04-23-2006, 07:27 PM | #61 |
Join Date: Dec 2005
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hl2 runs on html correct? ive been successful with html in the past, ive even used the marquee function a few times. ill send you an email
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04-26-2006, 07:48 AM | #62 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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They normally announce this sort of thing a dev jernal or news update right after the fact, but even so I'm curious as to who they've got to fill the, say for example, mapper position. Or what kind of applicants they've got.
Ha ha ha! I'm being a little bit fascetious! |
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04-27-2006, 02:09 AM | #63 |
Useless
Retired FF Staff
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Ha, you applied? Awesome. (If you did, in fact, apply. I'd be surprised if more people didn't, there are some damn fine mappers in that board...)
__________________
Look at all those dead links. |
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04-27-2006, 10:46 AM | #64 |
Join Date: Jun 2005
Location: Carlisle, UK
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I applied, even though I pretty much knew I wouldn't have much time to do it. So unsurprisingly it got rejected.
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04-28-2006, 04:06 AM | #65 | |
Join Date: Jan 2005
Location: Tampa
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Quote:
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04-28-2006, 09:44 AM | #66 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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No, he's not joking. FF is powered by cascading marquee functions.
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04-28-2006, 09:52 AM | #67 | |
Join Date: Feb 2005
Location: E. Yorks - UK
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Quote:
Whoooah. That's soooooooooo cool. |
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04-28-2006, 09:18 PM | #68 | |
Join Date: Jan 2005
Location: Tampa
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Quote:
I've even coded [img]s and [b]! |
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04-30-2006, 06:49 AM | #69 |
Join Date: Dec 2005
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there have been some games made with forum code, but theyre few and far between. html's "href" and "src" commands provide an efficient way of assumption rendering polygons and textures rather than the [img] tag's pixelated paintbrush renderings. as mentioned before, the marquee in html allows extremly efficient renderings of multiple light sources, something that forum code cant compare to, even with their [u] function which is similar, but is less efficient and can only render up to three different light sources (six if theyre all the same color and pixel flavor)
anyway, id get more into it but its a jargon mess of dashes, carrots, and of course, gazelle herds. ive read a dozen or so books on html theory and really consider myself an expert (though a rusty one, i havent done any serious html in a year or two) anyway, i havent sent my email in yet, i should get on that. |
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04-30-2006, 06:07 PM | #70 |
Join Date: Jan 2005
Location: Tampa
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Good to know you were not serious. Lol.
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04-30-2006, 10:17 PM | #71 |
Useless
Retired FF Staff
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/me uses the ASCII filter on his video card.
__________________
Look at all those dead links. |
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05-01-2006, 05:20 PM | #72 |
Join Date: Apr 2006
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I sent my application yesterday, sorry for the little delay. I attach a sample I hope it will please the reviewers
Send me a reply even if it is negative Cheers, JJ |
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05-04-2006, 11:38 PM | #73 |
Join Date: Mar 2005
Location: California
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ted_maul
Programmer Position filled or am I wrong? Who's that? |
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05-04-2006, 11:41 PM | #74 |
Join Date: Apr 2006
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No, he joined before this was posted. I believe he's handling a lot of FF's special effects.
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05-05-2006, 12:08 AM | #75 |
Join Date: Aug 2005
Location: Israel
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we need BUGSQUASHERS!!
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05-05-2006, 12:32 AM | #76 |
Join Date: Apr 2006
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As a computer science student, I'm often given pre-written code to modify/use to complete some sort of project, and more often than not I find it a pain to figure out what the other programmer's code means. Comments only help so much. I can only imagine what it must be like to be a new programmer joining FF, and being asked to find and address bugs when you don't have the slightest clue of what's going on...I would bet that's very frustrating! Or maybe it gets easier as you get l33ter, I dunno.
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05-05-2006, 04:28 AM | #77 |
Join Date: Jan 2005
Location: Australia
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id just like to play it before anyone else
email sent. |
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05-06-2006, 12:16 AM | #78 | |
Join Date: Apr 2006
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Quote:
Sometimes fixing bugs can be a PITA, but its rewarding in the sense that a few hours later, the bug is fixed and you can pat yourself on the back. On the other hand, implementing a new feature can be a PITA too, sometimes it can take a week or two to get it implemented only to find yourself disatistified with the performance or flexibility of the hundreds/thousands of lines of code you've written. Programming is for problem-solvers, if you don't enjoy challenge/mild frustration then you won't enjoy programming. GL to the FF team finding someone. |
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05-08-2006, 05:07 AM | #79 | |
Join Date: Dec 2005
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Quote:
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05-09-2006, 03:02 AM | #80 | |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Quote:
Now they need a Prop Artist, Level Designer, and a map texture artist http://www.fortress-forever.com/?a=openings |
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