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Old 01-28-2018, 03:05 AM   #2001
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DexterHaslem pushed 2 commits to fortressforever/fortressforever:beta

  • 3e1079 DexterHaslem: 'fix conc staying on specs when target respawns'
  • d3b391 DexterHaslem: 'Merge pull request #349 from fortressforever/fix-spec-conc-clear. fix conc staying on specs when...'

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Old 01-28-2018, 03:12 AM   #2002
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DexterHaslem closed issue fortressforever/fortressforever#294 ('Steam Betas for major balance updates')

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Old 01-28-2018, 07:52 AM   #2003
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BullyFF commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
If a lead Dev provides me with a script i can work on this asap.
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Old 01-28-2018, 10:04 AM   #2004
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squeek502 commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
**training.a_ft01**

> You have been switched to pyro and are now going to learn how to use the jetpack. Holding the special ability key while in the air will activate the jetpack. Run forward, jump, and use the jetpack to get across the gap.

**training.a_ft02**

> Jump and use the jetpack...
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Old 01-28-2018, 01:49 PM   #2005
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doublah commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
Maybe secondary attack instead of special ability?
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Old 01-28-2018, 11:28 PM   #2006
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squeek502 commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
The in-game key binding screen says "Secondary / special attack", so something like that would probably make sense.
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Old 01-29-2018, 12:29 AM   #2007
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squeek502 commented on issue fortressforever/fortressforever#339 ('Tommygun'):
Note that this is pretty much the current situation with the tommy gun. Any map that wants to add it to the civ on spawn, or add it in the map as a pickup can do so. Not totally positive, but since https://github.com/fortressforever/fortressforever/pull/281 it may be possible to add weapon pickups...
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Old 01-29-2018, 03:36 AM   #2008
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MSTVD commented on issue fortressforever/fortressforever#339 ('Tommygun'):
I see, I think it would be cool to play around with as an idea.

I think the idea of risk and reward just makes the gamemode a bit more interesting since it will be entirely up to the player playing the civ. Could be added to the beta perhaps?
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Old 02-02-2018, 06:33 AM   #2009
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squeek502 pushed 1 commit to fortressforever/git-svn-sync:master

  • 14fb25 squeek502: 'Update svn after each merge commit to avoid error. svn: E195020: Cannot merge into mixed-revision...'

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Old 02-02-2018, 06:50 AM   #2010
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squeek502 created fortressforever/fortressforever-scripts:training-jetpack at 9179b7 (+1 new commit)

  • 9179b7 squeek502: 'Update training for jetpack (closes fortressforever/fortressforever#345)'

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Old 02-02-2018, 06:51 AM   #2011
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squeek502 opened pull request fortressforever/fortressforever-scripts#68 ('Update training for jetpack (closes fortressforever/fortressforever#345)')

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Old 02-02-2018, 01:13 PM   #2012
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MaxRideWizardLord commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
So much yes. Finally would punish noobsoldiers who just shoot rockets at wall at point blank just to get an instant refill after killing single medic. Would also make deathmatch\duel\mulch gamemode far more fair. I'd say the time limit should be minimum of about 7 seconds or so between the moment...
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Old 02-03-2018, 05:39 AM   #2013
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squeek502 closed issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated')

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Old 02-03-2018, 05:39 AM   #2014
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squeek502 merged pull request fortressforever/fortressforever-scripts#68 ('Update training for jetpack') from squeek502 to master

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Old 02-03-2018, 05:39 AM   #2015
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 9179b7 squeek502: 'Update training for jetpack (closes fortressforever/fortressforever#345)'
  • 4bd7c7 squeek502: 'Merge pull request #68 from fortressforever/training-jetpack. Update training for jetpack'

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Old 02-03-2018, 05:47 AM   #2016
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squeek502 pushed 1 commit to fortressforever/git-svn-sync:master

  • 9b1378 squeek502: 'Fix silly syntax error'

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Old 02-04-2018, 10:05 PM   #2017
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DexterHaslem pushed 1 commit to fortressforever/fortressforever-scripts:master

  • 93baee DexterHaslem: 'bump up rampslide sound, it was inaudible in servers'

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Old 02-04-2018, 11:17 PM   #2018
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DexterHaslem created fortressforever/fortressforever:remove-old-version-check at 924fa5 (+1 new commit)

  • 924fa5 DexterHaslem: 'remove old version check code from pre-steam days'

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Old 02-04-2018, 11:18 PM   #2019
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DexterHaslem created fortressforever/fortressforever-scripts:remove-old-version-check at 5fa32a (+1 new commit)

  • 5fa32a DexterHaslem: 'remove old version check files'

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Old 02-04-2018, 11:19 PM   #2020
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DexterHaslem opened pull request fortressforever/fortressforever#350 ('remove old version check code from pre-steam days')

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