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03-22-2009, 12:11 AM | #1 |
your mother and sisters
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ff_nyx_b1
Last edited by exosexattack; 03-30-2009 at 07:12 PM. Reason: BETA2 release |
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03-22-2009, 12:38 AM | #2 |
FF God
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The 3rd picture looks so professional o-o
I can tell by the first pic that texturing/brushwork/lighting needs some work. Keep up the good work, can't wait when it's all finished.
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03-22-2009, 01:39 AM | #3 |
Beta Tester
Join Date: Oct 2008
Location: Washington State
Gametype: CTF/AVD Posts Rated Helpful 2 Times
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WE KAN REBUILD IT!
Looks awesome can't wait for finished product. |
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03-22-2009, 07:18 AM | #4 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Nice theme you got there
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03-22-2009, 05:57 PM | #5 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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If you build it, they will come!
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03-22-2009, 09:46 PM | #6 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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looking forward to the map, so gl
as gator also said I could tell you need a bit more work on dealing with ur geom n lighting Hope it turns out all right, but I hope you put a lot more work in b4 U release it as beta and esp b4 final |
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03-23-2009, 12:07 AM | #7 |
your mother and sisters
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rgr i had problems with that ramp as u can see in the one picture but i ended up needing to redraw it to fix it not too big of a deal as for the lighting i am a complete newb when it comes to that stuff so i dunno i think it will suck but gameplay should make up for it
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03-30-2009, 08:41 PM | #8 |
your mother and sisters
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BETA 2 RELEASED LINK IN FIRST POST
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04-06-2009, 01:50 PM | #9 |
FF God
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looks so much better in game
great work o.0
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06-01-2009, 09:42 PM | #10 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Wasn't a fan of how b2 looked. Saw this for the first time today during a pickup.. Textures and lighting really offend my eyes.
I don't think having the spawn attached to the ramp so you can see through is a good idea for performance, although i didn't notice any bad fps. Another note; do not have flashing lights... especially not in key areas like bottom ramp. It was increibly annoying to play there. But in general, don't have them because depending on the amount of 'stuff' and the lightmap scale of the textures that the light affects, it can cause choppy gfx.
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 06-02-2009 at 05:39 AM. |
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06-01-2009, 11:49 PM | #11 |
Join Date: Jul 2007
Posts Rated Helpful 6 Times
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I agree with elmo...
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06-02-2009, 02:55 AM | #12 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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sorry that you don't like the way she looks.. what specifically do you not like about the lighting and textures? too dark? too bright? i can understand where you are comming from with not liking the flashing lights.. I feel kinda bad naming it ff_nyx in the first place because im really in no way affiliated with FF and this would be a remake for FF from tfc. i think what im going to do is just name is ff_nyx_exo to make it fair. (I dont want to step on any developers toes) Getting back to the flashing lights i may consider placing the flashing lights in a less busy part of the map to fix that issue. (still want to keep them in some places). any tips or even telling me more specifically what you mean about the lighting and textures would be appreciated! thanks for the feedback
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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