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Old 06-24-2009, 09:07 PM   #1
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Slick floors?

Can anyone point me to tutorials or examples of it being done? In radiant, there was a friction setting for surfaces, is there such a thing in hammer? Thanks.
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Old 06-24-2009, 10:22 PM   #2
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I'm pretty sure there are some maps that have Ice surfaces in HL@. I know there are some in TFC/CS. I'd start with interlopers.net.
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Old 06-24-2009, 10:36 PM   #3
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Isn't it part of the texture?

http://developer.valvesoftware.com/wiki/$surfaceprop

Last edited by Pixel; 06-24-2009 at 10:38 PM.
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Old 06-24-2009, 11:31 PM   #4
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awesome thanks!
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Old 06-25-2009, 02:59 AM   #5
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If that doesn't work, the 'cheap' way to make slick or slippery surfaces is to cover the ground with a giant trigger_push, with no set direction and a light push speed. It'll push the user in the direction they're traveling. It shouldn't be a tall brush though, only short enough to activate.
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Old 06-25-2009, 03:36 AM   #6
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basically working like airhockey? Interesting.
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Old 07-15-2009, 12:44 AM   #7
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vidars kinda pops into mind. Yea, its in the textures themselves. To be technical the friction is preset by the "$surfaceprop" in the vmt file of the texture itself.
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