08-06-2006, 12:11 PM | #81 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Tele's were creative? I can't think of something that's more unoriginal. It's a teleporter, and it fucked up the game. Good riddance.
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08-06-2006, 08:07 PM | #82 |
Useless
Retired FF Staff
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I can think of something more unoriginal. Giving the Engineer an M4A1.
__________________
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08-06-2006, 08:09 PM | #83 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Sniper needs an AWP.
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08-07-2006, 12:43 AM | #84 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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hell, just give the HW the BFG.
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08-07-2006, 03:46 AM | #85 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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What use would a HW Guy have with a giant?
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08-07-2006, 10:07 AM | #86 |
Join Date: Mar 2006
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08-07-2006, 10:34 AM | #87 |
Join Date: Apr 2006
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I'm guessing FT knew that. He was being 'funny'.
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08-07-2006, 02:21 PM | #88 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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I do what I can.
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08-08-2006, 07:29 AM | #89 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Quote:
That's liek the best self-owning evar. |
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08-08-2006, 08:03 AM | #90 |
Join Date: Mar 2006
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The first few times you get caught out by a lame Teleporter exit, like on Dustbowl where it sends you to the back of the map its actually quite funny.
But after a few times it just ruins gameplay and thats the key point with Teleporters, they add poor gameplay to TFC not good gameplay for the most part. I think the best solution is to allow tele's on a map by map basis, so the engineer has to pickup a tele skill upgrade kit from the spawn. If the map designer thinks tele's are bad they don't add them into their map. Or they may decide to reward adventurous engineers by placing 'the Red team tele pack' deep inside Blue teams territory, which would cut down on lame tele exits as the enginner has to earn the skill somehow. |
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08-08-2006, 10:30 AM | #91 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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or just not include them at all.
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08-08-2006, 11:52 AM | #92 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Quote:
In my opinion they're a slight plus, but others may disagree. |
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08-08-2006, 05:38 PM | #93 |
Join Date: Feb 2005
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2fort. Battlements respawn to basement respawn. Most irritating teleporter use ever, locks 2fort down even more than it already was.
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