Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 10-08-2007, 10:57 PM   #1
sokrateas
 
sokrateas's Avatar
 
Join Date: Jul 2007
Location: Calgary, AB
Posts Rated Helpful 0 Times
ff_advantage (Oct 8th 2007)

Hey folks,

Introducing advantage style gameplay. It's a standard capture the flag game, with one small difference, you can take advantage of a middle base by flicking a switch in the middle of the map.

What does advantage offer for the team who takes it?

-Enemy's access to the front door of the middle base is closed off, forcing them to find other ways in.

-Teleport from spawn to middle base. While you have advantage, two teleports inside of your respawn will take you to the middle base, allowing you to defend it more easily, and launch your attack slightly faster.

How do you take advantage back?

-There are cliffs that lead to sniper decks in the middle base. Grenade jump, rocket jump, and conc jump to get up into that area.

-There is a side ramp that is easily accessible for heavier classes, but leads to a tough choke point inside the advantage area.

-A team can't take back the advantage for at least 30 seconds, and a team will keep advantage until the other team toggles the switch inside the advantage base.

Anyone who's seen the map before will recognize the bases, but the middle has changed. Take a peek at the screenshots below, and let me know what you think.

Disclaimer: The map isn't quite complete, there are still some visual/performance problems. I'll release the map after I've taken your feedback and put it into my map. Thanks.

The Overhead View



Flag Room



Flag Room



Ramp Room



Looking at the Advantage base from Red Base



The Red Base



The Red Base



The Blue Base



Inside the Advantage Base

sokrateas is offline   Reply With Quote


Old 10-08-2007, 11:02 PM   #2
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
wow those are some outstanding shots.. can't wait to see it in action, looks fairly big,there seams to be a lot of quality maps coming out
the pillbox here reminds me of doctor roboto for some reason
barronofhellion is offline   Reply With Quote


Old 10-08-2007, 11:25 PM   #3
Custos
 
Join Date: Mar 2007
Location: Stockholm, Sweden
Posts Rated Helpful 0 Times
Great Scott!
Can't wait to try it out.
Custos is offline   Reply With Quote


Old 10-08-2007, 11:28 PM   #4
hlstriker
QUAD ROCKET
Server Owner
Fortress Forever Staff
 
hlstriker's Avatar
 
Join Date: Jul 2007
Class/Position: Soldier
Gametype: Rocket Jumping
Affiliations: -g1 ]qS[ -eC- :e0: [ESAD]
Posts Rated Helpful 11 Times
This map looks great! The gameplay itself would probably suck with less than 14 people though due to it being fairly large.
hlstriker is offline   Reply With Quote


Old 10-08-2007, 11:45 PM   #5
sokrateas
 
sokrateas's Avatar
 
Join Date: Jul 2007
Location: Calgary, AB
Posts Rated Helpful 0 Times
^^ You're mostly right, unless the game goes Offence vs Defence, then the offence get the advantage base (so they can teleport to the middle), which should close the game up a bit. Hopefully!
sokrateas is offline   Reply With Quote


Old 10-09-2007, 12:19 AM   #6
EquilibriuM
G9-
D&A Member
 
EquilibriuM's Avatar
 
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
awsome looking map gj bro we need more maps like this!
EquilibriuM is offline   Reply With Quote


Old 10-09-2007, 02:04 AM   #7
gizmofo
The Bestest
 
gizmofo's Avatar
 
Join Date: Apr 2007
Location: Portland, OR
Posts Rated Helpful 0 Times
Send a message via AIM to gizmofo
Extremely creative, I'll give ya that one. Can't wait to try it out.
gizmofo is offline   Reply With Quote


Old 10-09-2007, 02:22 AM   #8
Darkness24713
Another
 
Darkness24713's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Boxs dont hurt nothing
Darkness24713 is offline   Reply With Quote


Old 10-09-2007, 02:39 AM   #9
Nest
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
I think I found a bug, if you look carefully at the fourth screenshot in the lower left portion of the screen there's definitely a linear edge.

Just kidding, looks great!
Nest is offline   Reply With Quote


Old 10-09-2007, 02:48 AM   #10
duk
rubrduky
 
Join Date: Oct 2007
Location: Calgary, Canada
Posts Rated Helpful 0 Times
this map is ultra sexy
excellent work sokrateas

Last edited by duk; 10-09-2007 at 06:22 AM.
duk is offline   Reply With Quote


Old 10-09-2007, 03:54 AM   #11
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Cant wait to try this out
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 10-09-2007, 05:38 AM   #12
Desyphur
OHH! OHHH NOOO!
Wiki Team
Beta Tester
 
Desyphur's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Absolutely great idea, and brilliantly portrayed though the map. Bravo.
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now.
Desyphur is offline   Reply With Quote


Old 10-09-2007, 05:40 AM   #13
Skanky Butterpuss
Beware the Hammer
Buffalo Butterpuss
D&A Member
Fortress Forever Staff
 
Skanky Butterpuss's Avatar
 
Join Date: Mar 2007
Class/Position: Sabotaging your shit.
Affiliations: :}|, mimic, /KBN/
Posts Rated Helpful 0 Times
damn this map looks awesome
__________________
Support FF:
Etzell: Skanky
Etzell: The Wings are fucking fantastic
Etzell: They really are
Etzell: But even SAYING that makes me want to vomit
Skanky Butterpuss is offline   Reply With Quote


Old 10-09-2007, 06:24 AM   #14
Surrealistik
 
Surrealistik's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Love the concept. Please release it as soon as you're able.
Surrealistik is offline   Reply With Quote


Old 10-09-2007, 08:10 PM   #15
sokrateas
 
sokrateas's Avatar
 
Join Date: Jul 2007
Location: Calgary, AB
Posts Rated Helpful 0 Times
^^ I hope to have this out in the next week or so. Just have a busy week at school, plus some annoying bug squashing. And lastly, I don't really want to have to release a beta. Thanks for all the great feedback guys.
sokrateas is offline   Reply With Quote


Old 10-09-2007, 08:28 PM   #16
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
sweet can't wait
barronofhellion is offline   Reply With Quote


Old 10-09-2007, 10:08 PM   #17
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
I have been waiting for this map for quite a while, and now, with the new textures and so on, I really cannot wait to play it.

From the overview your layout looks really smooth and fluent (good) : )
Player is offline   Reply With Quote


Old 10-10-2007, 12:59 AM   #18
Major Lee High
Retired Mapper
 
Major Lee High's Avatar
 
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
This is looking good.

One thing that bothers me though is the rock walls in the yard are between bases. If you could scale that texture up some or rotate it maybe, it would look better imo.
Major Lee High is offline   Reply With Quote


Old 10-10-2007, 01:57 AM   #19
BumGravy
Black Cyclops
 
BumGravy's Avatar
 
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
Looks awesome, my only crits are the rock displacements needing their textures upscaled, also though the floor textures in the bases need to be trimmed or split up in some way, atm the floor looks very uniform.

But great job, I really cant wait to play this!
BumGravy is offline   Reply With Quote


Old 10-10-2007, 05:52 PM   #20
liN
Valid XHTML 1.0!
 
liN's Avatar
 
Join Date: Jul 2007
Location: Philadelphia, PA
Class/Position: Offense: Scout/Medic. Defense: Solly
Gametype: AVD
Posts Rated Helpful 0 Times
Send a message via AIM to liN
Quote:
Originally Posted by BumGravy
Looks awesome, my only crits are the rock displacements needing their textures upscaled, also though the floor textures in the bases need to be trimmed or split up in some way, atm the floor looks very uniform.

But great job, I really cant wait to play this!
QFT and awesome job!
liN is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:32 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.