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Old 12-21-2009, 08:14 PM   #21
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satan if you tell me what that texture is then i can take a look see if theres anything odd in the vmt.. you'd think there should be a simple explanation,but in the world of computing, anything could be the problem!!
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Old 12-22-2009, 08:39 AM   #22
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Actually I'm wrong...there is an issue with the textures, but it's on the mapper and not the texture. I just looked and in the old gnaa version of hellion I have, there is one that's messed up and it's the "ff/ff_logo_512_square_blue" texture, but in destroy it's the "ff/ff_logo_512_square_emboss_blue," and both are jacked up. But playing with it just now, if you check the "align face" fixes itself on both. So I'm thinking it's just the mapper either not noticing or just not caring.

Either way...that probably doesn't effect the flag at all
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