10-04-2007, 09:33 PM | #1 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
[BETA 2] ff_amped
AMPED BETA 2 with new stuff, and bigger areas inside the bases, more lighting and interesting yard.
Yes, amped is here, still full of bugs, errors, issues, strange layout, weird cramped hallways, one sniper tower separately for sniper, double-respawn, 3 levels in base, small well-like flagroom, 2 bridges in the yard, battlements, water tunnel, ramp acess, elevators , underground walkways.. resupply-under the flagroom, hide-spots, rooms.. I tried to be original, tried to make the map layout original.. I used all my ideas.. everyone into this map.. I'm glad this map is one of my worst creations.. lol, i even hate my map.. but at the same time it's amped.. the map is amped.. and finally.. for FF. DOWNLOAD BETA 2: Your Download-Link #1: http://rapidshare.com/files/60307348...beta2.rar.html Last edited by 4est; 12-16-2007 at 05:10 PM. |
|
10-04-2007, 11:53 PM | #2 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
|
About time I'll have a go around it. Thank you.
|
|
10-05-2007, 12:58 AM | #3 |
Spirit Studios
|
ooooooooo
someone server it quick! and ambex i totally know where ur coming from in u hating ur map, i cant think of a map of my own that i dont hate
__________________
Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
|
10-05-2007, 07:28 AM | #4 | |
HL2Files Site Manager
|
Quote:
http://halflife2.filefront.com/file/;83394 If any changes needs to be made, please PM me. Last edited by FF|Skyrider; 10-05-2007 at 07:34 AM. |
|
|
10-11-2007, 12:39 PM | #5 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
thanks guys, it was nice to hear!
|
|
10-14-2007, 10:27 PM | #6 |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
Anyone throw up a ZIP download yet?
|
|
10-14-2007, 10:34 PM | #7 | |
Crap, where's a gun!?
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Quote:
Or download Winrar It works with zip files also and others Last edited by Bakedbean; 10-14-2007 at 11:06 PM. |
|
|
10-16-2007, 06:09 AM | #8 |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
Thanks Baked Bean just downloaded it.
I have used win amp before but it was wiped off my PC during restore. Prefer zip anyway now that it is included with windows. I appreciate the link! |
|
10-19-2007, 06:12 AM | #9 |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
Ok first off it looks killer. I even took a few screen shots outside just cause it was so good looking.
The flag room area is very cramped. It could be a quagmire or it could be fun like Stowaway. The map is very confusing at first because all the levels look the same (all look great). Finally I liked the original version of the sewer better it had pipes etc if I remember right. It added more detail to that area. I can picture it having a foot of water under them to slosh thru. Enemies can hear you coming. The water ould then have a outlet into the courtyard thru a pipe. Its high enuf you can only enter thru a conc or gren jump etc. Water dripping out of that pipe into the yard. Not running out mind you but dripping out. Still without a single change this is one of the best looking maps in FF. Great work. |
|
10-23-2007, 01:16 AM | #10 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Whats the status on a beta_3? If A few of the bugs get worked out like the ladders and elevators with the version I have I'd put it on the server but not rotation until close to a final.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
12-16-2007, 04:22 PM | #11 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Bump did you stop working on this map? Whats the status?
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
12-20-2007, 05:52 PM | #12 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Last Activity: 10-13-2007 06:31 AM
It's a shame...I really wanted this map in the map pack, but he has no contact information and hasn't been here in a while!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
09-26-2012, 11:37 AM | #13 |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
|
Was wondering if anyone had a working LUA for this map. I downloaded it yesterday, and i cannot spawn as any class. map looks great, I am surprised nobody plays it.
|
|
09-26-2012, 11:46 AM | #14 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
|
oo map looks nice
|
|
09-26-2012, 02:51 PM | #15 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
|
Wow, this looks great!
I humbly request this get finished and ready for pub play. |
|
09-26-2012, 03:11 PM | #16 |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
|
ambex hasnt been on in forever elmo, you map a bit. make a lua that works for this map LOL. and yes it is a beautiful map.
BTW, found the map here. I had no clue it even existed http://gamebanana.com/fortressforever Last edited by Snipe; 09-26-2012 at 03:12 PM. |
|
09-26-2012, 10:20 PM | #17 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I remember this. Taking a quick look at the Lua, nothing looks all that wrong. Some redundant/unnecessary code, though. Silly early mapmakers that made nonsensical Lua scripts.
Try this: Can't test it myself until later. I could clean it up a bit more once I can test it as well. Like 99% of that backpack code is repeated for no reason.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
09-26-2012, 10:20 PM | #18 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
|
tried the shutdown2 lua? If it has weird spawn names (seperate O and D spawns) you should be able to find them in the .bsp with a hex editor. I managed to do this for some other weird map with a broken lua.
|
|
09-27-2012, 12:04 AM | #19 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Alright, here's a working/improved Lua:
Code:
-- ff_amped.lua -- Author: NzNexus (a.k.a Ambex) ----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base_respawnturret"); IncludeScript("base_ctf") ----------------------------------------------------------------------------- -- global overrides ----------------------------------------------------------------------------- POINTS_PER_CAPTURE = 10 FLAG_RETURN_TIME = 60 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- backpacks smallpack1=bottomfloor smallpack2=middlefloor smallpack3=upperfloor ----------------------------------------------------------------------------- smallpack = genericbackpack:new({ grenades = 100, bullets = 100, nails = 100, shells = 100, rockets = 100, gren1 = 1, gren2 = 1, cells = 200, armor = 100, health = 100, respawntime = 30, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch", touchflags = {}, botgoaltype = Bot.kBackPack_Ammo }) function smallpack:dropatspawn() return false end redsmallpack1 = smallpack:new({ touchflags = {AllowFlags.kRed} }) redsmallpack2 = smallpack:new({ touchflags = {AllowFlags.kRed} }) redsmallpack3 = smallpack:new({ touchflags = {AllowFlags.kRed} }) bluesmallpack1 = smallpack:new({ touchflags = {AllowFlags.kBlue} }) bluesmallpack2 = smallpack:new({ touchflags = {AllowFlags.kBlue} }) bluesmallpack3 = smallpack:new({ touchflags = {AllowFlags.kBlue} })
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
09-27-2012, 12:09 AM | #20 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
And here's a working download of the map with the fixed Lua: http://www.ffpickup.com/files/ff_amped.zip
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-27-2012 at 12:10 AM. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|