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Old 09-28-2007, 02:32 PM   #1
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ff_duckhunt (Last Update: 20th Oct|BETA5 release/Screens)

Ok, this is just a silly map that I started mostly to give me chance to to get to grips with the LUA stuff. It's not gonna be the best looking map you've ever seen, I'll admit, nor is there a real theme to the actual map, but hopefully it'll be a fun map to mess around on late-night

The basic premise is that the snipers (Hunters) shoot down the scouts/medics (Ducks), while they conc through the air trying to hit the targets. Hunters score a great deal more points for a flying duck rather than a grounded one, while the ducks score more points for hitting the higher, smaller target.

As a further incentive for the Ducks to aim for the target, the water is poisonous, and they go splat if they hit the cliff wall.

Anyways.. screens:

Ramp and Targets
Sniper Base
Sniper's View


The map thus far is functionally complete - detail needs to be worked on a bit, make it look a little less sparse (and the ramp is to be replaced), and some lighting needs tweaked as well. The LUA is mostly functional, a few changes to make and test yet, but the bones of it works.

EDIT #1 - Latest Screenshots:

Duck's Base
The Ramp, Target, and Right Sniper Base
Left Sniper Base and Target
Sniper's View of the Ramp
Sniper's view of the target


EDIT #2 - BETA2 map release (See info top of page 2):

Superceeded by BETA3 below.


EDIT #3 - BETA3 map release

Changes from previous versions
# Raised Hunters view
# Protective forcefield for Duck spawn
# Teleporters between Hunter's bases
# Minor detail changes
Download HERE!


EDIT #4 - More W.I.P Screenshots (needs 3D skybox badly)

Inside Duck's base
Sniper's view from the right base
Sniper's view of the targets
Overview looking NE
Overview looking SW


EDIT #5 - BETA4

Download HERE - nothing changed with the mechanics, just looks better.


EDIT #6 - BETA5

Looking out at the Target
Overview looking NE
Overview looking NW
Overview looking SE
Inside the Sniper's base
Looking out the top window


Download HERE
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Last edited by Pon; 10-26-2007 at 04:44 PM.
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Old 09-28-2007, 02:40 PM   #2
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lol omg this will win awards for late night drunkin' gaming ...
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Old 09-28-2007, 02:47 PM   #3
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I like it! it's a bit like 'pull' from TFC, but instead of presidents, it's concer's. My only suggestion is that the sniper's field of view is way too big (you can see down to the ramp where the medics and scouts come out from).

Maybe limit the sniper bunkers to smaller windows or make the ramp conc exit lower then the FOV of the sniper and I'd say this is a good map.

Lemme know when you're done with it and I'll put it in my rotation.
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Old 09-28-2007, 03:13 PM   #4
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Quote:
Originally Posted by barronofhellion
... late night drunkin' gaming ...
EXACTLY what I was going for


Quote:
Originally Posted by Boogieman117
My only suggestion is that the sniper's field of view is way too big (you can see down to the ramp where the medics and scouts come out from).

Maybe limit the sniper bunkers to smaller windows or make the ramp conc exit lower then the FOV of the sniper and I'd say this is a good map.
Yeah, thats the one thing I've been thinking would probably need to change. I'm hoping to get a playtest of it over the weekend and try out a few things with it, see what works best.


Glad to hear there's interest though, wasn't sure if I should have bothered to try finishing it off and release it, given it started as an excuse for me to test stuff
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Old 09-28-2007, 07:04 PM   #5
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Maybe you can extend a wall or something on the side of the sniper deck's window so they can not see the entrance from any view?
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Old 09-29-2007, 03:14 AM   #6
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the ducks should be the yellow team!
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Old 09-29-2007, 04:03 AM   #7
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For some reason, I was actually expecting a 5reddots kind of map.
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Old 09-29-2007, 08:20 AM   #8
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Quote:
Originally Posted by Gigiya
the ducks should be the yellow team!
I agree, ducks are YELLOW, or is that chickens?
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