03-05-2005, 06:53 PM | #41 |
Join Date: Jan 2005
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I've had a run around on Eats version of Crossover2 for FF and the changes hes made to the map are phenomenal.
Crossover2 was always a fun map to play, however it was never a strong map in clan situations due to several design flaws. :\ I can't wait to play this map competitively as its more balanced than ever before and just designed with teamplay finesse! Great work eatpal! |
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03-05-2005, 06:59 PM | #42 |
Join Date: Feb 2005
Location: Due West, SC
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rebo or eat (or any dev), care to shed any light on the goal of the changes we see to the map here? Two seperate bridges, will teams be forced to only leave their base via one of those bridges? What about the raised flag platform?
I realize it's a work in progress, but I, and I'm sure others, would be interested what kind of gameplay changes you are trying to achieve with some of these revamps, and overall. I may be too bold in saying this, but it looks like it might play nothing like crossover2. And why so dark! :P |
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03-05-2005, 07:00 PM | #43 | |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
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03-05-2005, 07:07 PM | #44 |
Join Date: Jan 2005
Location: Arkansas
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I don't really think there is a crossover gameplay to lose. That map has always been fun, but not if you are on the average pub.
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03-05-2005, 08:31 PM | #45 |
Join Date: Feb 2005
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Good lordy guys, _excellent._ I don't know what these people are talking about with the SSG sound, how it's "better." It doesn't get better than that!
The conc however, definitely needs some beefing, as well as the EMP I think. The Mirv also, unless it's power is intentionally being turned down, doesn't sound like the "room clearing, explosion(s) of doom" that it should be. As for Crossover2, I was always "eh..." about the map, and I have trust that you guys will do the right things to make it more balanced, fluid/dynamic. As for it being darker, I can't say I approve of this. I don't mind dark maps, as long as they are the _EXCEPTION._ Rock on guys, keep up the good work! Cap |
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03-05-2005, 08:39 PM | #46 |
Join Date: Feb 2005
Location: Finland
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Just like Afx said, conc is like *whoomp* but it should be like *WHOOOOOPPPPPHH*
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03-05-2005, 08:55 PM | #47 |
Join Date: Jan 2005
Location: USA, KY
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Holy ****, damn nice, I love love love the redone crossover map, thats awesome, all of the sounds are great, I wasn't exhilerated with the conc, but the rest are awesome
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03-05-2005, 09:16 PM | #48 |
Join Date: Jan 2005
Location: California
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xo2: looks awesome graphix wise - would prefer it to be lighter (who would be concing and RJing at 11:30 pm??)
EMP: love it: thumbsup SSG: like it better than before: thumbs up MIRV: sounds alright, would like it to be a bit bigger: thumbs up (for starting it) CONC: wtf? sounds like a short clip of a jet flyby: thumbs down overall i like it update and i understand its only been the beginning of these things, just expressing my opinion about what should / should not be changed |
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03-05-2005, 09:23 PM | #49 |
Join Date: Feb 2005
Location: Nova Prospekt
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The map should be named "crossover3".
It's very sexy. Very very sexy. It looks great, but it does need some of the rockfaces back. And the center yard feels open...definitely not how it felt in the old crossover2. Will the battlements be accessible from right behind the structure? If so, then it sounds great. I can hardly wait to flank greedy snipers in pub play. |
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03-05-2005, 09:50 PM | #50 |
Join Date: Feb 2005
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The layout changes look very intriguing and the architecture's nice. I don't mind that it's concrete walls now, but I do think it looks too dark.
ps: conc sound could probably use a little beefing up, but I like how short and un-echoing it is |
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03-05-2005, 10:58 PM | #51 | |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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03-05-2005, 11:57 PM | #52 |
Join Date: Jan 2005
Location: Nova Scotia, Canada
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I think he meant it would play differently in the sense that the bases themselves have changed. Different strategies will be needed so essentially it's like playing a totally new map instead of using the same old xo2 clan strats. It seems now that the pit is more open and there is no doorway to the flag room a few different strats will be in order. It'll be interesting to see is the play speed has been affected by the changes. Before it used to be so fast paced that once a D was broken it could almost be impossible to recover, it seems like a larger distance between bases now so that should be addresses.
Overall I love it. My only gripe is the lighting, it seems a tad dark, but that's what the ultrabrite button on my monitor is for. |
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03-06-2005, 12:16 AM | #53 |
Join Date: Jan 2005
Location: Australia
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everything is good.
however i dont think the conc sound is being liked by many as it just sounds too short and pussy. crossover is brilliant and all the bad things about crossover2 have been fixed and will be a better league map now judging by screenies. maybe too dark? but u cant tell until ur in the server tbh |
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03-06-2005, 12:19 AM | #54 |
Join Date: Dec 2004
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People had strats for co2?
Its essentially the same map. It connects up in the same way. The pit bone is connected to the Fr bone. The FR bone is connected to the... RR bone. The RR bone is connected to the .... yard bone. A good example of the changes is the water route. It comes out in the corner of the pit (and on the opposite side) instead of beside the FR. Anyway, you get the idea. If you guys think its too different I'll change the name to something original and pass it off as a totally new map |
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03-06-2005, 12:24 AM | #55 |
Join Date: Feb 2005
Location: Nova Prospekt
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Crossover3? Crossunder? Straightover2? :P
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03-06-2005, 12:42 AM | #56 |
Join Date: Jan 2005
Location: Woxall, PA
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map looks great! i love the little touch with the screen shot of the old TFC map to show what it looked like before.
all changes are for the better. this thing is amazing! i didnt really have a problem with the darkness of the map, changes the atmosphere, again, for the better. eat knows how to do it right conc needs to be more exciting shotgun sound is better! emp - love that electrical touch to it mirv - sounds are sweet. suggestion to the people that dont think its not awesome: turn your volume up higher! sounds 10x better at higher volume |
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03-06-2005, 01:03 AM | #57 |
Join Date: Jan 2005
Location: Pennsylvania
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Actualy the map is called "Crossover". It is very reckonizeable as Crossover, and the general layout is clearly the same. The changes aren't what I'd call minor,but they make for much more interesting confrontations during gameplay. Two bridges to fight and defend, imagine shooting from one bridge to the other.
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03-06-2005, 01:07 AM | #58 |
Join Date: Jan 2005
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don't mind that xover is so dark, as long as more maps are brighter. in fact, make rock2 bright to breathe some new life into that too =b
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03-06-2005, 01:40 AM | #59 |
Join Date: Jan 2005
Location: Seattle, WA
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since the wma files are 70 kb or less they tend to alter the quality of the wav files, so dont fret if it sounds odd
i realy wanted to offer the sounds to show progress as for the conc sound, its no shorter than the originals, but i apreciate your comments so i have made some adjustments to it |
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03-06-2005, 01:47 AM | #60 |
Join Date: Jan 2005
Location: Quebec, Canada
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The red thing is connected to my wrist watch --
Uh oh. Keep up the good work! Just wondering if you'd changed the det-able tunnel, though. |
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