Mar 2007
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good name + good map = win
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MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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10-23-2007, 06:51 PM | #9 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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aww I was thinking that name would have been reserved for a map like forever2 or dub_forever... Anyway, nice map.
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10-29-2007, 05:32 AM | #10 | |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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Hopefully my map doesnt suck horribly, I will try to make sure that doesn't happen and the name fits the map ;P Pics updated!! |
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10-29-2007, 09:25 AM | #11 |
Custom mapper
Join Date: Mar 2007
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The (interior) lighting definitely needs a bit more definition to it, its very bland, I am thinking all the lights are white, Correct?. If so you should add some colour in there and add some high and lower level areas keeping the general light level heigh.
Themes with lighting: Blue hues covay coldness Red hues hot Orange is an inviting 'homely' glow and a good one to go for, for the majority of situations but mixing it up is always a good idea. Heres an example; If you want some help cutting down your compile times I can help you out if you want. |
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10-30-2007, 12:26 AM | #12 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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Yeah I haven't really messed with lighting yet, they are all white/grey except for some that are team colored and some yellowish ones from when i started it a long time ago.
I'm going to start making the interior prettier, mainly focused on outside since FF came out cause thats where I found lots of fun jumps and things to work with, so the interior got ignored alot. I've been meaning to work on lights by adding some of the nice effects, but my pc sucks so i held off on that incase I couldn't see the effects. About compiling I probably will need some help there. I'm just using the default compile stuff (I see people talk about not using them but I haven't found any info on others) but I would like to figure out how to make a batch compiler or whatever, so I can close hammer and stuff which I had open last time. vvis took 14 hours, my bsp takes like 48 seconds, lighting went pretty fast too. Not sure if bsp should be that fast or not. I can post the compile log from my last full one if you want, there are a few errors in there I've been meaning to ask about, but no leaks and the map seems fine. |
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02-17-2009, 08:48 PM | #13 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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sadface WHERE IS IT (
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03-30-2015, 12:18 AM | #14 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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Been a while, like 8 years lol.
Honestly I had thought I lost this map in a pc crash but I was going through some old hard drives and found it the other day, and I see that this is still being updated If anyone wants to play this or finish it here are the files I found: FF_ANDEVER Files its a messy zip but you guys can figure it out lol, make sure to put the material folder in for the water (dunno why I had to do that). There are some old ones in there and the most recent. Iirc the newest one is cut in half because I was changing the flag room a bit and redoing the lighting/changing the team to blue, but the most recent complete one I loaded up into the new version and ran around without really any problems (plus i would rather have green team). If anyone wants to finish it up go ahead, the only things I noticed really while running around in the complete one were lots of objects being to shiny which might be my graphics, there is a "construction" block to build a ramp that needs to be finished to look better, needs a load screen redone and some lighting + little things. If you just play the map: The wood barriers at the start need to be blown up/shot The warehouse spawn can be turned off by the enemy so both teams can get supplies and the door opens for the back way There is a block that builds a ramp outside each base There is a grate that can be blown up by the ramp box There is a button by the battlements that will force the team to spawn in that room for a bit while it fills with gas Almost the entire map can be accessed by double jumping and should be pretty optimized Not sure if everything works with other players I am sure there is a lot more but that's what I remember, I always regretted losing this one and meant to hunt for it when I saw FF get greenlight. Glad I found it and hope someone can give it the love it needs or at least have some fun playing it Afaik its fine to run on a server if you use the newest complete one. If I am missing anything or you guys have questions or get a game going hit me up @thelastbigthing Sorry again for taking so long haha Last edited by Major Lee High; 04-18-2015 at 07:39 PM. Reason: Link Changed |
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04-16-2015, 03:55 AM | #15 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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I updated the link, if anyone knows a better place or has one let me know or grab it and go ahead (I haven't had to share a link in a while lol).
FF_ANDEVER Files Last edited by Major Lee High; 04-18-2015 at 07:39 PM. |
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04-16-2015, 10:01 AM | #16 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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"Download file
Please provide a valid email address. This e-mail provider cannot be used here. Try again with a different e-mail provider." nty |
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04-18-2015, 10:27 PM | #18 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Cool beans, thank you.
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