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Old 02-11-2009, 02:36 AM   #1
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FF 2.3 released!

To see the full changelog, go to the Changelogs page




Client Installer

Patch (2.2 to 2.3)
Game Updates torrent (.EXE)
Mod DB (.EXE)
AE Clan Hosting (.EXE)
SNT, University of Twente (.EXE)
Reborn Digital (.EXE)
Trepid Studios (.EXE)
Trepid.net (.EXE)
FFPickup.com (.EXE)
Fortress-Forever.com (.EXE)


Server Packages

Patch (2.2 to 2.3)
Game Updates torrent (.ZIP)
Game Updates torrent (.TAR.GZ)
Mod DB (.ZIP)
Mod DB (.TAR.GZ)
AE Clan Hosting (.ZIP)
AE Clan Hosting (.TAR.GZ)
SNT, University of Twente (.ZIP)
SNT, University of Twente (.TAR.GZ)
Reborn Digital (.ZIP)
Reborn Digital (.TAR.GZ)
Trepid Studios (.ZIP)
Trepid Studios (.TAR.GZ)
Trepid.net (.ZIP)
Trepid.net (.TAR.GZ)
FFPickup.com (.ZIP)
FFPickup.com (.TAR.GZ)
HLdevs.com (.ZIP)
HLdevs.com (.TAR.GZ)
Fortress-Forever.com (.ZIP)
Fortress-Forever.com (.TAR.GZ)

Last edited by squeek.; 02-11-2009 at 02:59 AM.
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Old 02-11-2009, 02:46 AM   #2
Skanky Butterpuss
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YERAH!
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Old 02-11-2009, 03:00 AM   #3
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Ohhhhh man. OHHHHHHHHHHHHHHHH man. OOHHHHHHOAOOOHAOHAHHHHHAO
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Old 02-11-2009, 03:15 AM   #4
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Thanks for the present!
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Old 02-11-2009, 03:15 AM   #5
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YEAH BABY YEAH!!!
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Old 02-11-2009, 03:16 AM   #6
Skanky Butterpuss
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Thanks for the present!
happy birthday you old cunt! <3
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Old 02-11-2009, 03:26 AM   #7
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Splendid.

And HB Iggz
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Old 02-11-2009, 03:37 AM   #8
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Brrraaak!


(happy birthday sir iggy)
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Old 02-11-2009, 03:49 AM   #9
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ANOTHER ONE!?
I can has bandwidth?

EDIT: I'm on the Torrent. Will seed as long as needed.
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Old 02-11-2009, 04:03 AM   #10
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im not too impressed with the dropped health pakcs only healing to 100% pretty dumb imo why not more? it always has been. should atleast heal to 120%. does the medkit heal to more than 100% ??? and maybe make the medpack easier to heal with then because its bullshit the way it is.
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Old 02-11-2009, 04:50 AM   #11
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Quote:
Originally Posted by bowser View Post
im not too impressed with the dropped health pakcs only healing to 100% pretty dumb imo why not more? it always has been. should atleast heal to 120%. does the medkit heal to more than 100% ??? and maybe make the medpack easier to heal with then because its bullshit the way it is.
http://forums.fortress-forever.com/s...ad.php?t=18770
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Old 02-11-2009, 05:59 AM   #12
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im aware of the thread you dont need to point me in its direction. but thanks junkhead.
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Old 02-11-2009, 06:02 AM   #13
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# Aardvark "Sniper limit 1"

Junkhead, we're screwed
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Old 02-11-2009, 06:10 AM   #14
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Oh, that map already had a limit of 1 sniper in my config
<3 map specific configs

How long does the hacked turret stay alive btw? Wasn't it something like 3 seconds?
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Old 02-11-2009, 06:35 AM   #15
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Old 02-11-2009, 07:11 AM   #16
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Quote:
Originally Posted by Caroline View Post
# Aardvark "Sniper limit 1"

Junkhead, we're screwed
No. NO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Don't worry! We still have 2fort!
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Old 02-11-2009, 07:56 AM   #17
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Quote:
Originally Posted by bowser View Post
im not too impressed with the dropped health pakcs only healing to 100% pretty dumb imo why not more? it always has been.
Has been since 2.0? It doesn't really reduce their effectiveness in battle, it just puts an end to using them irresponsibly (see: spamming at every entrance/chokepoint).

Quote:
does the medkit heal to more than 100% ???
Of course.

Quote:
maybe make the medpack easier to heal with then because its bullshit the way it is.
It's planned.
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Old 02-11-2009, 08:32 AM   #18
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I see "fixed shadows" on several maps. What shadows are we talking about and how were they bad?
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Old 02-11-2009, 08:42 AM   #19
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Quote:
Originally Posted by color43 View Post
I see "fixed shadows" on several maps. What shadows are we talking about and how were they bad?
Player/object shadows, and they were not even showing up at all (on openfire and aardvark).
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Old 02-11-2009, 10:42 AM   #20
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The Monkey change makes me <3
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