07-05-2008, 05:54 PM | #1 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
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[RELEASED] ff_rooms
Last edited by Dr.Satan; 09-16-2009 at 05:40 AM. Reason: adding working link |
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07-05-2008, 06:37 PM | #2 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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lol ^_^
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07-05-2008, 06:50 PM | #3 |
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Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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lol
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07-05-2008, 07:11 PM | #4 |
FF God
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Fail.
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07-05-2008, 08:02 PM | #5 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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wow
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07-05-2008, 08:11 PM | #6 |
Oh god this looks like the best map ever. And it reminds me of Grifball for some reason.
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07-05-2008, 08:46 PM | #7 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Looks far too big.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-05-2008, 09:09 PM | #8 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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nice blend effect on the ground.
its the little touches like that which really add up. |
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07-06-2008, 03:58 PM | #9 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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So which one's the conc route?
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07-06-2008, 05:49 PM | #10 | |
if(0>1){printf("broked");}
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Location: Amerika
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Quote:
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07-06-2008, 09:17 PM | #11 |
Annoying people since 1986
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WTF?
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07-06-2008, 09:20 PM | #12 | |
if(0>1){printf("broked");}
Beta Tester
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Location: Amerika
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Quote:
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07-09-2008, 07:47 PM | #13 |
Join Date: Aug 2007
Affiliations: ( GoodFellas . ) Posts Rated Helpful 0 Times
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Shouldn't it be "room" instead of "rooms?"
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07-10-2008, 04:14 AM | #14 | |
if(0>1){printf("broked");}
Beta Tester
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Quote:
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07-10-2008, 04:46 AM | #15 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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lol looks like the best map ever. where are the cap points? on the flags?
... are there cap points? rofl. |
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07-10-2008, 10:21 AM | #16 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Cap points should be on the roof, so you have to conc up to them
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Preferable to death. But only just...
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07-10-2008, 07:03 PM | #17 | |
Heartless Threadkiller
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You guys have no clue how fun this map is with 24 players!
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07-10-2008, 07:05 PM | #18 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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i notice the floating light models, might want to fix that. other than that, it looks and plays great!
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07-10-2008, 07:32 PM | #19 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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if you want i can make a blendable texture of those walls textures....
that way the red and blue can blend all the way up...
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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07-12-2008, 09:49 PM | #20 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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Make map 2-4x bigger, add a few obstacles and ramps and you've yourself a popular map.
Promise |
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