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Old 09-23-2007, 09:36 PM   #1
BlisTer
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new map RELEASE: FF_Flare

This is one of the maps that is released in the central map release thread

For the ppl that want more pics, here you go:











Download through the link above !
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Old 09-24-2007, 01:17 AM   #2
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Old 09-24-2007, 01:56 AM   #3
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I gave your map a whirl and here are my thoughts.

The layout is too massive, it's simply too large and hard to navigate. Textures and shapes are overall inconsistent and to be frank, ugly. First time going for the flag I thought I was going to fall through the floor because I though't it was hovering over a pit. Sentry placement was problematic because of the scale; they could be easily destroyed simply due to their inability to lock on. The lighting is also funky.

Good effort though, especially if it's your first map.
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Old 09-24-2007, 03:37 AM   #4
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Quote:
Originally Posted by fidy
Good effort though, especially if it's your first map.
That made me laugh. BlisTer is an amazing mapper. One of the very few that has a very unique architectural style.

Also, Flare, to my knowledge, was played and enjoyed in the beta and was tweaked through gameplay testing. You can't comment on the gameplay (map too big (see: Redgiant), SG problems) without playing it how it was meant to be played: in clanstyle play/a league match.
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Old 09-24-2007, 03:40 AM   #5
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im glad to see this map is done, i hope to check it out monday when i have more time
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Old 09-24-2007, 04:31 AM   #6
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wow, great looking map man, gonna check it out gj
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Old 09-24-2007, 05:15 AM   #7
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Just want to point out that I was able to get in some spots I probably shouldn't be able to get into... check out the screenshots below. I only tested it for a couple minutes but that's what I ran into. Despite that, I'm really impressed with your work man.

I just reformatted my computer so no Photoshop to resize these right now. 1680x1050 res - about half a meg apiece.

on an invisible ledge pretty high:
http://www.jpwilsondesigns.com/misc/ff_flare0001.jpg

above some ceiling panels:
http://www.jpwilsondesigns.com/misc/ff_flare0004.jpg

...which can be seen in this picture:
http://www.jpwilsondesigns.com/misc/ff_flare0006.jpg
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Old 09-24-2007, 05:27 AM   #8
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Quote:
Originally Posted by squeek.
That made me laugh. BlisTer is an amazing mapper. One of the very few that has a very unique architectural style.

Also, Flare, to my knowledge, was played and enjoyed in the beta and was tweaked through gameplay testing. You can't comment on the gameplay (map too big (see: Redgiant), SG problems) without playing it how it was meant to be played: in clanstyle play/a league match.
I feel that about 10 years of fortress gaming allow me to draw such a judgement without playing it extensively in a match enviroment, seeing as the same mistakes have been made before.
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Old 09-24-2007, 05:44 AM   #9
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Originally Posted by fidy
I feel that about 10 years of fortress gaming allow me to draw such a judgement without playing it extensively in a match enviroment, seeing as the same mistakes have been made before.
We'll see.
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Old 09-24-2007, 05:57 AM   #10
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Quote:
Originally Posted by Tennovan
Just want to point out that I was able to get in some spots I probably shouldn't be able to get into... check out the screenshots below. I only tested it for a couple minutes but that's what I ran into. Despite that, I'm really impressed with your work man.

I just reformatted my computer so no Photoshop to resize these right now. 1680x1050 res - about half a meg apiece.

on an invisible ledge pretty high:
http://www.jpwilsondesigns.com/misc/ff_flare0001.jpg

above some ceiling panels:
http://www.jpwilsondesigns.com/misc/ff_flare0004.jpg

...which can be seen in this picture:
http://www.jpwilsondesigns.com/misc/ff_flare0006.jpg
What I want to know is how the hell you got up there..
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Old 09-24-2007, 08:53 AM   #11
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Awesome map, also added on my own FF server.. Mirrored this as well:
http://halflife2.filefront.com/file/...lare_Map;83122
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Old 09-24-2007, 11:00 AM   #12
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Quote:
Originally Posted by gizmofo
What I want to know is how the hell you got up there..
looks like its in range of rocket jumping, if not, he probably used CONC or frag nades
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Old 09-24-2007, 05:13 PM   #13
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Quote:
Originally Posted by squeek.
That made me laugh. BlisTer is an amazing mapper. One of the very few that has a very unique architectural style.
It's ok squeek. If you don't go mainstream you can expect ppl to hate the style.

btw the textures are meant to be inconsistent as i'm going for this renovation theme: crisp panels to dress up an old base.

As for gameplay, indeed it started out as being overall too big. Every area except for the main hall has been reworked to half its' size, and we tested it out in beta and it plays good now. You can choose where you put the fr SG but if you put it on the panel platform it can track everything.
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Old 09-25-2007, 02:12 AM   #14
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Quote:
Originally Posted by stino
looks like its in range of rocket jumping, if not, he probably used CONC or frag nades
Yep, rocket jumped with a nade. You can see the scorch marks in the screenshot where I got up there several times
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