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Old 08-30-2009, 03:17 PM   #41
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So far so good, the map looked pretty good. Brings back many memories. I played beta 1 on OT things seemed to work good.

I didn't see any of the safe suits but I think I heard someone say that they weren't working or something. I can't confirm that though. Diving in the water worked like always.

It took me a bit to remember where everything was. lol
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Old 08-30-2009, 04:35 PM   #42
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very nice man!

Like I said in-game, darken up the yard a bit so that the lights are a little more noticeable.

Other than that the only complaints I have are:
  • the lockers you climb when you exit the underground, to get up to the balcony; The space between the 2nd and 3rd is a pain to get right if your trying to trimp up the bench. Not sure if that's intentional tho.
  • locations
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Old 08-30-2009, 06:10 PM   #43
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Quote:
Originally Posted by Gwarsbane View Post
I didn't see any of the safe suits but I think I heard someone say that they weren't working or something. I can't confirm that though. Diving in the water worked like always.
They work... they're just masks, and a faily small model in comparison to the compartment. I may change it to a smaller glass compartment that moves the mask out when opened. And put in a light there too.

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Originally Posted by Dr.Satan View Post
  • the lockers you climb when you exit the underground, to get up to the balcony; The space between the 2nd and 3rd is a pain to get right if your trying to trimp up the bench. Not sure if that's intentional tho.
  • locations

Lighting: I actually turned up the enviro light in this beta from b1 . I may put it back to b1 levels for b3.

Lockers: Kinda intentional. Trimping makes it faster to get up, which can be real handy for the gasmask in the area in a pinch - only fair it's made a little more difficult to pull off successfully I think . It gets easier with practice.

Locations: I've never actually added locations to any of my maps yet :P. Doesn't look too difficult, but then, not a massive priority. Will likely be in for the final release.
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Old 08-30-2009, 06:54 PM   #44
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Each team does have 2 nade bags. The one in the "main" spawn by the library, and the other is on the opposite side toward the gas chamber. You enter that side from the yard, turn left, go around the corner, and left through the door, it should be behind the wall to your right. I can post a screenshot if needed.
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Old 08-30-2009, 07:08 PM   #45
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The bag just before the stairs up to the second cellblock?

I always though that was just a bag... must be getting old and senile :P

EDIT: checked tfc, yeah, know which one you mean.
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Old 08-31-2009, 09:20 PM   #46
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lol, glad their busting your balls and not mine!

i wouldnt "cut ya balls off", you didnt try and make an official one, you just made one for the masses to play. i'd like to play it!

i havent been online at home in almost a year, i went to get on about 3 weeks ago and my PSU is burnt up, BUT i'm not in school anymore sooooo, soon.

not a day goes by i dont think about what im going to do with certain parts(the few parts i havent gotten to already) of the map.

there is alot more of the map made than ya'll think, just never posted SS's.
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Old 08-31-2009, 09:24 PM   #47
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Yeah, taken the heat off you a little bit I guess, looking at how your rock2 topic has been going lately

As I've said before, the map is a side effect of me doing the Lua for the game mode. Just figured the best way to test it works and it up to scratch is to have an actual map to play it on

But yeah, the Lua will be done for when you finally get chance to finish up your map, Gambit. Thats really been the main focus of this little project for me.
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Old 08-31-2009, 09:49 PM   #48
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Quote:
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The bag just before the stairs up to the second cellblock?

I always though that was just a bag... must be getting old and senile :P

EDIT: checked tfc, yeah, know which one you mean.
Any help I can be. I LOVE me some rock2!!
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Old 09-01-2009, 12:47 PM   #49
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nice map for pubs
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Old 09-01-2009, 01:53 PM   #50
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Quote:
Originally Posted by GambiT View Post
lol, glad their busting your balls and not mine!

i wouldnt "cut ya balls off", you didnt try and make an official one, you just made one for the masses to play. i'd like to play it!

i havent been online at home in almost a year, i went to get on about 3 weeks ago and my PSU is burnt up, BUT i'm not in school anymore sooooo, soon.

not a day goes by i dont think about what im going to do with certain parts(the few parts i havent gotten to already) of the map.

there is alot more of the map made than ya'll think, just never posted SS's.
Damn it Gambit, stop ninja vanishing!
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Old 09-05-2009, 11:38 PM   #51
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i'm vanishing even more now, some of you know i work for the government and well, i've spent to much time on this website(and a few others) and they have blocked them, lol.

so until i fix my comp at home you wont see me on.

anyway, going fishing and froggin, lata!
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Old 09-14-2009, 11:53 PM   #52
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Beta 3 released!

See the original post for info.
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Old 10-04-2009, 08:02 PM   #53
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Beta 4 released!

See the original post for info.
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Old 10-04-2009, 11:32 PM   #54
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looks really good, im sure ill be playing this in TALOS. Good work man
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Old 10-07-2009, 11:43 PM   #55
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'Key' is actually a flag, since there's no key model. Might change when Ricey gets off his Ass and does one like he promised

oops
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Old 10-08-2009, 12:26 AM   #56
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You finally noticed that!
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Old 10-08-2009, 12:27 AM   #57
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Who is this Ricey person? :>
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Old 10-08-2009, 12:32 AM   #58
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Some lazy bastard who messages me on Steam sometimes, often for no apparent reason....
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Old 10-08-2009, 06:53 AM   #59
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I say fuck this lazy Ricey person, you should do it yourself with propper!
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Old 10-08-2009, 11:28 AM   #60
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We kinda broke this map yesterday, capping the key at simultaneously seems to cause the gas green screen/noise to stay after the gas is released. When you die the green goes away, but the noise stays.
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