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Old 06-10-2006, 10:31 PM   #141
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Looks like they removed the doors to reduce the defensiveness of the map.
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Old 06-10-2006, 10:38 PM   #142
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Awesome

I love the gun models and the well shot looks fantastic very atmospheric
but the hat doesn't look good on the pyro to me. I think it would look better if they just used the fabric to cover his head like the tfc models.

Next I wanna see some engy love so show me some concepts, please?
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Old 06-10-2006, 10:50 PM   #143
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Quote:
Originally Posted by GeoKill----->
The trepids are just Kick ass, best looking cz2, The way the cap points look like. This will improver game played as well since, I notice that once the cap point is capture the light will change to the team that cap. The light is visible through the whole map. That's so creative.. The map architecture is so creative and original and it is perfectly texture. I don't get why people bitch about being too dark, imo it looks perfect. Trepids you guys have a new fan in your hands.
Yeah, the plan is to have each searchlight change color based on which team has control of each command point.

We plan on requesting props for the searchlights, too...with one prop for the base and another prop for the beam (split up for VIS purposes, so the base can have more detail)...and having some kind of simple animation take place when the color changes...like a wave of light that travels fast up the beam and then explodes at the top...or whatever, just as long as it's awesome.

I don't think we'll take another 2 months for the next media release, but of course...maybe that semi-promise shouldn't be taken too seriously. Let's just hope this is the first of many summer updates and releases.
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Old 06-10-2006, 11:13 PM   #144
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Quote:
Originally Posted by elvis2049
oke nice update i must say.
but i am gonna bitch about the best goodmap raping possible.
how is it possible that 1 of the best maps ever (openfire_lowgrens) could get so raped by the devteam .......
omg just look @ the pit .
such a disater happend there.
you cant even normaly walk there by the looks off it :/
gj imo :S

other than that the update looks nice tbh
but i hope that FF is gonna be just as "clean" as tfc.
so no mess on the floors or tree's and stuff :P
Worst forum post ever. "tbh kthx imo gg hf"
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Old 06-10-2006, 11:44 PM   #145
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Old 06-10-2006, 11:47 PM   #146
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like i care what u think xnarf
LMFAO
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Old 06-10-2006, 11:59 PM   #147
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Excellent! I see that my trust in the devs has not been misplaced. Absolutely outstanding! I love the way the maps are being updated. Instead of just a rehash of the TFC maps, you've managed to bring new life into the fortress style. Everything else is incredible.
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Old 06-11-2006, 12:18 AM   #148
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Yeah DocX, I saw that too... Looks like the sg is a bit big in comparison to the playermodels? Didn't they say they we're fixing that in an earlier update or something though?

Anyway, great job as always. The mapping is looking very promising, I was especially impressed with some of the cz2 shots.
Openfire looks big and clunky, but I'm sure you'll sort it out as you go.

And oh, the pyro looks badass. Best model yet imo.
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Old 06-11-2006, 12:20 AM   #149
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Quote:
Originally Posted by DocX
edit: And one other thing - althought I was completely satisfied with the content of the update, my personal thoughts on your presentation is that it's lame and not funny - hence I only read the first paragraph, then avoided it and just looked at the media. Really - it's not funny, and it doesn't offer any information to people who may be viewing this website for the first time from a referal from HL2.net or similar.

let me be the first to flame lightly: its the style in which most upates have been written in and the regulars have become accustomed to. I, and many others enjoy Jessie's acid-induced rants. stick around, post often and you will get it.

besides, whats more important: the text or the screenies? :/
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Old 06-11-2006, 12:35 AM   #150
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Well looks sweet. Love that water and the sniper window. The sniper window is going to make sniping a bit more challenging with the angle. CZ2 looks great also and love the light idea.

Were there any sound release's in this update? I didn't find any so far.
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Old 06-11-2006, 01:13 AM   #151
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Hot update, cant wait!
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Old 06-11-2006, 02:12 AM   #152
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Pyro trench coat? What pyro trench coat. Columbine was years ago, guys.
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Old 06-11-2006, 03:02 AM   #153
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Sheeitfoo I had a trench before the asswipes at Columbine ruined it. And it was Highlander that made me want one so bad, gotta love sword carrying badasses.
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Old 06-11-2006, 03:20 AM   #154
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Not really. G36 > sword.
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Old 06-11-2006, 03:30 AM   #155
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simply amazing.
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Old 06-11-2006, 04:16 AM   #156
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pardon me if it's already been posted, only glanced at the first few pages of this thread. but those who are complaining about the openfire screenshot they see saying it will enhance defense fail to realize one very important thing. in tfc -- whenever the flag drops on the floor in between the origanal flag point and the water, and especially the closer the flag comes to the floor walls, the more difficult it is for offense to get it moving and/or capped. in fact i would argue that defending the flag on the openfire floor is more easy than it's origanal spawn point.

what i'm getting at is that from what i see in the screen shot is parts of the floor, particularly parts close to the floor walls mind you, are covered in uneven ground. maybe this major dissapointment people are crying about is actually of the mappers intention to bring more balence to the map. after all, it's harder for demomen to place remote grenades on uneven surfaces rather than flat ground.

as for everything else. i am once again very impressed. and i really hope valve is seeing this shit, becuase tfc is my favorite game of all time and i just new that with the right team and execution it could be reinvented into an even better experience. gj ff team
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Old 06-11-2006, 05:05 AM   #157
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Quote:
Originally Posted by GeoKill----->
Medic well, it looks like he has a tumor in his neck lol
Like it's been mention before, why does he have a red cross when it's blue team?

Does that help?

As for you, Mulch, the kids at Columbine weren't a) In the trench coat mafia or b) even wearing trench coats that day. Fool.
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Old 06-11-2006, 05:10 AM   #158
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How exacly does your irrelevant picture help him in any way?
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Old 06-11-2006, 05:12 AM   #159
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The red cross is a symbol of medics and basic aid, there's a good reason why it's not team colored.
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Old 06-11-2006, 05:19 AM   #160
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it still shouldn't be red...a "x" color has to be the same as the "x" team.
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