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Old 04-06-2007, 06:05 AM   #1
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Another TF2 Review

I hope no one else has posted about this, and if so I must have missed it and I apologize. Here's the link:

http://www.computerandvideogames.com....php?id=160763

This made me lol
"The Source Engine's physics capabilities allow for some interesting ways to kill people with grenades, and when the train yard you're fighting in sees more than a few speeding trains thundering through it, the sight of somebody evading your explosives only to be hit by an oncoming train is as thrilling as it is frequent."

-Ryu
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Old 04-06-2007, 06:15 AM   #2
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I still can't picture a Train in the middle of Well. Hopefully they release a Screen Shot soon.
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Old 04-06-2007, 06:21 AM   #3
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I can. That middley thingy is shaped like a friekin train already.
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Old 04-06-2007, 06:27 AM   #4
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lol

Yeah but now it moves
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Old 04-06-2007, 06:47 PM   #5
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Quote:
Originally Posted by GeoKill----->
I still can't picture a Train in the middle of Well. Hopefully they release a Screen Shot soon.
someone posted a scan of some pictures on this forum and there was a screenshot/concept art of it. It looks nothing like Well, though, so I don't know why they called it that.
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Old 04-06-2007, 07:53 PM   #6
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strangely enough tf2 is starting to sound more appealing to me now that it sounds like bhopping in ff is gonna be slow and useless.
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Old 04-06-2007, 08:00 PM   #7
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Quote:
Originally Posted by tu!
strangely enough tf2 is starting to sound more appealing to me now that it sounds like bhopping in ff is gonna be slow and useless.

are you serious?? the bunnyhopping, concing in FF has basically identical smoothness and feel as in TFC. watch the videos. seeing this in the videos is extremly reassuring

i agree TF2 does sound very appealing since it's a complete 360 from FF. sounds like playing in pubs will be crazy and just fun. i bet playing with your close friends on ventrilo/teamspeak will be just fun as hell to play.
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Old 04-06-2007, 08:15 PM   #8
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Quote:
Originally Posted by elwood
are you serious?? the bunnyhopping, concing in FF has basically identical smoothness and feel as in TFC. watch the videos. seeing this in the videos is extremly reassuring
thats what i thought until i read http://forums.fortress-forever.com/s...ead.php?t=8738

Quote:
Originally Posted by Dospac
The speed cap is at 108% currently.
unless 108% in FF somehow translates into TFC's 170% or faster this is very dissapointing. when they 1st said it was @ 140% it was saddening but i guess i could see myself learning to get use to it but now i lost all hope.
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Old 04-06-2007, 09:23 PM   #9
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Good info... I didn't even know that

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Old 04-06-2007, 10:10 PM   #10
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Quote:
Originally Posted by tu!
unless 108% in FF somehow translates into TFC's 170% or faster this is very dissapointing. when they 1st said it was @ 140% it was saddening but i guess i could see myself learning to get use to it but now i lost all hope.
And you have given me hope anew! Finally, tu! does something for someone else.
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Old 04-06-2007, 10:42 PM   #11
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Mmm got to love this pic

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Old 04-06-2007, 11:00 PM   #12
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Old 04-06-2007, 11:18 PM   #13
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Watch this *new* TF2 trailer.

- I think the voiceover really fits the comical graphic style.
- It looks like they gave the medic a parachute in exchange for his concgrens
- amazing light effects

hf
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Old 04-06-2007, 11:28 PM   #14
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Quote:
Originally Posted by jimbo
Watch this *new* TF2 trailer.

- I think the voiceover really fits the comical graphic style.
- It looks like they gave the medic a parachute in exchange for his concgrens
- amazing light effects

hf
its all special effects, it wont look half as good when it comes out and theyll probably cut the parachutes and vehicles
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Old 04-06-2007, 11:45 PM   #15
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Tu, given that you rarely say anything positive about this mod you've hung around for an awful long time.
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Old 04-07-2007, 01:46 AM   #16
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Glide still nets you a gain similar to TFC, actually larger because of the increase in movespeed. But on top of this, you can maintain higher speeds than TFC over moderately long distances with a conc or explosion jump.

What's interesting, is on average over the same space, using a conc in TFC and FF, I'm willing to bet you go much faster in FF because of the skimming that is possible.

The only thing significantly different is the top move speed possible via bhop is now more in line with the skill required to execute the move. Not entirely in line though, as it probably should be in the 115-120% range to balance correctly with gliding.. Anyway.. don't worry too much dood, it plays pretty well @ 108. Certainly not 62% worse than TFC. :P
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Old 04-07-2007, 02:28 AM   #17
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Bunnyhop would be nice at 130-140%. Glides and conc skimming are good, but what about classes that don't conc? I wouldn't want to just do glides over and over like in Natural Selection when they removed bunnyhopping from marines.
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Old 04-09-2007, 11:48 PM   #18
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Quote:
Originally Posted by tu!
thats what i thought until i read http://forums.fortress-forever.com/s...ead.php?t=8738



unless 108% in FF somehow translates into TFC's 170% or faster this is very dissapointing. when they 1st said it was @ 140% it was saddening but i guess i could see myself learning to get use to it but now i lost all hope.
bear in mind the base speeds have increased, so the bhoppers haven't slowed down technically. they just dont get the upper hand as such. anyone who thinks that is gay is just an elitist fuckwit.

TFC was fast when you bhopped, but FF is just faster, and even faster when you bhop.
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Old 04-10-2007, 04:24 AM   #19
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Quote:
Originally Posted by GeoKill----->
I still can't picture a Train in the middle of Well. Hopefully they release a Screen Shot soon.
I can't imagine it being a capture point control map either.
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Old 04-10-2007, 09:27 AM   #20
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How do you review an unreleased game? (Not a review copy, shhh) Clearly this is a preview not a review >_<
I'd like to see some gameplay footage of TF2, Hydo maps sound very interesting & fun. Sort of like cs_havana on CS:Source I guess where sometimes the doors at CT spawn shut and you have to go the other way (hate that map + other way :P)

Last edited by Agret; 04-10-2007 at 09:39 AM.
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