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Old 03-15-2011, 11:53 AM   #21
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Quote:
Originally Posted by Bridget View Post
The result of this is that it either turns players away from the game, or funnels players straight into the pickup community (the worst representatives on Earth) making them part of the elitists that ruin the community, an unnoticed minority under them, or finally does turn them away if they even managed to make it thus far.
I'm pretty sure that states that we ruin the game, and that our portion of the community is horrible. I mean unless that's one giant metaphor, I don't really see how that could mean anything else.

99% of the time will you ever find someone to go straight into pickups after not being satisfied from pub gaming. They will most likely leave and either A) come back at later time and give it another shot, or B) consider the mod a waste of time and move on to better things.

Also, The really only active server around (via US), O-T is actually pretty well structured. And most new players that do show up get an idea of whats going on pretty quickly. They always keep the teams even and show guidance when necessary for game modes. And there's always a mix of good players and newer ones. But I'm assuming you're banned from O-T yes? More lack of knowledge simply because you haven't experienced it. I wouldn't of expected you to know that, no offense.

So yes there is structure in Pub Servers, Elitist don't ruin the game -- they make it better, and pickups are fine. We like a more organized concept of the game sometimes. No one is forced to go there after disliking the pub servers. Pickups should have no say it representation in the first place lol..

FF_Politics_b1 plox.
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Old 03-15-2011, 01:15 PM   #22
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making them part of the elitists that ruin the community
Get some reading comprehension. In this context, pretty much everyone uses the word 'Elitist' to refer merely to that sub-set of the FF crowd that is detrimental. So, no, Elitists are inherently detrimental by contextual definition. Stop arguing that they are not.

In a formal sense, the word Elitist refers to someone who wants to run something or does run something as part of an Elite group. This says nothing about how they would or do run things, though. However, the informal or colloquial definition specifically defines it as someone who wants to run something or does run something as part of an Elite group in a negative or malicious way.

Considering I'm not writing a letter to a peer review fuckin' journal, it should be obvious that I am using the informal definition. It's not my fault you are arguing within the wrong context or using the wrong definition. So, get up to speed.

Quote:
So yes there is structure in Pub Servers
No, there is no structure, as I have been suggesting, in public games. There is no optional internal mechanism that regulates the game or enforces a standard or structure of play. The Old Timers can create structure all they want via their rule-set, but at the end of the day, that structure is not an inherent part of Fortress Forever.

Be less of a contrarian.

Last edited by Bridget; 03-15-2011 at 01:17 PM.
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Old 03-15-2011, 03:07 PM   #23
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Yes you need dev approval to alter the maps. If everyone was changing the maps it would be a nightmare syncing them.

Bridget, why not come up with set of rules for the gameplay structure? If you already have, can you link me to them?
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Old 03-15-2011, 03:50 PM   #24
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Quote:
Originally Posted by Bridget View Post
I tried making something like this, but there were some problems I ran in to. I think I mentioned one of them to Squeek, which was that the timer would call GoToIntermission (brings up scoreboard and goes to next map) if it reached or were set to 0, which made it difficult to use the timer for countdowns (that weren't supposed to end the map when they hit 0) or when setting the time to 0 (for waiting until there were enough players or for intermissions or something).
Bri could you list out how events would need to play out and exactly what it is you'd need to change in game code...

Game start
Time runs out
show scoreboard
switch teams
etc???

How would you expect it to run? Would this only work on small 8 player servers so it's fixed OvD? I'm not entirely clear on your idea... did you explain it somewhere in detail a few months back?
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Old 03-15-2011, 03:52 PM   #25
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lol didn't see your post majesty.. I'm just asking around about things while replying to your PM
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Old 03-15-2011, 08:30 PM   #26
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http://forums.fortress-forever.com/s...ad.php?t=22242
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Old 03-15-2011, 09:33 PM   #27
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sorry Bridget could you explain why exactly you're showing me that... there's no clear answer to my questions there and I don't see sense in guessing
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Old 03-15-2011, 09:45 PM   #28
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Quote:
Originally Posted by Majesty View Post
Yes you need dev approval to alter the maps. If everyone was changing the maps it would be a nightmare syncing them.

Bridget, why not come up with set of rules for the gameplay structure? If you already have, can you link me to them?
We're not talking about altering the maps, just the LUA. I don't think a "server specific" LUA would adversely affect things. In fact, it may help improve how newer players learn how to play the game.
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Old 03-16-2011, 03:38 AM   #29
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Round-Based CTF - Both teams are on offense and defense. A round ends when a team reaches a small capture limit. The first team to win so many rounds win, and the map is switched.
Players: 8v8 or more
Capture limit: 3
Round limit: 3
Time limit: N/A

Quote:
Competitive CTF - This is pickup style CTF. Each team has their chance to attack and defend respectively in two fifteen minute rounds. The team with the most points at the end of the match wins, and the map is switched.
Players: 7v7 or less
Capture limit: N/A
Round limit: 2
Time limit: 15 minutes



Setup Match("RBCTF" or "CCTF")
Begins a structured match on the server. Admin command or public vote. PickTeams(); PickClass(); BeginMatch();


Pick Teams()
60 seconds to select a team if you haven't already. Players that do not select are forced to spectator mode.
Randomize Teams()
Teams are randomized.


Pick Class()
60 seconds to select your class and wait in limbo for match to begin. Players that don't select a class in 60 seconds are forced to spectator mode.
Class Limiting
Classes can be limited on a per map//per server basis.


Start Match()
Begin the match with timers / round limits / etc.


How does this look so far?
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Old 03-16-2011, 04:42 AM   #30
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I think that looks pretty good.

Bridget, what do you think?

Anyone else, feel free to chime in as well... Serious suggestions welcome.
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Old 03-24-2011, 09:33 PM   #31
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I'm late to the thread, but a universal system like that would be a great idea. Not only would it unite players' experiences but it would also give a lot of map makers some control over the type of games they would like to have played. I also think this would attract a lot of different people to starting the game up since now there's a choice.
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Old 03-25-2011, 12:47 AM   #32
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I have a LUA book on order so I want to get cracking on it next week, hopefully. Work is ridiculous. I love when co-workers go on vacation for a week. I've been pulling 10 hour shifts for the past 2 weeks straight. Anyone who works that long knows it's bullshit.
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Old 03-25-2011, 02:01 PM   #33
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I have a LUA book on order so I want to get cracking on it next week, hopefully. Work is ridiculous. I love when co-workers go on vacation for a week. I've been pulling 10 hour shifts for the past 2 weeks straight. Anyone who works that long knows it's bullshit.
Absolute bullshit I'm about to hit 70 hour work weeks for the summer. I think I'm going to quit soon.
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Old 03-25-2011, 10:03 PM   #34
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My last day off of work was a month ago. I'm currently topping 50 hours a week, but in a couple of weeks, that's going to shoot to 70 or more.

That's ok... I still have a little time to sleep.
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Old 03-26-2011, 08:35 PM   #35
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Ya, I get 48 a week. 1st shift job from 7 to 3. I get 1 day off a week but since I get out at 3, I get the rest of the day to do whatever. I just got my Y membership back. Gunna be awesome. Damn do I love my job .

Also some tard keeps blowing a whistle outside. Like a neighbor's kid of some shit. I have an empty bottle of pepsi, a dirty oily shoe, and remote for my T.v. Which should I throw at him?
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Old 03-27-2011, 12:59 AM   #36
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Ya, I get 48 a week. 1st shift job from 7 to 3. I get 1 day off a week but since I get out at 3, I get the rest of the day to do whatever. I just got my Y membership back. Gunna be awesome. Damn do I love my job .

Also some tard keeps blowing a whistle outside. Like a neighbor's kid of some shit. I have an empty bottle of pepsi, a dirty oily shoe, and remote for my T.v. Which should I throw at him?
Keep the remote. take the other two because your first shot might miss.

as for the rest of you bitching about working long hours .................. shut the fuck up and be grateful you have a job and enjoy the extra money when you have time to.
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Old 03-27-2011, 01:50 AM   #37
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Keep the remote. take the other two because your first shot might miss.

as for the rest of you bitching about working long hours .................. shut the fuck up and be grateful you have a job and enjoy the extra money when you have time to.
Amen to that shit 82.
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Old 03-27-2011, 02:44 AM   #38
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when you have time to.
the fuck.
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Old 03-27-2011, 02:13 PM   #39
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He means when things slow back down, and you're not working as much. My work has busy seasons(as I'm sure everyone does), and we're hitting our stride for being busy. It'll last until June or so... then I'll have time on my hands again until Aug/Sept.
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Old 04-01-2011, 06:03 PM   #40
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Quote:
Originally Posted by Majesty View Post
Players: 8v8 or more
Capture limit: 3
Round limit: 3
Time limit: N/A



Players: 7v7 or less
Capture limit: N/A
Round limit: 2
Time limit: 15 minutes



Setup Match("RBCTF" or "CCTF")
Begins a structured match on the server. Admin command or public vote. PickTeams(); PickClass(); BeginMatch();


Pick Teams()
60 seconds to select a team if you haven't already. Players that do not select are forced to spectator mode.
Randomize Teams()
Teams are randomized.


Pick Class()
60 seconds to select your class and wait in limbo for match to begin. Players that don't select a class in 60 seconds are forced to spectator mode.
Class Limiting
Classes can be limited on a per map//per server basis.


Start Match()
Begin the match with timers / round limits / etc.


How does this look so far?
I like the sounds of this. What about:

Dropped / Connection Lost
So what happens when a player disconnects, has to leave or goes afk? Are they subbed permanently? Or until they return?

Can FF be paused mid-game until a sub is found? (I dont think it is?, but if that could be implemented like in TFC, that would be useful)

Map Voting/Selection
I didnt see that part in there.

Admining/Votekick
Will there have to be someone with RCON to initiate(admin) this? If not, what happens if someone is purposely ruining the game? (TK'ing, Playing scout defense, etc) Will there be a votekick system?
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Last edited by Lynus; 04-01-2011 at 06:03 PM.
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