10-27-2008, 03:19 PM | #1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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[Annoying] Respawn not immediate when killed with certain weapons.
I've noticed this a lot lately, not sure if it happened in < 2.1, but it happens now, so basically, whenever I'm killed with a sniper rifle or flamethrower, it takes about 2 or 3 seconds to respawn. I keep clicking my fire/direction arrows to respawn, but it physically won't let me until IT wants me to respawn. This can be resolved by the server having auto respawning available, but a lot of pubs don't do that. Any idea what might be causing this or how to fix it?
I've noticed this happen on a few other weapons as well, but the sniper rifle and flamethrower are the ones that occur the most. |
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10-27-2008, 03:33 PM | #2 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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I never noticed that it was a specific weapon that did this, but I have noticed that sometimes if I just happen to be holding down the fire button I respond almost that same second, but sometimes I can be waiting upto 3 to 4 seconds to respawn.
I know its not much, but it is noticeable and annoying. |
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10-27-2008, 07:02 PM | #3 |
Retired FF Staff
Join Date: Jul 2007
Class/Position: D Eng Gametype: Griefing/Spawn Camping Posts Rated Helpful 5 Times
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There is a respawn wait time.
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10-27-2008, 07:14 PM | #4 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Quote:
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10-27-2008, 07:16 PM | #5 |
Keep On Keepin' On
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Yea there shouldn't be a wait time, unless you kill yourself to switch classes.
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10-27-2008, 09:17 PM | #6 |
Useless
Retired FF Staff
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I've noticed this, too, but never given it any thought.
Guess we'll take a look!
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