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09-28-2007, 02:32 PM | #1 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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ff_duckhunt (Last Update: 20th Oct|BETA5 release/Screens)
Ok, this is just a silly map that I started mostly to give me chance to to get to grips with the LUA stuff. It's not gonna be the best looking map you've ever seen, I'll admit, nor is there a real theme to the actual map, but hopefully it'll be a fun map to mess around on late-night
The basic premise is that the snipers (Hunters) shoot down the scouts/medics (Ducks), while they conc through the air trying to hit the targets. Hunters score a great deal more points for a flying duck rather than a grounded one, while the ducks score more points for hitting the higher, smaller target. As a further incentive for the Ducks to aim for the target, the water is poisonous, and they go splat if they hit the cliff wall. Anyways.. screens: Ramp and Targets Sniper Base Sniper's View The map thus far is functionally complete - detail needs to be worked on a bit, make it look a little less sparse (and the ramp is to be replaced), and some lighting needs tweaked as well. The LUA is mostly functional, a few changes to make and test yet, but the bones of it works. EDIT #1 - Latest Screenshots: Duck's Base The Ramp, Target, and Right Sniper Base Left Sniper Base and Target Sniper's View of the Ramp Sniper's view of the target EDIT #2 - BETA2 map release (See info top of page 2): Superceeded by BETA3 below. EDIT #3 - BETA3 map release Changes from previous versions # Raised Hunters viewDownload HERE! EDIT #4 - More W.I.P Screenshots (needs 3D skybox badly) Inside Duck's base Sniper's view from the right base Sniper's view of the targets Overview looking NE Overview looking SW EDIT #5 - BETA4 Download HERE - nothing changed with the mechanics, just looks better. EDIT #6 - BETA5 Looking out at the Target Overview looking NE Overview looking NW Overview looking SE Inside the Sniper's base Looking out the top window Download HERE
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Last edited by Pon; 10-26-2007 at 04:44 PM. |
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09-28-2007, 02:40 PM | #2 |
Join Date: Apr 2007
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lol omg this will win awards for late night drunkin' gaming ...
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09-28-2007, 02:47 PM | #3 |
FF Server Op / Beta Tester
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I like it! it's a bit like 'pull' from TFC, but instead of presidents, it's concer's. My only suggestion is that the sniper's field of view is way too big (you can see down to the ramp where the medics and scouts come out from).
Maybe limit the sniper bunkers to smaller windows or make the ramp conc exit lower then the FOV of the sniper and I'd say this is a good map. Lemme know when you're done with it and I'll put it in my rotation. |
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09-28-2007, 03:13 PM | #4 | ||
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Glad to hear there's interest though, wasn't sure if I should have bothered to try finishing it off and release it, given it started as an excuse for me to test stuff |
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09-28-2007, 07:04 PM | #5 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Maybe you can extend a wall or something on the side of the sniper deck's window so they can not see the entrance from any view?
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09-29-2007, 03:14 AM | #6 |
Join Date: Sep 2007
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the ducks should be the yellow team!
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09-29-2007, 04:03 AM | #7 |
For some reason, I was actually expecting a 5reddots kind of map.
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09-29-2007, 08:20 AM | #8 | |
Join Date: Mar 2007
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