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Old 08-15-2005, 03:03 PM   #21
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Looks cool, but gameplay on this map is... erm, shit.
Remaking the flagroom could be a solution.
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Old 08-15-2005, 03:14 PM   #22
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What do you mean, Chad? What changes to the flagroom would make gameplay better?
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Old 08-15-2005, 04:21 PM   #23
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I remember the times of 4 Mirv Demomen on this map My friend and I filled the flag room with a constant supply of spam. Just make sure the gren bag doesn't respawn quite as fast as it did in the original
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Old 08-15-2005, 08:51 PM   #24
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Will do, Jiggles.

I've re-entitied everything, smoothed out errors, and now I'm back on track to adding additions. I'm fooling around with the outside of the base (what you can see through the windows) to get somethin' sexy.

Will post update again soon...
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Old 08-18-2005, 04:58 PM   #25
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Quote:
Originally Posted by Imbrifer
What do you mean, Chad? What changes to the flagroom would make gameplay better?
I'm just remembering some old matches on this map and in my mind it was boring and spammy games :/

In the current 2morfort, defensers are very close and the resupply almost in the flagroom.
I don't really know what you could do to change it, maybe in adding one more room (new flagroom) with 2 separate accesses : more time to off, less spam, etc. But it could be worse : close game, no fun.
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Old 08-28-2005, 06:17 PM   #26
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I'm back in town, and back at work on this delightful map.

So the grenade issue seems pretty big - I'll make the grenade bag give less 'nades and/or make it respawn less.

I've got some things to work on - some smoothing groups, make fans for the 2 big holes, modify some lighting and tweak the skybox. Once that's all in place, you'll have some screenshots of the modified work (esp. the skybox - it's not that amazing, though )

Rock on.
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Old 08-29-2005, 10:55 AM   #27
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That's one hot 'n sexy map. I remember the original now too.
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Old 08-30-2005, 04:54 PM   #28
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I'm about ready to post half (pre flipped/recolored) of my map for people to run around in. Anyone recommend a place that will host a 13mb file?
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Old 08-30-2005, 05:03 PM   #29
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I can host it. Since I'm using my old university's bandwidth, it may be a bit spotty (school just started). When it's working its very fast though
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Old 08-30-2005, 05:28 PM   #30
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Sounds great - I'll shoot you a PM about it.
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Old 08-31-2005, 01:55 AM   #31
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Looks great.
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Old 08-31-2005, 02:42 AM   #32
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Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
I can host it for you, too. Unlimited bandwidth and good speeds, just send a PM. Ginger Lord can attest to it.
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Old 08-31-2005, 07:57 AM   #33
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Are you planning a playtest get-together? Perhaps all meeting in the map to talk about it, if it's not ready for playtesting (And I know the goals aren't there yet)?
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Old 08-31-2005, 11:09 AM   #34
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snazzy map
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Old 08-31-2005, 03:29 PM   #35
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Hrmm... yeah, a play test time would be nice. Tell ya what, I'll post the half-map today/tonight, and if there are no big problems, we'll do the get together tomorrow (thursday) at.. 2pm US Central Time. How's that?

and Circ, I'll PM ya and try to get you and/or jiggles to host the half-map.
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Old 08-31-2005, 03:39 PM   #36
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Good, give me a couple of hours where Jiggles isn't playing BF2 so I can stop getting raped by him.
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Old 08-31-2005, 08:59 PM   #37
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http://www.msu.edu/~boylanc1/2morforeverbig_d.zip

There you go, you goons! Some of the textures (rocks, maybe a few others) may not work since they are custom textures. If they don't, you can suck it up.

Let me know if there are any probelms, and have fun mulling about till tomorrow at 2pm CST. I'll post my IP near then.
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Old 08-31-2005, 09:31 PM   #38
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I just gave it a quick 30 second run through since I need to go get some food. I really like the aesthetic changes over the original; they're interesting and pretty without getting in the way of gameplay.

If anyone's wondering, just drop the bsp in the: "...\Steam\SteamApps\YourEmail\half-life 2 deathmatch\hl2mp\maps" directory

The custom textures don't show; most obviously here.

It doesn't get in the way though.
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Old 08-31-2005, 09:59 PM   #39
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I'll redo the missing textures and see if I can get it rehosted...

edit: nevermind, it's too much of a pain in the ass right now. Enjoy
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Old 08-31-2005, 10:04 PM   #40
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can't you just pack them with the .bsp ?
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