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Old 10-14-2010, 06:00 AM   #61
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Quote:
Originally Posted by GiGaBiTe View Post
I can take criticism, as I have with all of my prior and future maps to Casbah. Casbah was the exception because unlike my other maps where there was a balanced pro/hate relationship, Casbah was almost universally rejected by the community. You can't really take that with a grain of salt when you see the map empty out a server, you know it's that bad.
Your map ff_casbah is actually played on my server, but its logic that if you have 4 dudes on server, and you need to download a 50 megabytes map, it will kill the server, but that would happen with all the other medium/large maps.
Personally its one of my favorite custom ctf maps out there : )
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Old 10-14-2010, 07:47 AM   #62
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Originally Posted by zE View Post
Your map ff_casbah is actually played on my server, but its logic that if you have 4 dudes on server, and you need to download a 50 megabytes map, it will kill the server, but that would happen with all the other medium/large maps.
Personally its one of my favorite custom ctf maps out there : )
Casbah was ~38 MB stock and 18 MB ztmp'd the last time I checked, unless someone crammed it full of crap without me knowing about it.
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Old 10-14-2010, 07:53 AM   #63
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I think he's just saying in general
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Old 10-14-2010, 05:42 PM   #64
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Quote:
Originally Posted by Kubedawg
It's happened with a few official FF maps like anticitizen or genesis.
I obviously don't speak for everyone, but I can break it down for those maps. In general I don't care for indoor maps with cramped corridors, which is the whole second cap of anticitizen and all of genesis Visually the first cap of anticitizen is good, but gameplay-wise O steamrolls D on it. The second cap is almost all indoors, the airlock is no fun and slows things down. The elevator / giant ladder combo isn't fun for the 3rd cap, however I love the giant mountain at the end and that cap has pretty good balance overall.
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Old 10-14-2010, 06:36 PM   #65
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Originally Posted by chilledsanity View Post
I obviously don't speak for everyone, but I can break it down for those maps. In general I don't care for indoor maps with cramped corridors, which is the whole second cap of anticitizen and all of genesis Visually the first cap of anticitizen is good, but gameplay-wise O steamrolls D on it. The second cap is almost all indoors, the airlock is no fun and slows things down. The elevator / giant ladder combo isn't fun for the 3rd cap, however I love the giant mountain at the end and that cap has pretty good balance overall.
Yeah those were just a couple of examples. There are probably at least 50 or so maps that don't get played, and a select few that are played constantly. It just depends on the layout, the difficulty of playing offense or defense, etc and just how popular it is.
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Old 10-19-2010, 11:18 PM   #66
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Yeah, for what it's worth, I thought napoli was a great addition, except it's over very very fast. I blame that more on current gameplay settings rather than the map design itself.
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Old 10-20-2010, 12:03 AM   #67
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Quote:
Originally Posted by NeoNL View Post
I think he's just saying in general
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