|
View Poll Results: Which one did you choose? | |||
Competitive CTF | 5 | 23.81% | |
Round-Based CTF | 8 | 38.10% | |
Capture-Based CTF | 4 | 19.05% | |
Vanilla CTF | 4 | 19.05% | |
Voters: 21. You may not vote on this poll |
|
Thread Tools | Display Modes |
11-06-2010, 03:08 AM | #1 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Poll: Public CTF Structure
Which one of these would you rather see for public capture the flag?
Competitive CTF - This is pickup style CTF. Each team has their chance to attack and defend respectively in two fifteen minute rounds. The team with the most points at the end of the match wins, and the map is switched. Round-Based CTF - Both teams are on offense and defense. A round ends when a team reaches a small capture limit. The first team to win so many rounds win, and the map is switched. Cap-Based CTF - Both teams are on offense and defense. The first team to reach a large capture limit is considered the winner, and the map is switched. Vanilla - This is how CTF is played now. There are no capture limits. There are no rounds. It’s just straight out capture the flag until the time runs out and the map switches. Only choose this if you prefer it over the above modes. |
|
11-06-2010, 05:56 AM | #2 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Wouldn't "Cap-Based" not make sense at all since almost every CTF map is symmetrical and both teams are on O/D anyway?
Round based sound pretty good though. EDIT: Never mind, I was thinking you meant the SIDES were switched, not the map. Last edited by chilledsanity; 11-06-2010 at 09:04 AM. |
|
11-06-2010, 06:32 PM | #3 |
D&A Member
Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
|
Isn't the only reason pickup games use Competitive CTF is that there aren't enough players? In a perfect world, they would be doing both attacking and defending since that is how the game is designed.
|
|
11-06-2010, 06:57 PM | #4 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
|
This man speaks the truth. The correct way to play CTF in FF is in an 8v8 format.
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN Last edited by moosh; 11-06-2010 at 09:51 PM. |
|
11-06-2010, 09:16 PM | #5 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
|
this has got to change capture the flag isn't fun enough as it is it needs more structure. also sentry's need more power this makes all classes usefull for attack. so either competitive which is a bit long 30 mins is along time. i voted for the round based, however there still should be an option for standard but i think if we have a structured mode the lower player count won't be such a problem and when the playercount goes up servers can switch it to regular ctf. the option is what we really need.
__________________
WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 11-06-2010 at 09:20 PM. |
|
11-07-2010, 01:56 PM | #6 | ||
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
|
Quote:
Quote:
Bridget doesn't play FF, so he doesn't know how PickUp/Clan styled games work.
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 11-07-2010 at 01:57 PM. |
||
|
11-07-2010, 04:16 PM | #7 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
|
Bridget is a girl ricey why you call her he!? Also scout needs nerfed, hw guy needs beefed, sniper needs binoculars he might have them already not sure. Or sniper should be able to laser targets for air strike. Medic needs more O power maybe speed or extra conc, and get rid of jumppad it's gimmicky. Go back to teleporters for engy instead. Caltrops for scout.
|
|
11-08-2010, 03:45 PM | #8 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
|
I hope you're being sarcastic.
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
|
11-08-2010, 11:43 PM | #9 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
The best way for the current amount of players would be a TFC style competative game. The map starts, and anyone can join either team, with unbalanced teams (3v4) having the more amount of players on defence (like TFC). If someone leaves you would just change teams to fill their spot. 30 minutes per map.
|
|
11-09-2010, 01:20 AM | #10 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
|
i say a/d capture the flag round style would be best
thats my opinion
__________________
WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
|
11-09-2010, 06:01 AM | #11 |
Join Date: Mar 2009
Gametype: Capture the Flag Posts Rated Helpful 3 Times
|
anyone played the map water wheel in tfc?
once you spawn, players wanting to play offense go through a door clearly marked offense and players wanting to play defense go through a door clearly marked defense. Same for both teams so it forces o v d. decent concept i guess. it will still turn to dm but atleast it makes it clear for newbs and its better than d vs d! |
|
Tags |
ctf, poll, public, structure, suggestion |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|