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Old 10-01-2007, 03:48 AM   #281
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Ha, you chumps don't realize that I don't check my email!

Actually for a few months (basically since I stopped posting) my computer has been on the crap and I haven't been mapping. Atm I don't even have steam installed.

Sooo untill I get 120 bucks nothing much will get done. But that IS my first priority right now. I actually have a job, to a certain extent, so it'll happen. I swear. And I'll try to actually post. What's this I hear about the game being released?
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Old 10-01-2007, 03:50 AM   #282
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Man you Miss out on the release
Good to have you back
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Old 10-01-2007, 06:30 AM   #283
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Clearly, from his post we can tell he's man whoring himself off so the maps will be finished in no time :P
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Old 10-10-2007, 01:34 AM   #284
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Getting a 500 gig hd on thursday. Hopefully I can get all my files off the old HD.

Cacti was so close to done, it was just stupid things like source not being able to render enough sprites that were causing all the problems.
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Old 10-10-2007, 01:55 AM   #285
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Quote:
Originally Posted by Nezumi
Ha, you chumps don't realize that I don't check my email!

Actually for a few months (basically since I stopped posting) my computer has been on the crap and I haven't been mapping. Atm I don't even have steam installed.

Sooo untill I get 120 bucks nothing much will get done. But that IS my first priority right now. I actually have a job, to a certain extent, so it'll happen. I swear. And I'll try to actually post. What's this I hear about the game being released?
Welcome back Nezumi!

Everyone toss him a good ol' WB. In my thread, though, not here. Let's not clutter up all of his map threads with how much we love him. <3
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Old 11-18-2007, 09:32 PM   #286
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Update: Hammer is fuxored. When I try to set up a Fortress-forever configuration, nothing renders correctly in hammer (in the 3D view, everything is black with white outlines and things flashing in and out of view) Also the map won't compile. I only started having this problem after I bought the orange box. I didn't see a thread on the subject, but is anyone else having this problem?
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Old 11-18-2007, 09:55 PM   #287
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yes those are common problems, im not getting any of them but alot of ppl are.

the 3D i've heard of no fix for.

the map not compiling, is it saying "access denied?" i can tell you how to fix that.
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Old 11-18-2007, 09:55 PM   #288
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Try running the SDK with the line "-engine ep1" in it's advanced launch options thingamie.

If that fails, take a look through this topic: Latest SDK Update, seems the orange box update threw up quite a few errors when used with pre-box stuff
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Old 04-29-2008, 06:01 AM   #289
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So, hammer works and everything, but the compilers don't.

When I try to compile the map I just get some error saying some file couldn't be found or something.

I've put a bunch of work into this map over the last few days. I removed a room from the 2nd section of the map. It was a bitch to sew it back together, but the map is mostly in it's final form now. There's tons of empty space behind all the displacements in the 3rd section that I gotta fill with nodraw brushes, put the 3d skybox back, get the lua worked out, and make everything happen on the correct timer, and other shit like that.

I've got a lot of the sounds woked out. I've got cool soundscapes for everything, as well as a lot of sounds for when rounds start/end. The 60/30/10 second alarm is the ambient/alarms/warningbell1 sound (if you want to look it up). I love that sound. I wanna get this doorbell and make it play that noise. The 3rd cap point is going to make a large mechanical winding up nose during the last 30 seconds of the game, and an alarm will sound in the last 10 seconds. It's gonna cause a panic, hopefully, especially if both are happening at the same time.

Also, before the doors open on each round, the radio overwatch voice will say these sentances. Remember the defenders are blue and the attackers are yellow:

Round 1:
"Four hundred and four riot. Yellow citizen infection is now in progress. All units apply foreward pressure."

Round 2:
"Two hundred and forty three assault on protection team is now in progress. Isolate, cauterize level 5 anticivil activity."

Round 3:
"High priority region is now infested zone. Fifty one B threat to property in progress. Stabilization team, failure to treat identified local outbreak will <something> recall and recycle."

I can't quite tell what that one word is, but I <3 Ellen McLain.
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Old 04-29-2008, 06:49 AM   #290
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<==== Bows to the Lore Master. Good to see ya post.
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Old 04-29-2008, 11:12 AM   #291
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I like to keep people guessing.

But the compiler problem wasn't actually a compiler problem. I feel like an idiot, but it was just problem with the map causing bsp to fail instantly.

Once I figured that out, it turned out to just be a displacement that had accidentally gotten tied to an entity. So now I've got leaks and area portals not touching two areas. My spider sense tells me that one is causing the other but I'm not sure which way it goes...

EDIT: THE MAP COMPILES!! WOOT! It was a really clean compile too, with none of the bitchy little leaf portal errors or things like that. The map was over the max brush limit, but the rooms I removed from the 2nd section brought it back under the limit. There's still a ton to do but all the major hassles are gone (for the time being). Wahay!
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Last edited by Nezumi; 04-29-2008 at 11:28 AM.
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Old 04-29-2008, 12:35 PM   #292
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YAAY FOR THINGS WORKING CORRECTLY!
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Old 04-29-2008, 02:12 PM   #293
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I <3 this map!
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Old 04-29-2008, 02:30 PM   #294
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NICE NECRO NEED PIX!
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Old 04-29-2008, 04:04 PM   #295
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This map looks awesome.
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Old 05-01-2008, 11:54 AM   #296
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Quote:
Originally Posted by Nezumi
...I've got leaks and area portals not touching two areas. My spider sense tells me that one is causing the other but I'm not sure which way it goes...
One of the soundscapes was leaking, which caused the areaportal thing. BUT none of the soundscapes are actually leaking D:

Well I hope I have the LUA mostly figured out. These things are hard. The next big question mark is whether or not I can pack a custom sentences.txt into the map with the overwatch radio sentences.

Come to think of it, if that works I should try packing custom yellow team skins into the map so they're sand colored instead of regular yellow. I know FF doesn't let people replace certain files (including player model skins) for cheat prevention reasons, but it'd be neat to try.
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Old 05-01-2008, 12:22 PM   #297
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Actually nothing is stopping you from using custom player skins... edit the .vtf and be amazed
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Old 05-01-2008, 12:55 PM   #298
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where can i get this map?
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Old 05-01-2008, 05:23 PM   #299
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^^ x2
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Old 05-01-2008, 07:36 PM   #300
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packing custom skins is kind of iffy. My map has custom flag textures and they only seem to work half the time when played on a server.
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