10-24-2008, 07:24 PM | #41 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Same I do when 2fort is the nextm-
*Is shot by 75% of the FF players* Uhm. Anyways, Ksour is one of the best Avanti style AvD maps, and you bashing it's gameplay should force someone to tear all your extremities apart one by one and burn them in front of you. Lol no, everyone has an opinion. too bad you don't like it tho =| |
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10-24-2008, 07:55 PM | #42 | |
Join Date: Sep 2008
Class/Position: Sniper / Defensive Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
My Current Issues: - If time between flags were extended so the defensive team could have a fraction of a gigasecond to set up defense, that would be great. As it stands now... as soon the flag is capped... its a rush to get your sentry gun up and running to at least stage 2 before you're killed or flag gets near. - It looks like I am playing a quake map. I would GLADLY remake ksour, update its graphics, as well as make it FF friendly. |
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10-24-2008, 08:08 PM | #43 | |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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10-24-2008, 08:12 PM | #44 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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If you do make it, please name it something else so we don't get confused. I'm all for people making new maps but generally when a map is remade, it needs to closely resemble the previous map, which is pretty much what the current ff ksour is.
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10-24-2008, 08:15 PM | #45 |
mimic- 3k. leisure^BtU
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom Gametype: ADL Affiliations: #mimic #pick Posts Rated Helpful 0 Times
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the ONLY thing I agree with you on is the flag returns, and the only reason this is even an issue is because of the fact that FF has instant spawns
ps. ksour > then all AvD out right now
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#mimic #pick |
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10-24-2008, 08:23 PM | #46 | |
Join Date: Sep 2008
Class/Position: Sniper / Defensive Gametype: Capture the Flag Posts Rated Helpful 0 Times
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10-24-2008, 08:31 PM | #47 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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oh i have no problem with updating the looks of the map, but you made comments regarding not liking the gameplay, which i dont want to see get changed.
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10-24-2008, 08:50 PM | #48 | |
Join Date: Sep 2008
Class/Position: Sniper / Defensive Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
When I said it could be FF friendly and updated graphics... You know rounded corners and using more than 2 textures go a long way . I'm shallow... that's probably my problem. |
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10-24-2008, 09:23 PM | #49 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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I doubt I'd play a more textured version of this map. With the game play as intense as it is it can get quite spammy. The lower textures keep the game play smooth and that's what's important
smooth game play > fancy look |
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10-27-2008, 01:08 PM | #50 | |
Join Date: Sep 2008
Class/Position: Sniper / Defensive Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
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10-27-2008, 02:28 PM | #51 |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Alright ksour!
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09-14-2009, 12:22 PM | #52 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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ksour is one of the ugliest maps ive ever played in tfc and people loved it...
THANK YOU for remaking it unugly! |
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09-14-2009, 12:33 PM | #53 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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it wasn't as ugly as breakout
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