Fortress Forever

Go Back   Fortress Forever > Community > Fortress Media

Reply
 
Thread Tools Display Modes
Old 10-02-2008, 01:18 AM   #1
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
software for video coverage

okay, so i've been having thoughts on covering big internet based matches (not just FF) using HLTV and the such, but taking production levels one step further. bandwidth aside for a second, imagine a team of people doing a live cover of a match, where two or three guys act as "cameramen", ie sitting on HLTV (minus the VGUI) while capturing their screen directly to an audio/video stream. one or two more guys act as "commentators" with a mic [and camera?] capturing again directly to audio[/video] stream. a "producer" would then receive these audio/video streams into some sort of custom made veejay type program, and build up what the viewers see, then pass on a single processed stream to some sort of distribution server. all of the team would keep contact in vent or TS or something ofc to coordinate stuff.

what are people's thoughts? are there any packages out there that might be of use? what OSes are best for each stage of the process?
mervaka is offline   Reply With Quote


Old 10-02-2008, 04:14 AM   #2
Shadow00Caster
Retired FF Staff
 
Shadow00Caster's Avatar
 
Join Date: Jul 2007
Class/Position: D Eng
Gametype: Griefing/Spawn Camping
Posts Rated Helpful 5 Times
Good idea .. I know Ihmhi was talking about this. Source TV is still broken in FF so it's not something we can play with right now.

I don't know off the top of my head any program to this, basically it would be two systems, or a system, that has a video capture device (preferably a secondary hardware device) to capture the game, then stream it live an editor where it has about a 30 second to 1 minute delay from editor to stream machine which streams the feed being sent from editor to connected users etc. It's basically a live production setup, its not simple task to do over the internet as there is alot of raw streaming data. I'll talk to the video producer I know here in SD and ask him about it.
Shadow00Caster is offline   Reply With Quote


Old 10-02-2008, 04:32 AM   #3
Hirohito
The last true Emperor
D&A Member
Wiki Team
 
Hirohito's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
What is causing Source TV to screw up in FF?
Hirohito is offline   Reply With Quote


Old 10-02-2008, 10:32 AM   #4
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
i know raw is definitely out of the question.. i was just thinking of a bunch of compressed video streams being slapped together. it know quality will be horrible if this was done tomorrow, but hey, in a couple of years it might be doable.
mervaka is offline   Reply With Quote


Old 10-02-2008, 04:30 PM   #5
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Watching HLTV is the only thing the screws up. The demos that record during a match, if you play them back, work just fine.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 10-02-2008, 04:33 PM   #6
SSCUJO
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
when your bring up the FF stats in game (in,out,fps, ping etc) you can clearly see the problem with hltv

when nothing moves the "in" stays at around 90-150 as soon as there is movement on the screen it will gorw to 400-600 and once you see multiple players, or muliple gun shots, or explosions or concs, you will see it jump to 2000+.

all the other things in the stats remain normal
SSCUJO is offline   Reply With Quote


Old 10-02-2008, 04:54 PM   #7
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
I think something like this would be best suited in an OVD format. Full game format has double the action, and splitting cameras up between two spots might make things hard to keep track of. In an OVD format, you can have like... 4 people cover all of the action. Have a guy looking outside the base, calling INC's for the director who changes the feed to whatever camera he thinks would get the most action and then the commentators comment on what they are seeing.

Could you imagine how hectic that would be in a full game? Keeping track of two O's and two D's?
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 10-02-2008, 11:39 PM   #8
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
Quote:
Originally Posted by KubeDawg
Watching HLTV is the only thing the screws up. The demos that record during a match, if you play them back, work just fine.
remember this is live, or at least delayed.
mervaka is offline   Reply With Quote


Old 10-03-2008, 01:02 AM   #9
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Quote:
Originally Posted by KubeDawg
Watching HLTV is the only thing the screws up. The demos that record during a match, if you play them back, work just fine.
I am hoping like hell you are right about that.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 10-03-2008, 01:08 AM   #10
Peon
Altitude Junkie
D&A Member
 
Peon's Avatar
 
Join Date: Jul 2007
Class/Position: Agressive Medic or Pyro...as long as I can fly baby!
Gametype: CTF
Posts Rated Helpful 0 Times
I would be stoked to be involved in something like this. If you need volunteers to be cameramen, you've got one right now.
__________________
"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”"
- George Carlin
Peon is offline   Reply With Quote


Old 10-03-2008, 01:52 AM   #11
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ok, get looking for software then! and be prepared to be running source under wine, in linux. all the free cool stuff resides there!
mervaka is offline   Reply With Quote


Old 10-03-2008, 02:40 AM   #12
reaper18
sKeeD
D&A Member
Beta Tester
 
reaper18's Avatar
 
Join Date: Jul 2007
Location: Pittsburgh, PA
Class/Position: Scout, Demo, Solly
Gametype: Any
Posts Rated Helpful 21 Times
Send a message via AIM to reaper18
Quote:
Originally Posted by Peon
I would be stoked to be involved in something like this. If you need volunteers to be cameramen, you've got one right now.
same here, i wouldnt mind doing camerawork
reaper18 is offline   Reply With Quote


Old 10-03-2008, 09:50 PM   #13
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
i may have found the vision mixing software, OtsAV. trouble is, it costs money.

EDIT: any like minded people here fancy helping me develop such an app?

Last edited by mervaka; 10-03-2008 at 10:02 PM.
mervaka is offline   Reply With Quote


Old 10-16-2008, 10:36 PM   #14
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
okay, can anyone point me towards some linux libraries that can handle fast image processing, suitable for video?

this is the sort of interface i'm trying to achieve, much like a hardware A/B vision mixer:


Last edited by mervaka; 10-16-2008 at 11:04 PM.
mervaka is offline   Reply With Quote


Old 10-17-2008, 12:47 AM   #15
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
Quote:
Originally Posted by mervaka
mervaka's Original Idea and Post
FUCK YES PLZ!!1!1oneoneone
PartialSchism is offline   Reply With Quote


Old 10-17-2008, 01:48 PM   #16
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
okay, i'm writing it in python using the gstreamer library (and gtk). gstreamer seems ideal
mervaka is offline   Reply With Quote


Old 10-21-2008, 12:09 AM   #17
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
update

i'm currently designing the GUI. here's my prototype input channel strip:



EDIT: as you can see, my original design has changed somewhat. i'm currently trying to work out a way of drawing cue windows more efficiently. 8 of those channels just fucking rapes my CPU.

Last edited by mervaka; 10-21-2008 at 05:25 PM.
mervaka is offline   Reply With Quote


Old 10-21-2008, 05:26 PM   #18
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
instanciation! and classes! i spent most of the day reading up on gstreamer :S

mervaka is offline   Reply With Quote


Old 10-21-2008, 06:12 PM   #19
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by mervaka
instanciation! and classes! i spent most of the day reading up on gstreamer :S

__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 10-21-2008, 09:38 PM   #20
Firefox11
 
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper
Gametype: AvD
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Mervaka for Prez. Or something.
O_O
Firefox11 is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:51 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.