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Old 08-06-2006, 12:11 PM   #81
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Tele's were creative? I can't think of something that's more unoriginal. It's a teleporter, and it fucked up the game. Good riddance.
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Old 08-06-2006, 08:07 PM   #82
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I can think of something more unoriginal. Giving the Engineer an M4A1.
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Old 08-06-2006, 08:09 PM   #83
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Sniper needs an AWP.
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Old 08-07-2006, 12:43 AM   #84
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hell, just give the HW the BFG.
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Old 08-07-2006, 03:46 AM   #85
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What use would a HW Guy have with a giant?
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Old 08-07-2006, 10:07 AM   #86
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big fucking gun from doom

http://en.wikipedia.org/wiki/BFG9000
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Old 08-07-2006, 10:34 AM   #87
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I'm guessing FT knew that. He was being 'funny'.
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Old 08-07-2006, 02:21 PM   #88
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I do what I can.
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Old 08-08-2006, 07:29 AM   #89
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Quote:
Originally Posted by FrenchToast
Tele's were creative? I can't think of something that's more unoriginal.
Bam!

That's liek the best self-owning evar.
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Old 08-08-2006, 08:03 AM   #90
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The first few times you get caught out by a lame Teleporter exit, like on Dustbowl where it sends you to the back of the map its actually quite funny.

But after a few times it just ruins gameplay and thats the key point with Teleporters, they add poor gameplay to TFC not good gameplay for the most part.

I think the best solution is to allow tele's on a map by map basis, so the engineer has to pickup a tele skill upgrade kit from the spawn. If the map designer thinks tele's are bad they don't add them into their map. Or they may decide to reward adventurous engineers by placing 'the Red team tele pack' deep inside Blue teams territory, which would cut down on lame tele exits as the enginner has to earn the skill somehow.
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Old 08-08-2006, 10:30 AM   #91
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or just not include them at all.
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Old 08-08-2006, 11:52 AM   #92
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Quote:
Originally Posted by TFL|BigBANGtheory
But after a few times it just ruins gameplay and thats the key point with Teleporters, they add poor gameplay to TFC not good gameplay for the most part.
Arg! They have a barely appriciable net effect on gameplay.

In my opinion they're a slight plus, but others may disagree.
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Old 08-08-2006, 05:38 PM   #93
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2fort. Battlements respawn to basement respawn. Most irritating teleporter use ever, locks 2fort down even more than it already was.
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