09-14-2007, 11:00 AM | #1 | ||||||||||
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Class Configs For The Masses!!!!
Righty...
I've created a few class configs which I've yet to test as I'm currently at work though i am sure all of it will work fine. Paste what you want into your class config files in the /cfg folder in FortressForever's directory. Obviously change the KEY to the keyboard char or mouse button you want to use... If you have your own configs you'll want to add then please do... Scout Quote:
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Last edited by dr.flexyjerkov; 09-14-2007 at 11:17 AM. |
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09-14-2007, 11:09 AM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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nice work. Pretty sure default_fov is locked between 80 and 120, tho (so only the sniper rifle can zoom in)
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09-14-2007, 11:10 AM | #3 |
Fortress Forever Staff
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NOOOOOOO
Don't use "say" commands in those. The configs execute every time you spawn... it becomes a text spamfest. Bhop scrips is not needed. -edit... It's also VERY important to use: "cl_ragdoll_deathview" "1" =P |
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09-14-2007, 11:13 AM | #4 |
Join Date: Mar 2007
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Damn, well that i didn't know. i could be sure i was using default_fov 125 last night but never mind.
But as i said i ain't tried them yet. also 4est the say command i wasn't sure about as i know in TFC it only shows once when you change class. + i find bunnyhopping easier using mwheeldown myself :P |
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09-14-2007, 05:38 PM | #5 | |
Retired FF Staff
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09-14-2007, 05:53 PM | #6 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I still use mousewheel, even though I know a button is better really :S just cant find a suitable key.
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09-14-2007, 05:59 PM | #7 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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09-14-2007, 07:31 PM | #8 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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I thought I noticed that mwheel actually hampered bhop rather than help it, or is that just me?
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09-14-2007, 07:36 PM | #9 |
Join Date: Mar 2007
Location: Manchester
Posts Rated Helpful 0 Times
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It does hamper it. If you hold jump to do it, you'll get 100% perfect timing every hop. If you use the mousewheel, you're much more likely to do something which will lose you momentum. I used mousewheel in tfc and it took a long time to get used to the new system, but try it out and before too long you'll be using the jump button instinctively.
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09-14-2007, 07:39 PM | #10 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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ye mwheelup broke it cause the wheel is sending the signal frequently instead of one permanent signal, which is needed for 100% perfection.
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09-14-2007, 07:53 PM | #11 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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anyone know why i can't get the console down in game? i see it is bound to ` and ~ in my main config but it won't come down - is there a command i need to flip that lets me drop it down?
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09-14-2007, 07:54 PM | #12 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
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Options - Keyboard - Advanced - enable developer console
Give that a go |
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09-14-2007, 08:28 PM | #13 | |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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09-14-2007, 10:15 PM | #14 |
Useless
Retired FF Staff
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As was said before, class configs exec on every spawn.
So, if you want to set up automatic switching between your two preferred weapons, simply put them in as their own lines - secondary first, then primary. So, as an example, Code:
pyro.cfg slot5 slot4
__________________
Look at all those dead links. |
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09-14-2007, 10:18 PM | #15 |
Join Date: Sep 2007
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spy script i made anyone use if you wish
alias -spychange "bind 1 bi1;bind 2 bi2;bind 3 bi3;bind 4 bi4;bind 5 bi5;bind 6 bi6;bind 7 bi7;bind 8 bi8;bind 9 bi9" alias +spychange "bind 1 fbi1;bind 2 fbi2;bind 3 fbi3;bind 4 fbi4;bind 5 fbi5;bind 6 fbi6;bind 7 fbi7;bind 8 fbi8;bind 9 fbi9" alias bi1 "ndisg1;alias lastdis ndisg1" alias bi2 "ndisg2;alias lastdis ndisg2" alias bi3 "ndisg3;alias lastdis ndisg3" alias bi4 "ndisg4;alias lastdis ndisg4" alias bi5 "ndisg5;alias lastdis ndisg5" alias bi6 "ndisg6;alias lastdis ndisg6" alias bi7 "ndisg7;alias lastdis ndisg7" alias bi8 "ndisg8;alias lastdis ndisg8" alias bi9 "ndisg9;alias lastdis ndisg9" alias fbi1 "fdisg1;alias lastdis fdisg1" alias fbi2 "fdisg2;alias lastdis fdisg2" alias fbi3 "fdisg3;alias lastdis fdisg3" alias fbi4 "fdisg4;alias lastdis fdisg4" alias fbi5 "fdisg5;alias lastdis fdisg5" alias fbi6 "fdisg6;alias lastdis fdisg6" alias fbi7 "fdisg7;alias lastdis fdisg7" alias fbi8 "fdisg8;alias lastdis fdisg8" alias fbi9 "fdisg9;alias lastdis fdisg9" alias +spyff "discard;dropitems;cloak;w5;lastdis" alias -spyff "scloak" alias +spysf "scloak;w5;lastdis" alias -spysf "scloak" alias lastdis "ndisg3" alias +spyfire "+attack;" alias -spyfire "-attack;w1;lastdis" alias ndisg1 "disguise enemy scout; bind f nmescout" alias ndisg2 "disguise enemy sniper; bind f nmesniper" alias ndisg3 "disguise enemy soldier; bind f nmesoldier" alias ndisg4 "disguise enemy demoman; bind f nmedemo" alias ndisg5 "disguise enemy medic; bind f nmemedic" alias ndisg6 "disguise enemy hwguy; bind f nmehw" alias ndisg7 "disguise enemy pyro; bind f nmepyro" alias ndisg8 "disguise enemy spy; bind f nmespy" alias ndisg9 "disguise enemy engineer; bind f nmeengy" alias fdisg1 "disguise friendly scout; bind f friscout" alias fdisg2 "disguise friendly sniper; bind f frisniper" alias fdisg3 "disguise friendly soldier; bind f frisoldier" alias fdisg4 "disguise friendly demoman; bind f fridemo" alias fdisg5 "disguise friendly medic; bind f frimedic" alias fdisg6 "disguise friendly hwguy; bind f frihw" alias fdisg7 "disguise friendly pyro; bind f fripyro" alias fdisg8 "disguise friendly spy; bind f frispy" alias fdisg9 "disguise friendly engineer; bind f friengy" alias nmescout "say_team Disguised as ENEMY SCOUT" alias nmesniper "say_team Disguised as ENEMY SNIPER" alias nmesoldier "say_team Disguised as ENEMY SOLDIER" alias nmedemo "say_team Disguised as ENEMY DEMOMAN" alias nmemedic "say_team Disguised as ENEMY MEDIC" alias nmehw "say_team Disguised as ENEMY HWGUY" alias nmepyro "say_team Disguised as ENEMY PYRO" alias nmespy "say_team Disguised as ENEMY SPY" alias nmeengy "say_team Disguised as ENEMY ENGINEER" alias friscout "say_team Disguised as FRIENDLY SCOUT" alias frisniper "say_team Disguised as FRIENDLY SNIPER" alias frisoldier "say_team Disguised as FRIENDLY SOLDIER" alias fridemo "say_team Disguised as FRIENDLY DEMOMAN" alias frimedic "say_team Disguised as FRIENDLY MEDIC" alias frihw "say_team Disguised as FRIENDLY HWGUY" alias fripyro "say_team Disguised as FRIENDLY PYRO" alias frispy "say_team Disguised as FRIENDLY SPY" alias friengy "say_team Disguised as FRIENDLY ENGINEER" alias +slotspy "bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind 6 slot6;bind 7 slot7;bind 8 slot8;bind 9 slot9;bind 0 slot10" alias -slotspy "bind 1 bi1;bind 2 bi2;bind 3 bi3;bind 4 bi1;bind 5 bi5;bind 6 bi6;bind 7 bi7;bind 8 bi8;bind 9 bi9;bind 0 +spychange" alias +slotspyc "bind 1 scout;bind 2 sniper;bind 3 soldier;bind 4 demoman;bind 5 medic;bind 6 hwguy;bind 7 pyro;bind 8 spy;bind 9 engineer;bind 0 changeteam" alias -slotspyc "bind 1 bi1;bind 2 bi2;bind 3 bi3;bind 4 bi1;bind 5 bi5;bind 6 bi6;bind 7 bi7;bind 8 bi8;bind 9 bi9;bind 0 +spychange" it's set up for me so youll have to edit it |
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09-14-2007, 10:24 PM | #16 |
Useless
Retired FF Staff
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Wow that seems unnecessarily complicated.
__________________
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09-15-2007, 01:11 AM | #17 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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09-15-2007, 02:55 AM | #18 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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any way to config the stupid sniper charge box out of my face?
like put it on top of the screen or somthing? |
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09-15-2007, 03:54 AM | #19 |
Spy Script a rework of a script off of the Foom site (remember to rebind +attack in your other class configs)
// BEGIN DISGUISE SCRIPT alias +spyattack "+attack;" alias -spyattack "-attack; last_disguise;" bind "MOUSE1" "+spyattack" alias enemy_scout "disguise enemy scout; alias last_disguise disguise enemy scout;" alias enemy_sniper "disguise enemy sniper; alias last_disguise disguise enemy sniper;" alias enemy_soldier "disguise enemy soldier; alias last_disguise disguise enemy soldier;" alias enemy_demoman "disguise enemy demoman; alias last_disguise disguise enemy demoman;" alias enemy_medic "disguise enemy medic; alias last_disguise disguise enemy medic;" alias enemy_hwguy "disguise enemy hwguy; alias last_disguise disguise enemy hwguy;" alias enemy_pyro "disguise enemy pyro; alias last_disguise disguise enemy pyro;" alias enemy_spy "disguise enemy spy; alias last_disguise disguise enemy spy;" alias enemy_engineer "disguise enemy engineer; alias last_disguise disguise enemy engineer" alias enemy "bind kp_ins friendly; bind kp_end enemy_scout; bind kp_downarrow enemy_sniper; bind kp_pgdn enemy_soldier; bind kp_leftarrow enemy_demoman; bind kp_5 enemy_medic; bind kp_rightarrow enemy_hwguy; bind kp_home enemy_pyro; bind kp_uparrow enemy_spy; bind kp_pgup enemy_engineer;" // RENAME TO CHOOSE WHAT CLASS YOU WANT SPAWN/START WITH enemy; enemy_soldier; // END DISGUISE SCRIPT |
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09-15-2007, 04:19 AM | #20 |
Better than Never
Join Date: Mar 2007
Location: NYC
Posts Rated Helpful 0 Times
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Do the weapon cycles work as well as lastweapon? I've noticed (in TFC and CS:S anyway) That when I use a weapon cycle like that it doesn't always respond when I need it to, but lastweapon will switch back and forth as fast as I want without ever missing a beat.
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