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Old 08-06-2013, 11:26 PM   #1
Peketrack
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Location: Spain
Class/Position: Soldier Deff//Scout Off
Gametype: Capture the Flag
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ff_Sunnyramps_b2

First, I want to apologize for this more than 2 weeks that it have taken to me to realease the map.

There have been some changes since WIP Thread

1. Now when you respawn you aim to the hole from where you fall into the water (this water kills enemy team members)
http://www.mediafire.com/view/33pos3...9/Respawn.jpg#
2. The new "half-pipe" surf ramps have been fixed and they are totally functional (Had some brush problems)
http://www.mediafire.com/view/fohz8h...urf+ramps.jpg#
3. The new Capture point and it ramps still like in WIP version.
http://www.mediafire.com/view/z502oh...int+ramps.jpg#
4. As some of you recomend i've put more light in the map and in the water, i hope those will be fine for you.
http://www.mediafire.com/view/se5gdj...38f/Water.jpg#
5. The Middle from WIP version has been shortened. It was a necessary change. Some of you complained about it takes years to get enemy base and i agreed. Also there are more light in this part because it was a bit darky.
And about that lights, dont worry you wont get blocked, you can pass trought them.
http://www.mediafire.com/view/06i47o...shortened.jpg#
6. As well the middle got short the brigde did too.
http://www.mediafire.com/view/34cz3d...n6/bridge.jpg#
7. At last but not least, the map Lua has been also updated. So now, when the flag goes down into the sky it backs to it original possition.


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To end this thread. I'll like to keep Sunnyramps_b1 in game as someone asked me because it was a really liked map and I will. I have renamed the map (beta 1) to ff_Sunnyramps_Classic as WiFiDi suggested

Last edited by Peketrack; 08-06-2013 at 11:32 PM.
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Old 08-21-2013, 02:45 PM   #2
XPelargos
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Old 08-21-2013, 07:31 PM   #3
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