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Old 07-23-2007, 05:59 PM   #101
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Perhaps...
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Old 07-23-2007, 06:04 PM   #102
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While your at it use donkey kong 64 chars as char models
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Old 07-23-2007, 06:09 PM   #103
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No, the character models should be based off Mario Kart 64... since it is the greatest game ever made. The best part is the class system of light to heavy is already in place (eg. Toadstool = Scout, DK = Solly, Bowser = HW, etc...)
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Old 07-23-2007, 06:12 PM   #104
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Quote:
Originally Posted by SkynYrd
No, the character models should be based off Mario Kart 64... since it is the greatest game ever made. The best part is the class system of light to heavy is already in place (eg. Toadstool = Scout, DK = Solly, Bowser = HW, etc...)
I actually like this idea...
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Old 07-23-2007, 06:17 PM   #105
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Seriously, though, I would think that the banana idea is pretty feasible with Lua, right? People replaced flag models with map specific ones in TFC, so I would think they could do so... and it would be pretty fun. I would even attempt to make the banana model and skin for you guys, if you wanted.

Just a thought that came to mind when I saw the original suggestion of replacing the flags with monkeys.
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Old 07-23-2007, 06:20 PM   #106
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STFU WITH THE OTT MONKEY S**T.
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Old 07-23-2007, 06:23 PM   #107
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STFU WITH THE OTT MONKEY S**T.
Yeah... reserve your "fun" ideas for TF2... FF is for super cereal killing only.
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Old 07-23-2007, 06:25 PM   #108
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Yeah... reserve your "fun" ideas for TF2... FF is for super cereal killing only.
LUCKY CHARMS FTW
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Old 07-23-2007, 06:28 PM   #109
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Actually it's South Park FTW but close enough
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Old 07-23-2007, 09:27 PM   #110
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Quote:
Originally Posted by SkynYrd
Yeah... reserve your "fun" ideas for TF2... FF is for super cereal killing only.
lol, absolutely.
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Old 07-23-2007, 10:28 PM   #111
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Is water now clear and see through instead of....well not clear like TFC well and monkey_l water?

Map looks awesome
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Old 07-23-2007, 11:01 PM   #112
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Sometimes. It's not completely opaque anymore, you can see shit near the top, but if you go deep enough you're hidden.
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Old 07-24-2007, 06:35 AM   #113
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I <3 this map. Looks way more appealing to me than monkey from tfc
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Old 07-24-2007, 08:41 PM   #114
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dude monkey models as chars would be fuckin kickass rofl
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Old 07-25-2007, 05:33 AM   #115
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Quote:
Originally Posted by SkynYrd
No, the character models should be based off Mario Kart 64... since it is the greatest game ever made. The best part is the class system of light to heavy is already in place (eg. Toadstool = Scout, DK = Solly, Bowser = HW, etc...)
I agree.
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Old 07-25-2007, 03:04 PM   #116
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dannon! pre-steam clanmates ftw!
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Old 07-26-2007, 09:26 AM   #117
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Map is visually stunning, but not sure how the openess of the nml translates in actual gameplay; do you just have invisible barriers preventing you wandering off at the map sides?

Also, the ramp from pit to flag in the fr seems to be made of irregular wood slats. IS that the case, or is it a solid ramp with a texture which doesn't fit over the top of it? I know it might not be so much an issue now as you've removed grens sliding uphill, but is it a case of WYSIWYG or not?
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Old 07-26-2007, 09:35 AM   #118
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This is probably going to be the first map I'll wanna play in FF. Looks absolutely...beautiful.


I wonder how easy/hard it was to do this map, it looks like alot of work. ALOT.
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Old 07-26-2007, 03:40 PM   #119
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it would be awesome if someone did destroy the map in this style too
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Old 07-26-2007, 05:13 PM   #120
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Quote:
Originally Posted by Gunslinger
Map is visually stunning, but not sure how the openess of the nml translates in actual gameplay; do you just have invisible barriers preventing you wandering off at the map sides?

Also, the ramp from pit to flag in the fr seems to be made of irregular wood slats. IS that the case, or is it a solid ramp with a texture which doesn't fit over the top of it? I know it might not be so much an issue now as you've removed grens sliding uphill, but is it a case of WYSIWYG or not?
The ramps are all clipped off. Doing it any other way would be stupid.

The midmap is pretty open, actually. There are natural barriers that hold you in, but you can go pretty far despite that. Not that you ever really need to, but it's pretty handy for sniping sometimes.
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